Player Matchup

Olorun
Olorun
Jeffreylm
Olorun
Level 10
God Stats
4W - 2L
1,320 SR
Queue Stats
11W - 9L
1,546 Elo+
Solo
Nemesis
Nemesis
Obara2014
Nemesis
Level 25
God Stats
18W - 26L
1,453 SR
Queue Stats
79W - 96L
1,343 Elo+
Solo
Cthulhu
Cthulhu
WillianSanttos
Cthulhu
Level 20
God Stats
1W - 3L
1,710 SR
Queue Stats
18W - 25L
1,539 Elo+
Party 2
Ymir
Ymir
andreferrari77
Ymir
Level 28
God Stats
126W - 133L
1,483 SR
Queue Stats
208W - 253L
1,415 Elo+
Solo
Bellona
Bellona
oodalwu
Bellona
Level 2
God Stats
0W - 2L
1,213 SR
Queue Stats
9W - 16L
1,188 Elo+
Party 2
Team Averages
Level 17
1,436 SR
1,406 Elo+

VS

Team Averages
Level 20
1,483 SR
1,440 Elo+
Mercury
Mercury
LuchoFrostt
Mercury
Level 29
God Stats
11W - 11L
1,557 SR
Queue Stats
104W - 99L
1,453 Elo+
Solo
Neith
Neith
Lupla7473
Neith
Level 15
God Stats
6W - 11L
1,333 SR
Queue Stats
17W - 32L
1,264 Elo+
Solo
Bellona
Bellona
gustavvvi
Bellona
Level 25
God Stats
70W - 66L
1,479 SR
Queue Stats
136W - 149L
1,406 Elo+
Party 1
Bacchus
Bacchus
manigoldo221188
Bacchus
Level 27
God Stats
15W - 16L
1,548 SR
Queue Stats
189W - 255L
1,399 Elo+
Solo
Ra
Ra
nemesis_machista
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 25L
1,677 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Jeffreylm
Olorun
13
4 / 4 / 6
8,113
541
9,175
12,420
5,194
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Obara2014
Nemesis
13
8 / 5 / 2
8,288
553
7,121
12,015
5,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

10
2 / 1 / 2
6,304
420
7,629
7,114
5,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
1 / 2 / 5
7,647
510
3,747
11,746
6,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bellona
oodalwu
Bellona
13
0 / 1 / 1
6,936
462
2,119
5,165
3,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
LuchoFrostt
Mercury
15
7 / 1 / 6
9,049
603
8,319
10,630
4,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Neith
Lupla7473
Neith
11
1 / 3 / 1
6,382
425
3,983
4,662
1,339
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
gustavvvi
Bellona
13
2 / 2 / 5
7,980
532
6,416
9,007
6,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
0 / 3 / 4
6,405
427
4,133
9,305
6,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
3 / 6 / 3
8,343
556
7,609
11,141
4,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
32
15
Kills
13
13
Deaths
15
16
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Olorun
Jeffreylm
Olorun
4
4
6
1.75
W
Mercury
LuchoFrostt
Mercury
7
1
6
10
W
Neith
Lupla7473
Neith
1
3
1
0.5
L
Nemesis
Obara2014
Nemesis
8
5
2
1.8
L
2
1
2
3
L
1
2
5
1.75
W
Bellona
gustavvvi
Bellona
2
2
5
2.25
W
0
3
4
0.67
W
3
6
3
0.75
L
Bellona
oodalwu
Bellona
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,791
Damage
30,460
48,460
Taken
44,745
25,397
Mitigated
22,977
11,985
Healing
8,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Jeffreylm
Olorun
9,175
4,635
351
5,842
12,420
5,194
2,692
4,456
7,710
49,754
0
W
Mercury
LuchoFrostt
Mercury
8,319
2,865
0
2,560
10,630
4,167
818
2,344
8,106
0
58,982
W
Neith
Lupla7473
Neith
3,983
2,106
0
226
4,662
1,339
194
2,801
1,711
0
21,533
L
Nemesis
Obara2014
Nemesis
7,121
2,935
0
849
12,015
5,096
0
1,964
9,847
0
39,468
L
7,629
383
289
906
7,114
5,800
190
1,243
5,802
22,745
0
L
3,747
686
0
2,704
11,746
6,082
0
3,502
8,194
34,184
0
W
Bellona
gustavvvi
Bellona
6,416
1,525
0
1,388
9,007
6,710
366
3,608
5,309
0
42,922
W
4,133
468
282
949
9,305
6,488
174
5,202
3,860
14,476
0
W
7,609
696
763
2,088
11,141
4,273
595
5,873
5,208
50,852
0
L
Bellona
oodalwu
Bellona
2,119
799
0
1,044
5,165
3,225
640
0
5,165
0
30,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,288
Gold Earned
38,159
321
Minions Killed
361
0
Camps Cleared
0
1,400,322
Distance Traveled
1,426,476
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,113
541
91
6
0
242,573
4
W
Mercury
9,049
603
107
7
0
334,453
2
W
Neith
6,382
425
31
2
0
250,919
0
L
Nemesis
8,288
553
56
4
0
319,779
2
L
Cthulhu
6,304
420
47
3
0
309,380
0
L
Ymir
7,647
510
68
5
0
246,549
0
W
Bellona
7,980
532
93
6
0
283,489
2
W
Bacchus
6,405
427
27
2
0
262,412
0
W
Ra
8,343
556
103
7
0
295,203
1
L
Bellona
6,936
462
59
4
0
282,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role