Player Matchup

Sol
Sol
BengaliBeast1971
Sol
Level 21
God Stats
16W - 11L
1,606 SR
Queue Stats
143W - 140L
1,487 Elo+
Solo
Neith
Neith
DeSireKyuubi
Neith
Level 28
God Stats
18W - 6L
1,647 SR
Queue Stats
37W - 29L
1,654 Elo+
Solo
Bacchus
Bacchus
Fraggle8216
Bacchus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 24L
1,555 Elo+
Solo
King Arthur
King Arthur
guidewriter420
King Arthur
Level 29
God Stats
3W - 9L
1,239 SR
Queue Stats
87W - 90L
1,556 Elo+
Solo
Janus
Janus
maticontador1972
Janus
Level 29
God Stats
10W - 8L
1,745 SR
Queue Stats
177W - 150L
1,550 Elo+
Solo
Team Averages
Level 25
1,547 SR
1,561 Elo+

VS

Team Averages
Level 30
1,547 SR
1,550 Elo+
Chang'e
Chang'e
Desert Snake777
Chang'e
Level 22
God Stats
3W - 1L
1,699 SR
Queue Stats
24W - 18L
1,649 Elo+
Solo
Neith
Neith
Eucklarius88
Neith
Level 3
God Stats
2W - 4L
1,500 SR
Queue Stats
6W - 6L
1,656 Elo+
Solo
Chaac
Chaac
FlashYourBitties
Chaac
Level 6
God Stats
0W - 1L
1,288 SR
Queue Stats
1W - 3L
1,368 Elo+
Party 1
Khepri
Khepri
Smerriebak
Khepri
Level 12
God Stats
4W - 4L
1,500 SR
Queue Stats
95W - 95L
1,547 Elo+
Solo
Awilix
Awilix
wetgivenchy-_-
Awilix
Level 109
God Stats
4W - 5L
1,750 SR
Queue Stats
370W - 392L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 3
8,960
640
6,881
8,264
2,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
4 / 0 / 2
8,397
600
5,552
4,175
1,293
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bacchus
Fraggle8216
Bacchus
12
4 / 1 / 3
8,040
574
6,169
9,204
7,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
guidewriter420
King Arthur
13
4 / 3 / 1
8,293
592
8,360
10,940
6,984
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
2 / 1 / 2
8,353
597
4,696
4,083
1,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
5,408
386
2,065
3,892
1,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 3 / 1
5,607
401
3,608
6,221
2,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 8 / 2
5,911
422
5,908
15,364
7,631
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Khepri
Smerriebak
Khepri
9
0 / 4 / 1
5,603
400
1,878
9,365
4,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

12
4 / 1 / 1
7,132
509
5,326
7,379
2,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
17
Kills
6
6
Deaths
18
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
W
4
0
2
5
L
0
2
0
0
L
1
3
1
0.5
L
1
8
2
0.25
W
Bacchus
Fraggle8216
Bacchus
4
1
3
5.5
L
Khepri
Smerriebak
Khepri
0
4
1
0.13
W
King Arthur
guidewriter420
King Arthur
4
3
1
1.5
W
2
1
2
3
L
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,658
Damage
18,785
36,666
Taken
42,221
19,412
Mitigated
18,116
13,032
Healing
7,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,881
3,263
0
5,421
8,264
2,574
1,706
477
7,739
62,379
0
W
5,552
2,688
0
2,441
4,175
1,293
3,784
759
3,416
0
45,319
L
2,065
125
0
1,306
3,892
1,019
0
2,387
1,297
18,029
0
L
3,608
1,518
56
1,954
6,221
2,232
0
3,583
2,638
0
24,602
L
5,908
2,020
36
2,541
15,364
7,631
0
5,596
9,726
0
20,817
W
Bacchus
Fraggle8216
Bacchus
6,169
922
0
2,075
9,204
7,339
144
1,228
7,971
20,882
0
L
Khepri
Smerriebak
Khepri
1,878
364
0
1,782
9,365
4,819
0
4,439
4,800
13,178
0
W
King Arthur
guidewriter420
King Arthur
8,360
648
0
3,095
10,940
6,984
580
0
10,940
0
46,235
W
4,696
280
0
0
4,083
1,222
1,943
1,264
2,657
46,693
0
L
5,326
2,244
0
250
7,379
2,415
0
1,365
6,014
0
35,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,043
Gold Earned
29,661
420
Minions Killed
203
0
Camps Cleared
0
1,273,722
Distance Traveled
1,049,952
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,960
640
135
10
0
271,720
1
W
Neith
8,397
600
88
6
0
243,028
1
L
Chang'e
5,408
386
41
3
0
124,740
2
L
Neith
5,607
401
36
3
0
197,775
1
L
Chaac
5,911
422
28
2
0
215,670
2
W
Bacchus
8,040
574
22
2
0
238,670
4
L
Khepri
5,603
400
24
2
0
252,596
6
W
King Arthur
8,293
592
79
6
0
246,977
4
W
Janus
8,353
597
96
7
0
273,327
0
L
Awilix
7,132
509
74
5
0
259,171
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role