Player Matchup

Hel
Hel
Cascade Apollo
Hel
Level 107
God Stats
12W - 9L
1,554 SR
Queue Stats
57W - 57L
1,450 Elo+
Solo
Cerberus
Cerberus
ReptarsWatching
Cerberus
Level 106
God Stats
20W - 14L
1,500 SR
Queue Stats
374W - 387L
1,418 Elo+
Solo
Pele
Pele
Strange_Fruut
Pele
Level 102
God Stats
2W - 6L
1,098 SR
Queue Stats
539W - 612L
1,373 Elo+
Solo
Neith
Neith
Tenreiii
Neith
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
revivemeguys
Anubis
Level 84
God Stats
4W - 3L
1,500 SR
Queue Stats
268W - 293L
1,478 Elo+
Solo
Team Averages
Level 93
1,430 SR
1,444 Elo+

VS

Team Averages
Level 87
1,518 SR
1,396 Elo+
Neith
Neith
DarthRaucus
Neith
Level 83
God Stats
47W - 51L
1,509 SR
Queue Stats
299W - 287L
1,363 Elo+
Party 1
Tiamat
Tiamat
Deaths_Blight
Tiamat
Level 85
God Stats
2W - 2L
1,495 SR
Queue Stats
191W - 183L
1,385 Elo+
Party 1
Chaac
Chaac
bce360
Chaac
Level 116
God Stats
9W - 7L
1,518 SR
Queue Stats
334W - 388L
1,396 Elo+
Solo
Ganesha
Ganesha
elle_ny
Ganesha
Level 63
God Stats
4W - 3L
1,591 SR
Queue Stats
95W - 87L
1,400 Elo+
Solo
Gilgamesh
Gilgamesh
twitch_coquei
Gilgamesh
Level 88
God Stats
7W - 6L
1,477 SR
Queue Stats
318W - 332L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 3
9,683
421
15,913
13,539
7,403
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
18
4 / 5 / 0
11,712
509
14,649
19,257
22,984
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
4 / 3 / 4
11,172
486
10,373
21,954
9,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
Tenreiii
Neith
15
2 / 4 / 0
8,985
391
12,958
19,365
7,362
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
16
4 / 1 / 0
10,814
470
9,314
9,346
4,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 2 / 4
12,470
542
20,564
18,944
8,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
2 / 5 / 3
11,163
485
7,057
15,026
10,986
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
bce360
Chaac
18
1 / 4 / 7
11,906
518
10,153
20,460
13,966
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ganesha
elle_ny
Ganesha
17
0 / 2 / 11
10,908
474
9,371
25,058
28,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gilgamesh
twitch_coquei
Gilgamesh
20
5 / 3 / 6
12,914
561
10,324
19,051
11,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
47
16
Kills
16
16
Deaths
16
7
Assists
31
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
W
8
2
4
5
W
2
5
3
0.7
L
Cerberus
4
5
0
0.8
L
4
3
4
2
L
Neith
Tenreiii
Neith
2
4
0
0.5
W
Chaac
bce360
Chaac
1
4
7
1.13
W
Ganesha
elle_ny
Ganesha
0
2
11
2.75
L
Anubis
4
1
0
4
W
Gilgamesh
twitch_coquei
Gilgamesh
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,207
Damage
57,469
83,461
Taken
98,539
51,667
Mitigated
73,981
40,724
Healing
39,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,913
1,234
5,242
7,293
13,539
7,403
340
6,002
7,537
61,439
0
W
20,564
11,994
1,580
13,307
18,944
8,762
3,121
5,825
13,119
0
93,529
W
7,057
539
0
2,822
15,026
10,986
735
8,131
6,895
60,100
0
L
Cerberus
14,649
1,533
0
8,322
19,257
22,984
609
677
18,580
83,719
0
L
10,373
2,502
0
9,013
21,954
9,041
933
2,051
19,903
0
86,060
L
Neith
Tenreiii
Neith
12,958
7,512
0
5,918
19,365
7,362
818
4,385
14,980
0
51,006
W
Chaac
bce360
Chaac
10,153
2,146
0
8,162
20,460
13,966
2,431
12,112
8,348
0
72,299
W
Ganesha
elle_ny
Ganesha
9,371
835
1,821
8,181
25,058
28,536
335
10,014
15,044
27,377
0
L
Anubis
9,314
351
0
4,936
9,346
4,877
702
3,313
6,033
67,926
0
W
Gilgamesh
twitch_coquei
Gilgamesh
10,324
2,792
0
3,240
19,051
11,731
972
3,794
15,257
0
94,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,366
Gold Earned
59,361
654
Minions Killed
603
0
Camps Cleared
0
1,912,678
Distance Traveled
1,996,273
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,683
421
102
4
0
421,631
5
W
Neith
12,470
542
179
8
0
360,924
2
W
Tiamat
11,163
485
116
5
0
375,401
2
L
Cerberus
11,712
509
196
9
0
387,222
0
L
Pele
11,172
486
151
7
0
442,379
4
L
Neith
8,985
391
75
3
0
380,454
3
W
Chaac
11,906
518
157
7
0
399,856
0
W
Ganesha
10,908
474
7
0
0
413,052
2
L
Anubis
10,814
470
130
6
0
280,992
4
W
Gilgamesh
12,914
561
144
6
0
447,040
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role