Player Matchup

Medusa
Medusa
Dananan
Medusa
Level 28
God Stats
3W - 0L
1,655 SR
Queue Stats
30W - 14L
1,422 Elo+
Solo
Fenrir
Fenrir
FreezeFlow
Fenrir
Level 2
God Stats
7W - 7L
1,500 SR
Queue Stats
274W - 325L
1,500 Elo+
Party 3
Izanami
Izanami
Miychu
Izanami
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 11L
1,136 Elo+
Party 1
Cerberus
Cerberus
dklt0226
Cerberus
Level 16
God Stats
12W - 7L
1,500 SR
Queue Stats
208W - 222L
1,384 Elo+
Party 1
Kukulkan
Kukulkan
СлепойГлаз
Kukulkan
Level 47
God Stats
15W - 21L
1,488 SR
Queue Stats
154W - 179L
1,457 Elo+
Party 3
Team Averages
Level 20
1,529 SR
1,380 Elo+

VS

Team Averages
Level 7
1,455 SR
1,360 Elo+
Neith
Neith
Canconcun
Neith
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Cloud2389
Guan Yu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,223 Elo+
Solo
Nemesis
Nemesis
Predatus98
Nemesis
Level 18
God Stats
4W - 8L
1,362 SR
Queue Stats
120W - 137L
1,338 Elo+
Solo
Ra
Ra
Remutska
Ra
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Skadi
Skadi
VihanenKuinVittu
Skadi
Level 5
God Stats
0W - 2L
1,411 SR
Queue Stats
0W - 5L
1,237 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dananan
Medusa
3
0 / 0 / 0
8,706
272
0
0
0
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
FreezeFlow
Fenrir
20
16 / 5 / 15
18,707
585
30,271
31,144
16,808
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
Miychu
Izanami
20
5 / 4 / 14
15,178
474
12,637
12,756
6,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
dklt0226
Cerberus
20
8 / 11 / 19
16,224
507
12,877
32,388
41,554
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
17 / 8 / 9
18,775
587
31,069
18,801
8,031
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Canconcun
Neith
20
7 / 12 / 11
16,361
511
26,838
23,023
7,826
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
Cloud2389
Guan Yu
20
1 / 7 / 4
13,691
428
4,952
24,466
31,410
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nemesis
Predatus98
Nemesis
20
7 / 7 / 7
15,385
481
7,864
25,337
11,635
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
7 / 10 / 8
16,454
514
14,492
21,018
7,405
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
6 / 10 / 3
15,320
479
15,246
20,356
8,339
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
61
46
Kills
28
28
Deaths
46
57
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Neith
Canconcun
Neith
7
12
11
1.04
L
Guan Yu
Cloud2389
Guan Yu
1
7
4
0.43
W
Medusa
Dananan
Medusa
0
0
0
0
W
Fenrir
FreezeFlow
Fenrir
16
5
15
4.7
W
Izanami
Miychu
Izanami
5
4
14
3
L
Nemesis
Predatus98
Nemesis
7
7
7
1.5
L
7
10
8
1.1
L
6
10
3
0.75
W
Cerberus
dklt0226
Cerberus
8
11
19
1.59
W
17
8
9
2.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,854
Damage
69,392
95,089
Taken
114,200
72,900
Mitigated
66,615
19,155
Healing
23,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Canconcun
Neith
26,838
16,807
0
4,457
23,023
7,826
2,161
11,236
11,547
0
80,057
L
Guan Yu
Cloud2389
Guan Yu
4,952
798
119
2,833
24,466
31,410
1,465
5,971
18,495
0
59,803
W
Medusa
Dananan
Medusa
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
FreezeFlow
Fenrir
30,271
10,388
0
8,347
31,144
16,808
3,939
4,463
26,295
0
128,982
W
Izanami
Miychu
Izanami
12,637
7,124
0
2,695
12,756
6,507
5,580
2,879
9,597
0
98,832
L
Nemesis
Predatus98
Nemesis
7,864
3,103
0
7,930
25,337
11,635
304
7,577
17,680
0
87,270
L
14,492
1,387
1,028
5,711
21,018
7,405
2,452
9,588
11,350
102,815
0
L
15,246
8,332
0
1,715
20,356
8,339
6,319
9,574
10,702
0
91,974
W
Cerberus
dklt0226
Cerberus
12,877
927
0
4,237
32,388
41,554
2,528
2,504
29,530
58,747
0
W
31,069
4,147
837
3,039
18,801
8,031
5,399
3,973
14,709
132,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,590
Gold Earned
77,211
665
Minions Killed
712
0
Camps Cleared
0
2,328,740
Distance Traveled
2,441,115
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
16,361
511
136
4
0
469,198
2
L
Guan Yu
13,691
428
104
3
0
468,763
1
W
Medusa
8,706
272
0
0
0
14,411
0
W
Fenrir
18,707
585
182
6
0
630,864
2
W
Izanami
15,178
474
176
6
0
615,590
0
L
Nemesis
15,385
481
130
4
0
501,708
0
L
Ra
16,454
514
187
6
0
473,943
5
L
Skadi
15,320
479
155
5
0
527,503
2
W
Cerberus
16,224
507
79
2
0
541,950
4
W
Kukulkan
18,775
587
228
7
0
525,925
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role