Player Matchup

Chang'e
Chang'e
Gold V
Dekku_98
Chang'e
Gold V
Level 127
God Stats
47W - 34L
1,525 SR
Queue Stats
119W - 114L
1,316 MMR
Solo
Bastet
Bastet
Gold IV
Thoth MK
Bastet
Gold IV
Level 85
God Stats
7W - 4L
1,653 SR
Queue Stats
208W - 215L
1,292 MMR
Solo
Sol
Sol
Gold V
Wicked Uno
Sol
Gold V
Level 157
God Stats
13W - 6L
1,490 SR
Queue Stats
246W - 246L
1,302 MMR
Solo
King Arthur
King Arthur
Gold III
Zamastzu
King Arthur
Gold III
Level 108
God Stats
16W - 19L
1,493 SR
Queue Stats
396W - 388L
1,510 MMR
Solo
Khepri
Khepri
Gold V
iEssau2
Khepri
Gold V
Level 108
God Stats
2W - 0L
1,549 SR
Queue Stats
168W - 181L
1,275 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,542 SR
1,339 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,577 SR
1,339 MMR
Bellona
Bellona
Gold V
DEKA7779
Bellona
Gold V
Level 156
God Stats
104W - 115L
1,490 SR
Queue Stats
406W - 453L
1,323 MMR
Solo
Nemesis
Nemesis
Bronze III
FlipperRobin828
Nemesis
Bronze III
Level 45
God Stats
1W - 1L
1,791 SR
Queue Stats
4W - 2L
1,505 MMR
Solo
Jing Wei
Jing Wei
Bronze III
Jailorgohome
Jing Wei
Bronze III
Level 102
God Stats
6W - 14L
1,527 SR
Queue Stats
112W - 111L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver I
KingScotty95
Cthulhu
Silver I
Level 150
God Stats
13W - 12L
1,562 SR
Queue Stats
287W - 280L
1,252 MMR
Solo
Kukulkan
Kukulkan
Silver I
xTanukiJayx
Kukulkan
Silver I
Level 149
God Stats
0W - 1L
1,514 SR
Queue Stats
278W - 282L
1,113 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Dekku_98
Chang'e
18
3 / 3 / 10
12,189
530
16,071
16,929
7,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
Thoth MK
Bastet
17
3 / 5 / 10
11,279
490
11,650
22,283
8,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
5 / 1 / 6
13,088
569
16,223
16,063
6,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Zamastzu
King Arthur
20
11 / 2 / 6
13,414
583
22,213
29,982
35,630
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Khepri
iEssau2
Khepri
15
1 / 5 / 9
11,210
487
7,310
20,302
22,146
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
AthenaGilgameshTiamatScyllaTsukuyomi

VS

Bans
YemojaLokiJanusYmirNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DEKA7779
Bellona
16
2 / 5 / 2
10,225
445
9,533
23,933
20,507
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
2 / 6 / 3
10,816
470
9,185
21,865
11,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
Jailorgohome
Jing Wei
18
5 / 3 / 4
11,674
508
15,436
20,360
8,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
KingScotty95
Cthulhu
14
1 / 6 / 10
9,741
424
11,957
22,944
25,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
xTanukiJayx
Kukulkan
17
6 / 4 / 6
11,283
491
21,714
11,748
5,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
41
23
Kills
16
16
Deaths
24
41
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Bellona
DEKA7779
Bellona
2
5
2
0.6
W
Chang'e
Dekku_98
Chang'e
3
3
10
2.67
L
2
6
3
0.58
L
Jing Wei
Jailorgohome
Jing Wei
5
3
4
2.33
L
Cthulhu
KingScotty95
Cthulhu
1
6
10
1
W
Bastet
Thoth MK
Bastet
3
5
10
1.6
W
5
1
6
8
W
King Arthur
Zamastzu
King Arthur
11
2
6
7
W
Khepri
iEssau2
Khepri
1
5
9
1.1
L
Kukulkan
xTanukiJayx
Kukulkan
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,467
Damage
67,825
105,559
Taken
100,850
79,974
Mitigated
71,628
49,637
Healing
27,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
DEKA7779
Bellona
9,533
4,607
0
6,676
23,933
20,507
0
5,741
17,555
0
62,244
W
Chang'e
Dekku_98
Chang'e
16,071
1,072
6,176
10,117
16,929
7,317
2,420
7,151
9,778
82,144
0
L
9,185
2,854
0
8,019
21,865
11,472
1,080
6,581
14,944
0
89,652
L
Jing Wei
Jailorgohome
Jing Wei
15,436
12,609
0
7,977
20,360
8,738
1,782
10,015
10,267
0
80,736
L
Cthulhu
KingScotty95
Cthulhu
11,957
1,075
46
2,494
22,944
25,322
172
12,411
10,230
48,913
0
W
Bastet
Thoth MK
Bastet
11,650
3,667
373
8,619
22,283
8,484
291
7,378
14,905
0
73,086
W
16,223
6,421
0
9,518
16,063
6,397
3,731
5,438
10,625
114,107
0
W
King Arthur
Zamastzu
King Arthur
22,213
2,625
0
11,184
29,982
35,630
168
7,488
22,494
0
87,304
W
Khepri
iEssau2
Khepri
7,310
639
0
3,650
20,302
22,146
456
9,514
10,788
27,472
0
L
Kukulkan
xTanukiJayx
Kukulkan
21,714
1,449
0
1,986
11,748
5,589
900
3,397
8,154
79,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,180
Gold Earned
53,739
610
Minions Killed
594
0
Camps Cleared
0
2,151,052
Distance Traveled
2,045,159
21
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,225
445
125
5
0
389,766
13
W
Chang'e
12,189
530
154
7
0
415,671
5
L
Nemesis
10,816
470
135
6
0
435,424
4
L
Jing Wei
11,674
508
156
7
0
411,650
3
L
Cthulhu
9,741
424
48
2
0
395,434
7
W
Bastet
11,279
490
121
5
0
470,225
1
W
Sol
13,088
569
171
7
0
406,411
1
W
King Arthur
13,414
583
135
6
0
434,617
3
W
Khepri
11,210
487
29
1
0
424,128
11
L
Kukulkan
11,283
491
130
6
0
412,885
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role