Player Matchup

Sobek
Sobek
Platinum III
Alfa
Sobek
Platinum III
Level 160
God Stats
2W - 6L
1,385 SR
Queue Stats
365W - 348L
1,600 MMR
Solo
Neith
Neith
Gold I
AnotherNoobTeam
Neith
Gold I
Level 129
God Stats
4W - 4L
1,506 SR
Queue Stats
208W - 218L
1,688 MMR
Solo
Medusa
Medusa
Gold I
BigSpence64
Medusa
Gold I
Level 125
God Stats
11W - 8L
1,729 SR
Queue Stats
186W - 189L
1,650 MMR
Solo
Bellona
Bellona
Platinum I
DaLama
Bellona
Platinum I
Level 160
God Stats
1W - 0L
1,393 SR
Queue Stats
156W - 135L
1,710 MMR
Solo
Hel
Hel
Platinum II
Mars
Hel
Platinum II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 147
1,502 SR
1,629 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 123
1,538 SR
1,610 MMR
Serqet
Serqet
Gold I
BlazingRaven
Serqet
Gold I
Level 140
God Stats
0W - 1L
1,238 SR
Queue Stats
210W - 203L
1,689 MMR
Solo
Cerberus
Cerberus
Gold III
BlztCar
Cerberus
Gold III
Level 146
God Stats
0W - 4L
1,922 SR
Queue Stats
99W - 92L
1,580 MMR
Solo
Bastet
Bastet
Platinum V
OzamaBLD
Bastet
Platinum V
Level 125
God Stats
86W - 74L
1,640 SR
Queue Stats
402W - 402L
1,720 MMR
Solo
Scylla
Scylla
Bronze III
RoxasTheGoof
Scylla
Bronze III
Level 65
God Stats
0W - 1L
1,390 SR
Queue Stats
10W - 16L
1,562 MMR
Solo
Anhur
Anhur
Platinum II
unmaistro
Anhur
Platinum II
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Alfa
Sobek
9
1 / 2 / 5
7,180
479
4,374
10,070
5,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
4 / 2 / 2
9,015
601
6,209
7,466
2,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Medusa
15
6 / 3 / 2
9,287
619
7,622
9,308
3,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
DaLama
Bellona
16
4 / 2 / 1
9,582
639
5,121
8,407
7,992
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hel
Mars
Hel
15
4 / 3 / 1
9,279
619
8,072
7,348
2,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
AthenaKing ArthurTiamatGilgamesh

VS

Bans
JanusSetGaneshaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
15
5 / 3 / 3
8,913
594
7,692
10,319
3,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
BlztCar
Cerberus
9
1 / 4 / 2
6,918
461
3,254
9,935
3,599
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
OzamaBLD
Bastet
15
3 / 5 / 2
9,008
601
7,268
9,450
3,622
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
12
1 / 5 / 3
7,048
470
3,401
9,541
3,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Anhur
unmaistro
Anhur
14
2 / 2 / 2
8,241
549
3,105
6,594
2,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
24
19
Kills
12
12
Deaths
19
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sobek
Alfa
Sobek
1
2
5
1.75
W
4
2
2
2.5
W
Medusa
6
3
2
2.33
L
Serqet
5
3
3
2.17
L
Cerberus
BlztCar
Cerberus
1
4
2
0.5
W
Bellona
DaLama
Bellona
4
2
1
2.25
W
Hel
Mars
Hel
4
3
1
1.5
L
Bastet
OzamaBLD
Bastet
3
5
2
0.8
L
Scylla
1
5
3
0.5
L
Anhur
unmaistro
Anhur
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,398
Damage
24,720
42,599
Taken
45,839
21,784
Mitigated
16,272
12,495
Healing
11,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Alfa
Sobek
4,374
404
0
3,261
10,070
5,359
0
2,068
7,708
12,317
0
W
6,209
2,561
0
2,704
7,466
2,307
2,068
816
6,395
0
58,925
W
Medusa
7,622
3,247
0
404
9,308
3,490
0
1,617
7,511
0
65,015
L
Serqet
7,692
1,892
0
3,143
10,319
3,815
0
1,992
8,190
0
43,395
L
Cerberus
BlztCar
Cerberus
3,254
354
0
2,552
9,935
3,599
0
2,456
7,374
12,808
0
W
Bellona
DaLama
Bellona
5,121
1,697
0
1,850
8,407
7,992
0
214
8,094
0
53,778
W
Hel
Mars
Hel
8,072
844
1,092
3,184
7,348
2,636
0
1,940
5,171
65,122
0
L
Bastet
OzamaBLD
Bastet
7,268
1,034
0
1,842
9,450
3,622
824
614
8,777
0
57,812
L
Scylla
3,401
212
0
1,746
9,541
3,227
0
6,221
3,320
35,445
0
L
Anhur
unmaistro
Anhur
3,105
1,500
0
2,210
6,594
2,009
1,248
768
5,732
0
46,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,343
Gold Earned
40,128
511
Minions Killed
416
0
Camps Cleared
0
1,480,465
Distance Traveled
1,345,492
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,180
479
14
1
0
313,324
4
W
Neith
9,015
601
119
8
0
257,872
2
W
Medusa
9,287
619
111
7
0
288,936
7
L
Serqet
8,913
594
92
6
0
325,003
3
L
Cerberus
6,918
461
29
2
0
212,140
4
W
Bellona
9,582
639
139
9
0
315,314
2
W
Hel
9,279
619
128
9
0
305,019
2
L
Bastet
9,008
601
138
9
0
285,368
7
L
Scylla
7,048
470
66
4
0
253,432
3
L
Anhur
8,241
549
91
6
0
269,549
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role