Player Matchup

Horus
Horus
Maillet420
Horus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bellona
Bellona
Real-ko_ki-CR710
Bellona
Level 24
God Stats
4W - 3L
1,727 SR
Queue Stats
77W - 66L
1,448 Elo+
Solo
Olorun
Olorun
primerram
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,001 Elo+
Party 1
Thor
Thor
zagonbenja
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Artemis
Artemis
是狂小狗吖
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 10
1,545 SR
1,390 Elo+

VS

Team Averages
Level 24
1,645 SR
1,345 Elo+
Tiamat
Tiamat
Barbariska_devil
Tiamat
Level 25
God Stats
3W - 2L
1,780 SR
Queue Stats
122W - 177L
1,355 Elo+
Solo
Awilix
Awilix
Osyrift
Awilix
Level 26
God Stats
6W - 5L
1,653 SR
Queue Stats
62W - 71L
1,457 Elo+
Solo
Merlin
Merlin
Stavrospty
Merlin
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,146 Elo+
Solo
Cthulhu
Cthulhu
vengfullgh0st
Cthulhu
Level 18
God Stats
5W - 4L
1,633 SR
Queue Stats
30W - 34L
1,369 Elo+
Solo
Hachiman
Hachiman
zfeelvnzla
Hachiman
Level 26
God Stats
14W - 6L
1,656 SR
Queue Stats
117W - 103L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
6
0 / 11 / 0
4,307
392
1,332
8,673
2,859
11
2 / 0 / 0
6,296
572
4,205
6,758
4,234
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
primerram
Olorun
6
1 / 6 / 0
5,176
471
1,067
6,491
1,732
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

4
0 / 12 / 2
4,560
415
1,305
8,650
1,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 6 / 0
5,713
519
4,718
5,842
1,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
7 / 1 / 4
6,129
557
5,681
6,491
3,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Awilix
Osyrift
Awilix
12
7 / 0 / 2
6,799
618
3,538
5,631
1,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Stavrospty
Merlin
10
0 / 1 / 0
5,488
499
1,800
2,143
588
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
11
12 / 1 / 3
7,301
664
6,365
6,491
2,773
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
zfeelvnzla
Hachiman
10
6 / 2 / 7
6,391
581
6,989
7,030
1,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
48
5
Kills
32
35
Deaths
5
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
7
1
4
9
L
Horus
0
11
0
0
W
Awilix
Osyrift
Awilix
7
0
2
8
L
2
0
0
2
W
Merlin
Stavrospty
Merlin
0
1
0
0
L
Olorun
primerram
Olorun
1
6
0
0.17
W
Cthulhu
12
1
3
13.5
L
0
12
2
0.08
W
Hachiman
zfeelvnzla
Hachiman
6
2
7
4.75
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,627
Damage
24,373
36,414
Taken
27,786
12,734
Mitigated
10,423
3,216
Healing
8,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,681
718
0
2,806
6,491
3,344
378
304
6,187
23,646
0
L
Horus
1,332
535
50
315
8,673
2,859
0
3,571
4,801
0
9,074
W
Awilix
Osyrift
Awilix
3,538
906
0
3,004
5,631
1,741
486
61
5,570
0
34,538
L
4,205
643
0
2,162
6,758
4,234
63
2,881
3,781
0
32,463
W
Merlin
Stavrospty
Merlin
1,800
68
0
591
2,143
588
0
0
2,143
20,980
0
L
Olorun
primerram
Olorun
1,067
775
68
621
6,491
1,732
204
2,121
4,235
10,561
0
W
Cthulhu
6,365
1,077
0
377
6,491
2,773
248
144
6,347
26,415
0
L
1,305
329
0
0
8,650
1,972
0
1,889
6,635
0
5,075
W
Hachiman
zfeelvnzla
Hachiman
6,989
4,627
0
2,130
7,030
1,977
0
558
6,472
0
30,665
L
4,718
2,146
0
0
5,842
1,937
150
2,780
3,062
0
17,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,052
Gold Earned
32,108
148
Minions Killed
240
0
Camps Cleared
0
1,015,975
Distance Traveled
1,039,321
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,129
557
34
3
0
199,635
0
L
Horus
4,307
392
22
2
0
192,832
3
W
Awilix
6,799
618
77
7
0
253,128
0
L
Bellona
6,296
572
69
6
0
195,048
6
W
Merlin
5,488
499
46
4
0
172,082
1
L
Olorun
5,176
471
20
2
0
216,308
0
W
Cthulhu
7,301
664
39
4
0
234,365
0
L
Thor
4,560
415
3
0
0
236,535
2
W
Hachiman
6,391
581
44
4
0
180,111
0
L
Artemis
5,713
519
34
3
0
175,252
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role