Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
UgOtJiZzEdOn08
Chang'e
Level 136
God Stats
1W - 0L
1,544 SR
Queue Stats
21W - 11L
1,693 Elo+
Party 1
Neith
Neith
brodymth90
Neith
Level 77
God Stats
3W - 1L
1,677 SR
Queue Stats
9W - 10L
1,655 Elo+
Party 1
Team Averages
Level 106
1,574 SR
1,616 Elo+

VS

Team Averages
Level 105
1,451 SR
1,450 Elo+
Anubis
Anubis
INeedABuff
Anubis
Level 122
God Stats
0W - 1L
1,671 SR
Queue Stats
41W - 39L
1,506 Elo+
Party 2
Horus
Horus
PaterFamiliaas
Horus
Level 65
God Stats
0W - 2L
1,352 SR
Queue Stats
54W - 80L
1,398 Elo+
Solo
Skadi
Skadi
VladimirGlutton
Skadi
Level 129
God Stats
1W - 3L
1,329 SR
Queue Stats
102W - 79L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
6 / 4 / 7
8,528
853
6,021
9,385
4,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
2 / 2 / 8
7,343
734
5,645
8,894
1,951
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
12
5 / 2 / 8
8,496
850
8,648
6,438
1,869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
INeedABuff
Anubis
10
3 / 4 / 3
7,070
707
5,808
9,251
4,760
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 5 / 6
6,917
692
3,861
8,868
6,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
3 / 4 / 4
7,174
717
4,737
5,850
2,976
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
13
Kills
7
8
Deaths
13
23
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
6
4
7
2.38
L
Anubis
INeedABuff
Anubis
3
4
3
1.13
L
1
5
6
0.8
W
2
2
8
3
L
3
4
4
1.25
W
Neith
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,314
Damage
14,406
24,717
Taken
23,969
7,947
Mitigated
14,591
9,213
Healing
6,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
6,021
1,662
417
1,100
9,385
4,127
61
2,281
6,984
0
23,088
L
Anubis
INeedABuff
Anubis
5,808
75
0
3,458
9,251
4,760
0
2,016
7,235
18,810
0
L
3,861
1,825
1,344
1,610
8,868
6,855
0
2,052
6,816
0
11,493
W
5,645
169
1,050
4,346
8,894
1,951
0
2,329
6,355
25,169
0
L
4,737
1,811
0
475
5,850
2,976
330
1,612
4,238
0
22,035
W
Neith
8,648
3,554
0
2,300
6,438
1,869
80
1,503
4,875
0
34,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,367
Gold Earned
21,161
122
Minions Killed
85
0
Camps Cleared
0
501,876
Distance Traveled
478,075
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,528
853
30
3
0
169,153
2
L
Anubis
7,070
707
30
3
0
147,575
3
L
Horus
6,917
692
9
1
0
180,582
3
W
Chang'e
7,343
734
38
4
0
168,100
2
L
Skadi
7,174
717
46
5
0
149,918
2
W
Neith
8,496
850
54
5
0
164,623
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role