Player Matchup

Tiamat
Tiamat
FemtoFenrir
Tiamat
Level 6
God Stats
3W - 7L
1,285 SR
Queue Stats
47W - 51L
1,248 Elo+
Party 2
Merlin
Merlin
HaisemB93
Merlin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,273 Elo+
Party 2
Loki
Loki
Joan_ENP
Loki
Level 5
God Stats
5W - 9L
1,289 SR
Queue Stats
8W - 17L
1,218 Elo+
Party 2
Fenrir
Fenrir
ezio_cod_aka
Fenrir
Level 6
God Stats
4W - 6L
1,272 SR
Queue Stats
8W - 9L
1,243 Elo+
Party 2
Yemoja
Yemoja
hasty_energies50
Yemoja
Level 18
God Stats
14W - 16L
1,455 SR
Queue Stats
150W - 165L
1,436 Elo+
Solo
Team Averages
Level 9
1,360 SR
1,284 Elo+

VS

Team Averages
Level 32
1,464 SR
1,345 Elo+
Sol
Sol
CooLMaN_St3Ph
Sol
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 155L
1,472 Elo+
Solo
Chang'e
Chang'e
GalaxyPenguin561
Chang'e
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,095 Elo+
Solo
Ravana
Ravana
IMainHammer9458
Ravana
Level 109
God Stats
5W - 7L
1,280 SR
Queue Stats
104W - 103L
1,471 Elo+
Party 1
Nemesis
Nemesis
Simpy Nath
Nemesis
Level 16
God Stats
10W - 15L
1,405 SR
Queue Stats
40W - 53L
1,320 Elo+
Solo
Gilgamesh
Gilgamesh
TarzTheVile
Gilgamesh
Level 5
God Stats
7W - 3L
1,636 SR
Queue Stats
21W - 11L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
2 / 14 / 8
9,843
984
10,769
21,144
10,793
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Merlin
HaisemB93
Merlin
16
1 / 10 / 5
10,137
1,014
6,851
19,122
11,897
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Loki
14
3 / 7 / 4
9,514
951
6,475
13,087
5,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
15
1 / 14 / 8
9,434
943
10,987
21,418
10,188
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
5 / 9 / 5
11,001
1,100
13,408
20,434
18,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Team 1 Tickets

0

VS

Team 2 Tickets

279

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 3 / 31
11,906
1,191
22,056
14,264
5,606
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
3 / 5 / 28
10,532
1,053
7,728
11,862
4,553
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

20
26 / 2 / 20
14,232
1,423
28,075
11,481
5,875
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
Simpy Nath
Nemesis
18
5 / 1 / 21
10,995
1,100
6,729
9,877
3,913
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
TarzTheVile
Gilgamesh
18
13 / 1 / 22
12,076
1,208
23,188
8,282
4,022
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
176
12
Kills
54
54
Deaths
12
30
Assists
122
Player
Kills
Deaths
Assists
KDA
W
7
3
31
7.5
L
Tiamat
2
14
8
0.43
W
3
5
28
3.4
L
Merlin
HaisemB93
Merlin
1
10
5
0.35
W
26
2
20
18
L
Loki
3
7
4
0.71
W
Nemesis
Simpy Nath
Nemesis
5
1
21
15.5
W
Gilgamesh
TarzTheVile
Gilgamesh
13
1
22
24
L
Fenrir
1
14
8
0.36
L
5
9
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,490
Damage
87,776
95,205
Taken
55,766
56,280
Mitigated
23,969
5,061
Healing
14,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,056
9,803
0
7,719
14,264
5,606
0
7,711
6,351
47,351
0
L
Tiamat
10,769
1,739
0
2,289
21,144
10,793
0
6,754
14,390
22,357
0
W
7,728
520
1,874
2,482
11,862
4,553
0
6,703
4,985
12,133
0
L
Merlin
HaisemB93
Merlin
6,851
1,179
0
0
19,122
11,897
0
6,587
12,535
22,173
0
W
28,075
11,227
0
1,224
11,481
5,875
0
5,025
6,326
0
46,868
L
Loki
6,475
1,976
0
218
13,087
5,240
0
4,415
7,645
0
11,939
W
Nemesis
Simpy Nath
Nemesis
6,729
2,410
0
642
9,877
3,913
0
6,067
3,646
0
12,624
W
Gilgamesh
TarzTheVile
Gilgamesh
23,188
11,183
0
334
8,282
4,022
0
4,756
3,430
0
26,680
L
Fenrir
10,987
3,258
0
753
21,418
10,188
0
5,639
15,779
0
16,457
L
13,408
546
1,079
722
20,434
18,162
0
6,389
14,045
31,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,929
Gold Earned
59,741
115
Minions Killed
135
4
Camps Cleared
5
863,177
Distance Traveled
972,872
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,906
1,191
64
6
1
186,162
0
L
Tiamat
9,843
984
27
3
1
159,454
0
W
Chang'e
10,532
1,053
13
1
1
176,029
0
L
Merlin
10,137
1,014
48
5
2
156,217
0
W
Ravana
14,232
1,423
36
4
2
202,391
0
L
Loki
9,514
951
7
1
1
198,757
1
W
Nemesis
10,995
1,100
12
1
1
220,808
0
W
Gilgamesh
12,076
1,208
10
1
0
187,482
2
L
Fenrir
9,434
943
7
1
0
162,104
1
L
Yemoja
11,001
1,100
26
3
0
186,645
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role