Player Matchup

Janus
Janus
 
Janus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Aquatide101
Heimdallr
Level 61
God Stats
11W - 4L
1,902 SR
Queue Stats
120W - 146L
1,454 Elo+
Solo
Nemesis
Nemesis
Iwatch-k9
Nemesis
Level 60
God Stats
12W - 16L
1,422 SR
Queue Stats
152W - 147L
1,448 Elo+
Solo
Gilgamesh
Gilgamesh
Origin-ReaperZ
Gilgamesh
Level 67
God Stats
3W - 3L
1,579 SR
Queue Stats
30W - 33L
1,382 Elo+
Solo
Cerberus
Cerberus
omiros2004
Cerberus
Level 60
God Stats
13W - 10L
1,142 SR
Queue Stats
335W - 341L
1,394 Elo+
Solo
Team Averages
Level 67
1,509 SR
1,436 Elo+

VS

Team Averages
Level 72
1,497 SR
1,449 Elo+
Bacchus
Bacchus
DARK_REEPER_8
Bacchus
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
204W - 199L
1,510 Elo+
Solo
King Arthur
King Arthur
Iced_In2u
King Arthur
Level 46
God Stats
10W - 6L
1,659 SR
Queue Stats
337W - 166L
1,641 Elo+
Solo
Discordia
Discordia
RasmusRasmusbc
Discordia
Level 93
God Stats
15W - 8L
1,592 SR
Queue Stats
303W - 297L
1,415 Elo+
Solo
Da Ji
Da Ji
Themanonline
Da Ji
Level 65
God Stats
4W - 2L
1,520 SR
Queue Stats
190W - 249L
1,297 Elo+
Solo
Rama
Rama
oscarbe97
Rama
Level 49
God Stats
1W - 1L
1,212 SR
Queue Stats
16W - 21L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
18
9 / 2 / 3
11,349
516
15,199
14,307
5,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
Aquatide101
Heimdallr
14
1 / 11 / 4
8,860
403
8,988
16,550
6,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
Iwatch-k9
Nemesis
16
3 / 5 / 2
9,594
436
7,159
17,237
10,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Origin-ReaperZ
Gilgamesh
13
2 / 8 / 0
8,211
373
5,313
13,224
8,504
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
omiros2004
Cerberus
14
3 / 5 / 6
9,319
424
8,837
22,177
20,187
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
14
4 / 2 / 6
9,681
440
13,768
16,132
13,244
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

King Arthur
Iced_In2u
King Arthur
20
19 / 0 / 1
14,607
664
25,061
18,917
17,822
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
RasmusRasmusbc
Discordia
19
4 / 3 / 0
11,830
538
9,470
10,736
3,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
2 / 6 / 3
9,954
452
4,768
15,951
6,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Rama
13
2 / 8 / 6
9,596
436
7,411
14,640
4,678
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
47
18
Kills
31
31
Deaths
19
15
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
9
2
3
5.25
L
Heimdallr
Aquatide101
Heimdallr
1
11
4
0.27
W
Bacchus
4
2
6
3.5
W
King Arthur
Iced_In2u
King Arthur
19
0
1
19.5
L
Nemesis
Iwatch-k9
Nemesis
3
5
2
0.8
L
Gilgamesh
Origin-ReaperZ
Gilgamesh
2
8
0
0.25
W
Discordia
RasmusRasmusbc
Discordia
4
3
0
1.33
W
2
6
3
0.58
L
Cerberus
omiros2004
Cerberus
3
5
6
1.2
W
Rama
2
8
6
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,496
Damage
60,478
83,495
Taken
76,376
51,451
Mitigated
45,251
16,840
Healing
24,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
15,199
614
0
2,225
14,307
5,529
0
4,237
10,070
73,788
0
L
Heimdallr
Aquatide101
Heimdallr
8,988
4,218
0
1,261
16,550
6,607
100
8,106
8,444
0
43,918
W
Bacchus
13,768
2,206
0
4,328
16,132
13,244
0
5,686
10,325
47,778
0
W
King Arthur
Iced_In2u
King Arthur
25,061
3,181
0
8,135
18,917
17,822
0
2,722
16,117
309
112,772
L
Nemesis
Iwatch-k9
Nemesis
7,159
2,094
0
5,311
17,237
10,624
0
2,009
15,228
0
71,761
L
Gilgamesh
Origin-ReaperZ
Gilgamesh
5,313
1,481
0
1,120
13,224
8,504
0
1,477
11,747
0
38,482
W
Discordia
RasmusRasmusbc
Discordia
9,470
228
0
2,193
10,736
3,321
484
5,809
4,679
90,024
0
W
4,768
1,473
0
6,292
15,951
6,186
0
2,299
13,578
0
54,174
L
Cerberus
omiros2004
Cerberus
8,837
402
260
6,663
22,177
20,187
0
7,512
14,665
43,416
0
W
Rama
7,411
5,853
0
3,380
14,640
4,678
4,528
6,769
7,641
0
38,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,333
Gold Earned
55,668
487
Minions Killed
592
0
Camps Cleared
0
1,834,225
Distance Traveled
2,112,321
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,349
516
125
6
0
436,253
1
L
Heimdallr
8,860
403
76
3
0
306,132
0
W
Bacchus
9,681
440
54
2
0
471,744
1
W
King Arthur
14,607
664
216
10
0
483,469
3
L
Nemesis
9,594
436
121
6
0
419,792
4
L
Gilgamesh
8,211
373
80
4
0
295,056
2
W
Discordia
11,830
538
174
8
0
388,026
3
W
Da Ji
9,954
452
83
4
0
398,548
2
L
Cerberus
9,319
424
85
4
0
376,992
0
W
Rama
9,596
436
65
3
0
370,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role