Player Matchup

Zhong Kui
Zhong Kui
GJIROKASTER
Zhong Kui
Level 18
God Stats
6W - 3L
1,503 SR
Queue Stats
34W - 29L
1,495 Elo+
Solo
Anhur
Anhur
KengScale2
Anhur
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,495 Elo+
Solo
Arachne
Arachne
N1rkoS
Arachne
Level 24
God Stats
20W - 13L
1,463 SR
Queue Stats
178W - 169L
1,503 Elo+
Solo
Gilgamesh
Gilgamesh
xN7co
Gilgamesh
Level 28
God Stats
6W - 6L
1,500 SR
Queue Stats
136W - 150L
1,527 Elo+
Solo
Ymir
Ymir
Никтоо
Ymir
Level 21
God Stats
1W - 1L
1,293 SR
Queue Stats
9W - 11L
1,450 Elo+
Solo
Team Averages
Level 20
1,452 SR
1,494 Elo+

VS

Team Averages
Level 19
1,504 SR
1,491 Elo+
Chiron
Chiron
Balaam_Hellfire
Chiron
Level 38
God Stats
6W - 2L
1,619 SR
Queue Stats
267W - 284L
1,397 Elo+
Party 1
Yemoja
Yemoja
Deathsquids
Yemoja
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 10L
1,451 Elo+
Solo
Thor
Thor
Ghigù
Thor
Level 28
God Stats
0W - 4L
1,206 SR
Queue Stats
169W - 210L
1,477 Elo+
Solo
Hera
Hera
Kooyoomi
Hera
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 28L
1,471 Elo+
Party 1
Bellona
Bellona
joeking22314
Bellona
Level 3
God Stats
1W - 2L
1,696 SR
Queue Stats
14W - 24L
1,658 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
GJIROKASTER
Zhong Kui
19
4 / 2 / 5
12,818
610
10,158
15,712
11,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Anhur
20
11 / 0 / 7
13,588
647
14,645
15,420
6,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
N1rkoS
Arachne
18
6 / 4 / 6
12,267
584
9,456
17,084
7,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
xN7co
Gilgamesh
18
10 / 2 / 6
11,859
565
12,662
17,917
8,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
1 / 4 / 8
10,085
480
4,994
15,582
13,546
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 5
9,286
442
10,251
14,201
4,705
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
16
2 / 4 / 6
9,751
464
8,649
14,228
12,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thor
Ghigù
Thor
17
2 / 4 / 1
9,962
474
6,371
15,399
9,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hera
14
2 / 11 / 0
8,802
419
9,813
14,212
4,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
joeking22314
Bellona
16
4 / 6 / 0
10,018
477
7,932
14,024
10,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
24
32
Kills
12
12
Deaths
32
32
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
7
5
0.64
L
Yemoja
2
4
6
1.25
W
Zhong Kui
GJIROKASTER
Zhong Kui
4
2
5
3.25
L
Thor
Ghigù
Thor
2
4
1
0.63
W
Anhur
11
0
7
14.5
L
Hera
2
11
0
0.18
W
Arachne
N1rkoS
Arachne
6
4
6
2.25
L
Bellona
joeking22314
Bellona
4
6
0
0.67
W
Gilgamesh
xN7co
Gilgamesh
10
2
6
6.5
W
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,915
Damage
43,016
81,715
Taken
72,064
47,602
Mitigated
41,328
37,977
Healing
12,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,251
4,603
853
3,770
14,201
4,705
1,152
1,633
12,556
0
61,360
L
Yemoja
8,649
2,044
485
1,160
14,228
12,349
605
4,342
9,788
42,259
0
W
Zhong Kui
GJIROKASTER
Zhong Kui
10,158
712
849
10,994
15,712
11,109
3,004
2,175
13,505
72,984
0
L
Thor
Ghigù
Thor
6,371
1,005
0
4,097
15,399
9,375
0
661
14,738
0
72,912
W
Anhur
14,645
8,008
0
7,420
15,420
6,541
3,034
3,781
11,436
0
109,398
L
Hera
9,813
2,831
0
339
14,212
4,281
255
1,473
12,711
46,261
0
W
Arachne
N1rkoS
Arachne
9,456
5,921
0
6,717
17,084
7,568
1,295
4,185
12,767
0
88,667
L
Bellona
joeking22314
Bellona
7,932
2,205
0
1,371
14,024
10,618
1,708
6,315
7,119
0
55,450
W
Gilgamesh
xN7co
Gilgamesh
12,662
3,658
0
6,307
17,917
8,838
567
4,784
13,029
0
54,982
W
4,994
555
1,281
4,409
15,582
13,546
948
5,163
10,351
30,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,617
Gold Earned
47,819
550
Minions Killed
499
0
Camps Cleared
0
1,877,076
Distance Traveled
1,803,887
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
9,286
442
107
5
0
364,228
6
L
Yemoja
9,751
464
56
3
0
378,372
5
W
Zhong Kui
12,818
610
138
7
0
337,348
1
L
Thor
9,962
474
139
7
0
378,404
0
W
Anhur
13,588
647
161
8
0
377,502
7
L
Hera
8,802
419
91
4
0
326,851
1
W
Arachne
12,267
584
125
6
0
440,548
1
L
Bellona
10,018
477
106
5
0
356,032
1
W
Gilgamesh
11,859
565
73
3
0
396,272
0
W
Ymir
10,085
480
53
3
0
325,406
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role