Player Matchup

Cthulhu
Cthulhu
Bronze IV
ReflexionSkyz
Cthulhu
Bronze IV
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 21L
1,143 MMR
Party 2
Hera
Hera
Gold II
Seahawker562
Hera
Gold II
Level 160
God Stats
14W - 9L
1,653 SR
Queue Stats
980W - 994L
1,374 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
ViciousViking44
Ao Kuang
Gold V
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
277W - 276L
1,298 MMR
Solo
Osiris
Osiris
Gold V
codiddy93
Osiris
Gold V
Level 110
God Stats
3W - 6L
1,528 SR
Queue Stats
131W - 139L
1,300 MMR
Solo
Cupid
Cupid
Bronze III
faithfire08
Cupid
Bronze III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 124
1,536 SR
1,323 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,572 SR
1,457 MMR
Chang'e
Chang'e
Silver III
 
Chang'e
Silver III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold II
Angelslegion
Anhur
Gold II
Level 145
God Stats
22W - 22L
1,540 SR
Queue Stats
308W - 303L
1,632 MMR
Party 1
Arachne
Arachne
Gold V
Hand Frag
Arachne
Gold V
Level 126
God Stats
36W - 17L
1,638 SR
Queue Stats
361W - 352L
1,259 MMR
Solo
Athena
Athena
Gold I
PleasingThony
Athena
Gold I
Level 156
God Stats
13W - 10L
1,547 SR
Queue Stats
438W - 444L
1,642 MMR
Party 1
Guan Yu
Guan Yu
Gold IV
Shadow-Wolf805
Guan Yu
Gold IV
Level 156
God Stats
3W - 2L
1,637 SR
Queue Stats
253W - 264L
1,253 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
6
0 / 3 / 0
4,388
439
3,025
5,845
2,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
0 / 2 / 1
5,537
554
4,521
4,324
1,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ao Kuang
7
1 / 5 / 0
4,810
481
2,894
8,452
2,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Osiris
codiddy93
Osiris
10
0 / 2 / 0
5,362
536
2,647
5,977
2,730
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
0 / 4 / 0
4,635
464
2,850
5,300
999
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
GilgameshSetTiamatTsukuyomiFenrir

VS

Bans
Cu ChulainnYmirZeusSobekBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
5 / 1 / 2
6,471
647
2,846
4,182
1,352
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
5 / 0 / 4
7,059
706
5,144
6,386
1,908
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
Hand Frag
Arachne
10
2 / 0 / 3
6,146
615
1,781
6,784
2,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
3 / 0 / 8
6,245
625
2,805
7,069
3,313
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
0 / 0 / 7
5,534
553
4,267
7,093
5,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
39
1
Kills
15
16
Deaths
1
1
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
5
1
2
6
W
5
0
4
7
W
Arachne
Hand Frag
Arachne
2
0
3
3.5
W
3
0
8
7
L
Cthulhu
0
3
0
0
L
0
2
1
0.25
W
0
0
7
3.5
L
Ao Kuang
1
5
0
0.2
L
Osiris
codiddy93
Osiris
0
2
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,937
Damage
16,843
29,898
Taken
31,514
9,201
Mitigated
14,816
7,859
Healing
13,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
2,846
151
830
2,442
4,182
1,352
0
2,185
1,997
34,140
0
W
5,144
1,841
0
2,028
6,386
1,908
1,044
1,153
5,233
0
42,466
W
Arachne
Hand Frag
Arachne
1,781
768
0
2,443
6,784
2,678
260
2,434
4,350
0
33,284
W
2,805
898
0
1,156
7,069
3,313
315
3,480
3,589
9,238
0
L
Cthulhu
3,025
169
221
1,053
5,845
2,022
0
1,110
4,657
10,665
0
L
4,521
879
0
1,732
4,324
1,225
0
987
3,337
38,136
0
W
4,267
915
540
3,881
7,093
5,565
351
1,188
5,905
0
19,475
L
Ao Kuang
2,894
815
0
2,536
8,452
2,225
0
2,399
5,993
18,459
0
L
Osiris
codiddy93
Osiris
2,647
509
0
1,275
5,977
2,730
0
889
4,858
0
24,488
L
2,850
1,055
187
855
5,300
999
0
266
5,034
0
22,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,732
Gold Earned
31,455
262
Minions Killed
264
0
Camps Cleared
0
857,360
Distance Traveled
972,434
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,471
647
70
7
0
197,163
2
W
Anhur
7,059
706
75
8
0
153,848
4
W
Arachne
6,146
615
63
6
0
224,706
4
W
Athena
6,245
625
15
2
0
203,765
2
L
Cthulhu
4,388
439
15
2
0
198,166
2
L
Hera
5,537
554
77
8
0
154,044
4
W
Guan Yu
5,534
553
41
4
0
192,952
0
L
Ao Kuang
4,810
481
55
6
0
177,813
1
L
Osiris
5,362
536
66
7
0
166,359
1
L
Cupid
4,635
464
49
5
0
160,978
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role