Player Matchup

Anhur
Anhur
Ferizzy
Anhur
Level 8
God Stats
14W - 9L
1,885 SR
Queue Stats
36W - 24L
1,625 Elo+
Solo
Bellona
Bellona
ToG_UrekMazino
Bellona
Level 7
God Stats
1W - 1L
1,675 SR
Queue Stats
2W - 3L
1,622 Elo+
Solo
Loki
Loki
cp_-Frost-
Loki
Level 27
God Stats
16W - 14L
1,519 SR
Queue Stats
69W - 67L
1,468 Elo+
Solo
Chang'e
Chang'e
demom66
Chang'e
Level 15
God Stats
2W - 3L
1,256 SR
Queue Stats
24W - 24L
1,415 Elo+
Solo
Heimdallr
Heimdallr
ladyli2
Heimdallr
Level 6
God Stats
1W - 1L
1,598 SR
Queue Stats
3W - 5L
1,397 Elo+
Solo
Team Averages
Level 13
1,587 SR
1,506 Elo+

VS

Team Averages
Level 26
1,692 SR
1,474 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
FanOverCast
Sol
Level 28
God Stats
5W - 3L
1,811 SR
Queue Stats
92W - 83L
1,473 Elo+
Solo
Thanatos
Thanatos
SUSHI-_CURRY
Thanatos
Level 26
God Stats
15W - 9L
1,670 SR
Queue Stats
41W - 26L
1,552 Elo+
Solo
Artemis
Artemis
extreeemSnipeZz
Artemis
Level 29
God Stats
5W - 1L
1,802 SR
Queue Stats
50W - 51L
1,435 Elo+
Solo
Chaac
Chaac
lolitoregueiro
Chaac
Level 30
God Stats
7W - 3L
1,678 SR
Queue Stats
158W - 178L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Ferizzy
Anhur
17
8 / 9 / 0
11,317
566
16,556
21,026
6,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 7 / 2
8,108
405
3,589
15,074
9,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
4 / 9 / 5
8,831
442
5,736
16,496
5,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chang'e
demom66
Chang'e
10
1 / 5 / 1
7,757
388
1,804
7,561
2,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heimdallr
ladyli2
Heimdallr
9
0 / 6 / 3
6,698
335
302
10,101
2,645
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
1 / 5 / 9
10,347
517
5,454
11,911
3,634
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

19
6 / 1 / 7
12,576
629
14,102
11,502
5,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
SUSHI-_CURRY
Thanatos
18
14 / 3 / 7
12,609
630
12,371
17,460
6,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
5 / 4 / 6
11,391
570
7,553
14,868
4,203
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
9 / 2 / 4
12,191
610
7,324
10,536
7,589
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
68
14
Kills
35
36
Deaths
15
11
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
5
9
1.1
W
6
1
7
9.5
L
Anhur
Ferizzy
Anhur
8
9
0
0.89
W
Thanatos
SUSHI-_CURRY
Thanatos
14
3
7
5.83
L
1
7
2
0.29
L
4
9
5
0.72
L
Chang'e
demom66
Chang'e
1
5
1
0.3
W
5
4
6
2
L
Heimdallr
ladyli2
Heimdallr
0
6
3
0.25
W
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,987
Damage
46,804
70,258
Taken
66,277
25,868
Mitigated
27,465
12,863
Healing
32,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
5,454
1,560
0
170
11,911
3,634
1,697
0
11,911
0
31,221
W
14,102
4,362
0
6,728
11,502
5,219
4,442
1,819
9,683
96,780
5,647
L
Anhur
Ferizzy
Anhur
16,556
7,362
0
4,876
21,026
6,460
850
2,086
18,940
0
65,549
W
Thanatos
SUSHI-_CURRY
Thanatos
12,371
2,072
0
14,125
17,460
6,820
1,391
2,297
15,163
0
80,800
L
3,589
1,019
0
1,944
15,074
9,219
0
1,092
13,982
0
48,463
L
5,736
1,485
99
2,223
16,496
5,329
264
5,392
11,104
0
32,378
L
Chang'e
demom66
Chang'e
1,804
415
431
2,415
7,561
2,215
123
3,795
3,766
27,153
0
W
7,553
4,301
0
7,264
14,868
4,203
3,505
485
14,383
0
64,328
L
Heimdallr
ladyli2
Heimdallr
302
302
209
666
10,101
2,645
0
1,386
8,715
0
13,490
W
7,324
993
0
3,730
10,536
7,589
1,948
1,573
8,963
0
60,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,711
Gold Earned
59,114
320
Minions Killed
528
0
Camps Cleared
0
1,410,446
Distance Traveled
1,811,691
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,347
517
46
2
0
384,845
0
W
Sol
12,576
629
159
8
0
366,081
6
L
Anhur
11,317
566
116
6
0
286,103
4
W
Thanatos
12,609
630
100
5
0
420,694
4
L
Bellona
8,108
405
81
4
0
303,444
2
L
Loki
8,831
442
52
3
0
326,917
0
L
Chang'e
7,757
388
55
3
0
188,427
0
W
Artemis
11,391
570
102
5
0
317,604
0
L
Heimdallr
6,698
335
16
1
0
305,555
0
W
Chaac
12,191
610
121
6
0
322,467
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role