Player Matchup

Amaterasu
Amaterasu
Bronze III
HolyDesu
Amaterasu
Bronze III
Level 64
God Stats
0W - 1L
1,492 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Agni
Agni
Gold II
Rūmρеł
Agni
Gold II
Level 82
God Stats
1W - 1L
1,696 SR
Queue Stats
90W - 72L
1,578 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
Yalker
Kuzenbo
Silver I
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Bronze III
iSergey
Hun Batz
Bronze III
Level 67
God Stats
0W - 1L
1,205 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Heimdallr
Heimdallr
Silver I
Ãrcane
Heimdallr
Silver I
Level 93
God Stats
6W - 3L
1,673 SR
Queue Stats
55W - 48L
1,526 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 91
1,513 SR
1,521 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 123
1,521 SR
1,520 MMR
Bakasura
Bakasura
Gold IV
BlakeWhite
Bakasura
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold IV
Gabis112
Sobek
Gold IV
Level 44
God Stats
61W - 52L
1,542 SR
Queue Stats
238W - 235L
1,510 MMR
Solo
Tiamat
Tiamat
Gold II
Klamenzuu
Tiamat
Gold II
Level 137
God Stats
17W - 14L
1,491 SR
Queue Stats
161W - 166L
1,582 MMR
Solo
Izanami
Izanami
Gold IV
Megaldor
Izanami
Gold IV
Level 143
God Stats
1W - 2L
1,501 SR
Queue Stats
67W - 68L
1,466 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
UncleOld
Sun Wukong
Gold I
Level 129
God Stats
26W - 22L
1,571 SR
Queue Stats
163W - 163L
1,543 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
HolyDesu
Amaterasu
7
0 / 3 / 2
4,336
434
1,739
6,017
2,110
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
0 / 4 / 3
4,459
446
3,273
3,946
1,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kuzenbo
Yalker
Kuzenbo
7
0 / 1 / 0
4,620
462
2,522
5,770
3,234
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
iSergey
Hun Batz
8
3 / 6 / 1
5,472
547
3,199
8,777
2,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
Ãrcane
Heimdallr
8
1 / 0 / 0
4,948
495
2,435
2,942
750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
SetGilgameshDanzaburouApolloAphrodite

VS

Bans
AnhurAthenaArachneGebFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BlakeWhite
Bakasura
11
2 / 1 / 3
6,157
616
2,633
7,479
2,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sobek
Gabis112
Sobek
9
3 / 0 / 6
5,838
584
2,861
5,623
2,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
Klamenzuu
Tiamat
10
5 / 1 / 3
6,146
615
5,403
3,212
1,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Izanami
Megaldor
Izanami
10
0 / 1 / 4
5,731
573
2,967
4,498
1,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
UncleOld
Sun Wukong
11
4 / 1 / 2
6,469
647
5,503
6,906
3,182
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
4
Kills
14
14
Deaths
4
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bakasura
BlakeWhite
Bakasura
2
1
3
3.5
W
Sobek
Gabis112
Sobek
3
0
6
6
L
Amaterasu
HolyDesu
Amaterasu
0
3
2
0.33
W
Tiamat
Klamenzuu
Tiamat
5
1
3
6.5
W
Izanami
Megaldor
Izanami
0
1
4
2
L
0
4
3
0.38
W
Sun Wukong
UncleOld
Sun Wukong
4
1
2
5
L
Kuzenbo
Yalker
Kuzenbo
0
1
0
0
L
Hun Batz
iSergey
Hun Batz
3
6
1
0.58
L
Heimdallr
Ãrcane
Heimdallr
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,168
Damage
19,367
27,452
Taken
27,718
9,513
Mitigated
11,172
7,717
Healing
11,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
BlakeWhite
Bakasura
2,633
2,086
0
2,666
7,479
2,488
0
1,301
6,098
0
34,810
W
Sobek
Gabis112
Sobek
2,861
539
0
3,353
5,623
2,616
0
1,881
3,670
9,447
0
L
Amaterasu
HolyDesu
Amaterasu
1,739
763
0
1,864
6,017
2,110
0
602
5,379
0
11,869
W
Tiamat
Klamenzuu
Tiamat
5,403
332
0
990
3,212
1,622
0
1,250
1,882
24,139
0
W
Izanami
Megaldor
Izanami
2,967
1,760
0
1,608
4,498
1,264
504
1,033
3,422
0
43,743
L
3,273
604
0
750
3,946
1,004
0
1,966
1,681
15,873
0
W
Sun Wukong
UncleOld
Sun Wukong
5,503
1,080
0
2,589
6,906
3,182
17
58
6,848
0
33,463
L
Kuzenbo
Yalker
Kuzenbo
2,522
1,122
0
2,298
5,770
3,234
0
2,194
3,464
13,374
0
L
Hun Batz
iSergey
Hun Batz
3,199
1,006
0
1,507
8,777
2,415
0
2,642
5,885
0
17,712
L
Heimdallr
Ãrcane
Heimdallr
2,435
1,521
0
1,298
2,942
750
0
376
2,426
0
25,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,835
Gold Earned
30,341
172
Minions Killed
342
0
Camps Cleared
0
897,363
Distance Traveled
1,038,173
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,157
616
86
9
0
240,344
2
W
Sobek
5,838
584
18
2
0
217,640
5
L
Amaterasu
4,336
434
17
2
0
195,061
0
W
Tiamat
6,146
615
63
6
0
202,506
2
W
Izanami
5,731
573
105
11
0
189,049
3
L
Agni
4,459
446
39
4
0
126,733
0
W
Sun Wukong
6,469
647
70
7
0
188,634
6
L
Kuzenbo
4,620
462
14
1
0
209,431
3
L
Hun Batz
5,472
547
41
4
0
187,615
2
L
Heimdallr
4,948
495
61
6
0
178,523
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role