Player Matchup

Cerberus
Cerberus
Kamshee-
Cerberus
Level 29
God Stats
2W - 3L
1,752 SR
Queue Stats
112W - 122L
1,426 Elo+
Solo
Izanami
Izanami
YouAreMyWaifuu
Izanami
Level 6
God Stats
15W - 9L
1,701 SR
Queue Stats
19W - 13L
1,506 Elo+
Party 1
Baba Yaga
Baba Yaga
matarrey
Baba Yaga
Level 28
God Stats
2W - 4L
1,500 SR
Queue Stats
43W - 46L
1,361 Elo+
Solo
Hel
Hel
noni1713
Hel
Level 114
God Stats
2W - 1L
1,257 SR
Queue Stats
170W - 155L
1,491 Elo+
Party 1
Thanatos
Thanatos
zombie_hunter235
Thanatos
Level 28
God Stats
3W - 4L
1,392 SR
Queue Stats
84W - 105L
1,403 Elo+
Solo
Team Averages
Level 41
1,521 SR
1,437 Elo+

VS

Team Averages
Level 20
1,485 SR
1,414 Elo+
Hercules
Hercules
Berserker_940
Hercules
Level 13
God Stats
2W - 3L
1,352 SR
Queue Stats
16W - 31L
1,507 Elo+
Solo
Serqet
Serqet
CooLMaN_St3Ph
Serqet
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
120W - 125L
1,413 Elo+
Solo
Xing Tian
Xing Tian
Iamxingtian
Xing Tian
Level 29
God Stats
30W - 29L
1,479 SR
Queue Stats
31W - 29L
1,452 Elo+
Solo
Artemis
Artemis
Pazuzu1275
Artemis
Level 26
God Stats
11W - 8L
1,593 SR
Queue Stats
74W - 72L
1,497 Elo+
Solo
Zeus
Zeus
grade_notable
Zeus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,202 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Kamshee-
Cerberus
14
8 / 4 / 13
10,264
604
7,507
14,999
9,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
9 / 0 / 12
10,038
590
13,502
9,294
3,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Baba Yaga
matarrey
Baba Yaga
15
1 / 0 / 9
9,812
577
7,681
5,395
1,996
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
23 / 2 / 7
11,597
682
23,964
13,168
3,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
9 / 6 / 1
9,934
584
9,261
13,712
5,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Berserker_940
Hercules
11
2 / 10 / 1
7,398
435
2,253
19,091
8,564
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
2 / 15 / 2
7,317
430
7,500
17,006
4,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
Iamxingtian
Xing Tian
12
4 / 5 / 3
7,969
469
8,161
22,841
10,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Pazuzu1275
Artemis
11
3 / 5 / 3
7,536
443
9,262
12,016
2,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 16 / 2
5,440
320
1,576
11,505
2,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
22
50
Kills
11
12
Deaths
51
42
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hercules
Berserker_940
Hercules
2
10
1
0.25
L
2
15
2
0.2
L
Xing Tian
Iamxingtian
Xing Tian
4
5
3
1.1
W
Cerberus
Kamshee-
Cerberus
8
4
13
3.63
L
Artemis
Pazuzu1275
Artemis
3
5
3
0.9
W
9
0
12
15
L
0
16
2
0.06
W
Baba Yaga
matarrey
Baba Yaga
1
0
9
5.5
W
23
2
7
13.25
W
9
6
1
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,915
Damage
28,752
56,568
Taken
82,459
24,325
Mitigated
29,388
31,727
Healing
9,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Berserker_940
Hercules
2,253
581
0
3,190
19,091
8,564
0
8,281
10,810
0
26,132
L
7,500
965
0
605
17,006
4,884
0
11,460
5,546
0
25,120
L
Xing Tian
Iamxingtian
Xing Tian
8,161
671
219
4,413
22,841
10,920
203
11,288
11,553
32,091
0
W
Cerberus
Kamshee-
Cerberus
7,507
918
0
4,387
14,999
9,974
1,102
2,185
12,780
21,615
0
L
Artemis
Pazuzu1275
Artemis
9,262
5,985
0
902
12,016
2,856
0
3,920
8,096
0
37,564
W
13,502
9,783
0
4,388
9,294
3,364
6,554
1,637
7,265
0
68,515
L
1,576
570
0
210
11,505
2,164
0
4,203
7,302
14,557
0
W
Baba Yaga
matarrey
Baba Yaga
7,681
344
121
3,090
5,395
1,996
3,530
1,223
4,172
53,574
0
W
23,964
2,024
2,824
7,194
13,168
3,841
2,568
2,015
9,910
57,628
0
W
9,261
2,408
0
9,723
13,712
5,150
1,042
2,449
11,263
0
50,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,645
Gold Earned
35,660
387
Minions Killed
183
0
Camps Cleared
0
1,546,257
Distance Traveled
1,309,214
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,398
435
43
3
0
247,624
0
L
Serqet
7,317
430
29
2
0
277,024
0
L
Xing Tian
7,969
469
36
2
0
293,040
4
W
Cerberus
10,264
604
39
2
0
316,831
1
L
Artemis
7,536
443
56
3
0
233,799
1
W
Izanami
10,038
590
110
6
0
279,031
5
L
Zeus
5,440
320
19
1
0
257,727
2
W
Baba Yaga
9,812
577
94
6
0
308,210
1
W
Hel
11,597
682
67
4
0
333,177
1
W
Thanatos
9,934
584
77
5
0
309,008
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role