Player Matchup

Thor
Thor
Silver V
Dreemy
Thor
Silver V
Level 127
God Stats
16W - 21L
1,340 SR
Queue Stats
519W - 554L
580 MMR
Solo
Cerberus
Cerberus
Bronze II
LasagnaMan00
Cerberus
Bronze II
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Silver III
SuperAndrewJT
Vamana
Silver III
Level 94
God Stats
2W - 4L
1,443 SR
Queue Stats
291W - 321L
796 MMR
Solo
Anubis
Anubis
Silver IV
fzgaming
Anubis
Silver IV
Level 116
God Stats
1W - 1L
1,464 SR
Queue Stats
100W - 126L
666 MMR
Solo
Chiron
Chiron
Silver V
harck5
Chiron
Silver V
Level 124
God Stats
17W - 10L
1,615 SR
Queue Stats
95W - 116L
571 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 101
1,472 SR
823 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 124
1,493 SR
830 MMR
Ares
Ares
Silver IV
Brambura
Ares
Silver IV
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Silver III
GEROIN666
Osiris
Silver III
Level 93
God Stats
6W - 7L
1,558 SR
Queue Stats
507W - 515L
753 MMR
Solo
Nemesis
Nemesis
Bronze I
dementrax
Nemesis
Bronze I
Level 106
God Stats
4W - 6L
1,417 SR
Queue Stats
84W - 103L
517 MMR
Solo
Artemis
Artemis
Silver IV
gamingwoopie
Artemis
Silver IV
Level 155
God Stats
8W - 9L
1,453 SR
Queue Stats
230W - 246L
588 MMR
Solo
Chang'e
Chang'e
Silver III
themanwow
Chang'e
Silver III
Level 144
God Stats
9W - 7L
1,535 SR
Queue Stats
165W - 162L
792 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Dreemy
Thor
19
5 / 4 / 3
11,547
525
11,119
18,923
8,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
LasagnaMan00
Cerberus
15
3 / 7 / 2
10,181
463
9,015
19,343
20,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

19
3 / 4 / 3
12,854
584
9,511
22,987
22,897
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Anubis
fzgaming
Anubis
16
3 / 7 / 1
10,219
465
11,705
16,200
9,128
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chiron
harck5
Chiron
17
3 / 5 / 3
11,203
509
8,572
15,643
5,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
SetAthenaApolloTsukuyomiTyr

VS

Bans
GilgameshDanzaburouMercuryAnhurBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
17
3 / 4 / 13
11,408
519
6,924
20,310
16,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
GEROIN666
Osiris
20
1 / 3 / 11
12,759
580
10,985
16,167
12,922
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Nemesis
dementrax
Nemesis
20
12 / 2 / 11
13,574
617
18,749
17,670
9,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artemis
gamingwoopie
Artemis
19
5 / 3 / 10
12,448
566
14,066
9,779
3,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
themanwow
Chang'e
20
5 / 5 / 11
13,670
621
19,351
21,133
7,386
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
82
17
Kills
26
27
Deaths
17
12
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Ares
3
4
13
2.38
L
Thor
Dreemy
Thor
5
4
3
1.63
W
Osiris
GEROIN666
Osiris
1
3
11
2.17
L
Cerberus
LasagnaMan00
Cerberus
3
7
2
0.57
L
3
4
3
1.13
W
Nemesis
dementrax
Nemesis
12
2
11
8.75
L
Anubis
fzgaming
Anubis
3
7
1
0.5
W
Artemis
gamingwoopie
Artemis
5
3
10
3.33
L
Chiron
harck5
Chiron
3
5
3
0.9
W
Chang'e
themanwow
Chang'e
5
5
11
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,922
Damage
70,075
93,096
Taken
85,059
67,045
Mitigated
49,587
25,288
Healing
33,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
6,924
205
0
5,733
20,310
16,204
68
5,222
14,930
30,299
0
L
Thor
Dreemy
Thor
11,119
2,418
0
630
18,923
8,265
348
5,100
13,823
0
100,831
W
Osiris
GEROIN666
Osiris
10,985
3,964
0
4,232
16,167
12,922
2,607
1,511
14,656
0
88,873
L
Cerberus
LasagnaMan00
Cerberus
9,015
156
0
4,263
19,343
20,766
0
3,977
15,366
26,958
0
L
9,511
5,054
0
7,157
22,987
22,897
0
5,053
17,934
0
80,121
W
Nemesis
dementrax
Nemesis
18,749
11,730
0
2,988
17,670
9,835
602
3,604
14,066
0
107,507
L
Anubis
fzgaming
Anubis
11,705
420
0
5,359
16,200
9,128
0
9,327
6,873
72,589
0
W
Artemis
gamingwoopie
Artemis
14,066
6,319
0
3,459
9,779
3,240
3,118
1,866
7,913
0
86,595
L
Chiron
harck5
Chiron
8,572
3,472
1,542
6,337
15,643
5,989
594
2,818
12,810
0
75,901
W
Chang'e
themanwow
Chang'e
19,351
2,312
4,001
12,872
21,133
7,386
1,277
9,106
12,027
111,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,004
Gold Earned
63,859
635
Minions Killed
640
0
Camps Cleared
0
1,889,449
Distance Traveled
2,185,499
26
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,408
519
29
1
0
425,949
14
L
Thor
11,547
525
153
7
0
392,620
0
W
Osiris
12,759
580
163
7
0
444,089
2
L
Cerberus
10,181
463
41
2
0
383,757
7
L
Vamana
12,854
584
146
7
0
396,922
5
W
Nemesis
13,574
617
134
6
0
520,506
6
L
Anubis
10,219
465
135
6
0
355,109
9
W
Artemis
12,448
566
131
6
0
397,026
8
L
Chiron
11,203
509
160
7
0
361,041
5
W
Chang'e
13,670
621
183
8
0
397,929
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role