Player Matchup

Nox
Nox
Kubacy
Nox
Level 43
God Stats
8W - 5L
1,594 SR
Queue Stats
64W - 64L
1,560 Elo+
Party 1
Nemesis
Nemesis
Veetman321
Nemesis
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 8L
1,575 Elo+
Party 1
Raijin
Raijin
YuKhan21
Raijin
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
38W - 29L
1,747 Elo+
Party 1
Fenrir
Fenrir
ddddddddd5
Fenrir
Level 17
God Stats
1W - 0L
1,490 SR
Queue Stats
9W - 2L
1,751 Elo+
Solo
Nu Wa
Nu Wa
winscp
Nu Wa
Level 28
God Stats
33W - 27L
1,651 SR
Queue Stats
322W - 314L
1,550 Elo+
Solo
Team Averages
Level 25
1,547 SR
1,637 Elo+

VS

Team Averages
Level 21
1,535 SR
1,518 Elo+
Pele
Pele
FriendlyCookie
Pele
Level 24
God Stats
11W - 9L
1,461 SR
Queue Stats
221W - 213L
1,489 Elo+
Solo
Chang'e
Chang'e
Sion-RocKen
Chang'e
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,463 Elo+
Party 2
Chaac
Chaac
TheIntroVertmen
Chaac
Level 9
God Stats
0W - 3L
1,500 SR
Queue Stats
54W - 59L
1,500 Elo+
Solo
Izanami
Izanami
rimuru96
Izanami
Level 3
God Stats
1W - 2L
1,469 SR
Queue Stats
9W - 11L
1,463 Elo+
Party 2
Neith
Neith
tavroos
Neith
Level 4
God Stats
1W - 1L
1,745 SR
Queue Stats
9W - 10L
1,675 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Kubacy
Nox
20
14 / 1 / 17
17,934
1,121
35,918
13,956
6,934
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Nemesis
Veetman321
Nemesis
20
4 / 5 / 20
15,024
939
17,211
22,552
12,065
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
YuKhan21
Raijin
20
11 / 7 / 19
17,262
1,079
33,502
23,064
10,401
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
ddddddddd5
Fenrir
16
0 / 2 / 0
11,345
709
873
1,613
487
Mace

Mace

+10
Physical Power

Boots

Boots

+6%
Movement Speed

Nu Wa
winscp
Nu Wa
20
6 / 2 / 12
15,382
961
27,117
11,280
4,563
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

49

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 6 / 4
15,248
953
18,904
21,221
6,316
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
Sion-RocKen
Chang'e
20
4 / 7 / 10
15,033
940
9,673
28,153
7,663
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
1 / 8 / 9
13,977
874
9,530
29,625
25,918
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
rimuru96
Izanami
20
0 / 9 / 12
14,008
876
13,396
22,731
6,632
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
tavroos
Neith
20
4 / 5 / 10
14,599
912
16,253
18,287
5,893
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
62
35
Kills
17
17
Deaths
35
68
Assists
45
Player
Kills
Deaths
Assists
KDA
L
8
6
4
1.67
W
Nox
Kubacy
Nox
14
1
17
22.5
L
Chang'e
Sion-RocKen
Chang'e
4
7
10
1.29
L
1
8
9
0.69
W
Nemesis
Veetman321
Nemesis
4
5
20
2.8
W
Raijin
YuKhan21
Raijin
11
7
19
2.93
W
Fenrir
ddddddddd5
Fenrir
0
2
0
0
L
Izanami
rimuru96
Izanami
0
9
12
0.67
L
Neith
tavroos
Neith
4
5
10
1.8
W
Nu Wa
winscp
Nu Wa
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,621
Damage
67,756
72,465
Taken
120,017
34,450
Mitigated
52,422
4,355
Healing
31,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,904
3,261
0
715
21,221
6,316
0
13,691
7,530
0
41,437
W
Nox
Kubacy
Nox
35,918
801
0
0
13,956
6,934
0
1,153
12,803
74,097
0
L
Chang'e
Sion-RocKen
Chang'e
9,673
544
11,419
8,569
28,153
7,663
0
23,246
4,907
60,952
0
L
9,530
733
0
6,650
29,625
25,918
0
23,527
6,098
0
28,846
W
Nemesis
Veetman321
Nemesis
17,211
5,926
0
2,338
22,552
12,065
0
4,062
18,490
0
29,025
W
Raijin
YuKhan21
Raijin
33,502
3,812
242
1,775
23,064
10,401
0
3,351
19,713
71,235
0
W
Fenrir
ddddddddd5
Fenrir
873
100
0
0
1,613
487
0
334
1,279
0
1,638
L
Izanami
rimuru96
Izanami
13,396
12,282
1,099
2,063
22,731
6,632
0
20,318
2,413
0
75,464
L
Neith
tavroos
Neith
16,253
5,573
0
1,293
18,287
5,893
0
15,755
2,532
0
59,085
W
Nu Wa
winscp
Nu Wa
27,117
4,331
0
0
11,280
4,563
0
773
10,507
68,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,947
Gold Earned
72,865
310
Minions Killed
404
5
Camps Cleared
15
1,239,807
Distance Traveled
1,531,503
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
15,248
953
41
3
6
321,496
0
W
Nox
17,934
1,121
118
7
0
315,739
0
L
Chang'e
15,033
940
95
6
1
327,737
0
L
Chaac
13,977
874
33
2
0
310,511
2
W
Nemesis
15,024
939
31
2
1
336,661
0
W
Raijin
17,262
1,079
83
5
1
285,728
0
W
Fenrir
11,345
709
3
0
2
19,594
0
L
Izanami
14,008
876
136
9
3
289,608
0
L
Neith
14,599
912
99
6
5
282,151
0
W
Nu Wa
15,382
961
75
5
1
282,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role