Player Matchup

Rama
Rama
Platinum II
ChristianTaco
Rama
Platinum II
Level 89
God Stats
1W - 2L
1,567 SR
Queue Stats
50W - 51L
1,677 MMR
Solo
Guan Yu
Guan Yu
Gold V
GreyDVII
Guan Yu
Gold V
Level 94
God Stats
2W - 2L
1,686 SR
Queue Stats
32W - 31L
1,672 MMR
Solo
Yemoja
Yemoja
Gold IV
HabibiHamood
Yemoja
Gold IV
Level 49
God Stats
9W - 8L
1,707 SR
Queue Stats
471W - 463L
1,501 MMR
Party 1
Tiamat
Tiamat
Platinum IV
PRETTYGLACKO
Tiamat
Platinum IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Platinum IV
johisa200
Fenrir
Platinum IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 103
1,592 SR
1,570 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 99
1,889 SR
1,649 MMR
Danzaburou
Danzaburou
Platinum II
Gentle
Danzaburou
Platinum II
Level 147
God Stats
15W - 8L
2,204 SR
Queue Stats
51W - 38L
1,904 MMR
Party 3
Merlin
Merlin
Gold II
Unequaled
Merlin
Gold II
Level 156
God Stats
2W - 1L
2,056 SR
Queue Stats
27W - 22L
1,750 MMR
Party 3
Cerberus
Cerberus
Silver II
bytokiller
Cerberus
Silver II
Level 100
God Stats
2W - 1L
1,643 SR
Queue Stats
25W - 49L
1,536 MMR
Solo
Ne Zha
Ne Zha
Gold V
dodeca4real
Ne Zha
Gold V
Level 46
God Stats
2W - 0L
1,821 SR
Queue Stats
35W - 21L
1,522 MMR
Party 2
Hercules
Hercules
Silver II
dodecahedran
Hercules
Silver II
Level 46
God Stats
2W - 0L
1,723 SR
Queue Stats
5W - 3L
1,532 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
6,673
417
3,494
6,221
1,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Guan Yu
GreyDVII
Guan Yu
12
0 / 4 / 2
7,283
455
7,726
13,324
10,856
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
10
4 / 3 / 1
7,809
488
5,794
12,031
5,962
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
15
1 / 4 / 5
8,665
542
6,752
12,370
6,168
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
johisa200
Fenrir
14
5 / 3 / 1
8,189
512
6,334
12,013
5,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
TsukuyomiScyllaSetCu ChulainnGilgamesh

VS

Bans
ApolloAresAthenaGebSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Gentle
Danzaburou
14
3 / 2 / 4
9,409
588
8,743
9,470
2,862
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
Unequaled
Merlin
16
1 / 3 / 2
9,438
590
6,809
9,597
3,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
bytokiller
Cerberus
15
2 / 3 / 5
8,246
515
5,561
11,059
6,054
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ne Zha
16
9 / 1 / 3
10,214
638
11,199
11,273
4,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
dodecahedran
Hercules
16
2 / 2 / 4
10,543
659
8,693
16,712
8,652
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
35
11
Kills
17
17
Deaths
11
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Danzaburou
Gentle
Danzaburou
3
2
4
2.5
L
Guan Yu
GreyDVII
Guan Yu
0
4
2
0.25
L
Yemoja
4
3
1
1.5
L
Tiamat
1
4
5
0.88
W
Merlin
Unequaled
Merlin
1
3
2
0.67
W
Cerberus
bytokiller
Cerberus
2
3
5
1.5
W
Ne Zha
9
1
3
10.5
W
Hercules
dodecahedran
Hercules
2
2
4
2
L
Fenrir
johisa200
Fenrir
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,100
Damage
41,005
55,959
Taken
58,111
29,297
Mitigated
25,456
14,135
Healing
22,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,494
3,045
0
1,901
6,221
1,308
102
1,170
5,051
0
29,439
W
Danzaburou
Gentle
Danzaburou
8,743
3,631
0
3,758
9,470
2,862
2,880
3,127
6,343
0
60,734
L
Guan Yu
GreyDVII
Guan Yu
7,726
1,031
57
5,132
13,324
10,856
0
1,825
11,499
0
42,359
L
Yemoja
5,794
1,260
496
2,463
12,031
5,962
112
4,738
7,293
14,525
0
L
Tiamat
6,752
510
0
2,376
12,370
6,168
0
2,619
9,751
58,210
0
W
Merlin
Unequaled
Merlin
6,809
265
0
2,885
9,597
3,509
2,919
2,563
7,034
78,768
0
W
Cerberus
bytokiller
Cerberus
5,561
233
444
3,493
11,059
6,054
71
4,263
6,796
29,644
0
W
Ne Zha
11,199
5,779
0
5,181
11,273
4,379
85
2,436
8,837
0
70,012
W
Hercules
dodecahedran
Hercules
8,693
4,964
0
7,023
16,712
8,652
0
157
16,555
0
42,152
L
Fenrir
johisa200
Fenrir
6,334
2,379
0
1,710
12,013
5,003
0
2,018
9,995
0
49,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,619
Gold Earned
47,850
386
Minions Killed
527
0
Camps Cleared
0
1,419,498
Distance Traveled
1,582,561
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,673
417
58
4
0
163,685
2
W
Danzaburou
9,409
588
111
7
0
306,554
3
L
Guan Yu
7,283
455
90
6
0
310,292
5
L
Yemoja
7,809
488
22
1
0
305,534
3
L
Tiamat
8,665
542
131
8
0
319,957
5
W
Merlin
9,438
590
152
10
0
276,126
1
W
Cerberus
8,246
515
61
4
0
325,873
4
W
Ne Zha
10,214
638
115
7
0
352,687
2
W
Hercules
10,543
659
88
6
0
321,321
1
L
Fenrir
8,189
512
85
5
0
320,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role