Player Matchup

Chang'e
Chang'e
Funkydude3123
Chang'e
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,350 Elo+
Solo
Sol
Sol
LunarSky264
Sol
Level 27
God Stats
14W - 4L
1,571 SR
Queue Stats
46W - 38L
1,443 Elo+
Party 1
Ra
Ra
OriginalSiren
Ra
Level 105
God Stats
1W - 1L
1,517 SR
Queue Stats
43W - 43L
1,459 Elo+
Party 1
Sun Wukong
Sun Wukong
Swagaturtle
Sun Wukong
Level 24
God Stats
29W - 16L
1,513 SR
Queue Stats
102W - 99L
1,469 Elo+
Party 1
Neith
Neith
vonniemarie
Neith
Level 6
God Stats
3W - 0L
1,422 SR
Queue Stats
3W - 1L
1,506 Elo+
Party 1
Team Averages
Level 33
1,505 SR
1,446 Elo+

VS

Team Averages
Level 13
1,539 SR
1,442 Elo+
Tiamat
Tiamat
Adrianprocatalan
Tiamat
Level 9
God Stats
6W - 9L
1,490 SR
Queue Stats
29W - 38L
1,476 Elo+
Solo
Ares
Ares
BartsNightmare
Ares
Level 4
God Stats
1W - 2L
1,711 SR
Queue Stats
26W - 36L
1,465 Elo+
Solo
Fenrir
Fenrir
RaiSabre
Fenrir
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 2L
1,411 Elo+
Solo
Danzaburou
Danzaburou
langamagi19
Danzaburou
Level 29
God Stats
12W - 13L
1,594 SR
Queue Stats
105W - 120L
1,360 Elo+
Solo
Bellona
Bellona
pilokis346
Bellona
Level 19
God Stats
0W - 1L
1,399 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
5
0 / 1 / 2
7,329
349
560
765
110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

20
31 / 5 / 3
15,812
753
40,805
23,540
9,146
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

15
3 / 3 / 11
10,747
512
11,700
12,674
4,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Swagaturtle
Sun Wukong
18
6 / 1 / 8
12,408
591
11,335
13,630
9,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
4 / 1 / 5
10,229
487
4,304
7,908
2,732
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 13 / 0
9,027
430
6,242
18,445
9,734
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 12 / 1
8,068
384
3,988
24,216
13,812
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fenrir
RaiSabre
Fenrir
14
5 / 6 / 0
9,927
473
6,460
17,783
7,231
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
langamagi19
Danzaburou
12
1 / 5 / 1
8,276
394
6,074
17,742
6,298
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bellona
pilokis346
Bellona
13
0 / 8 / 2
7,953
379
3,973
16,450
10,333
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
13
44
Kills
9
11
Deaths
44
29
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
13
0
0.15
L
1
12
1
0.13
W
Chang'e
0
1
2
1
W
31
5
3
6.5
W
3
3
11
2.83
L
Fenrir
RaiSabre
Fenrir
5
6
0
0.83
W
Sun Wukong
Swagaturtle
Sun Wukong
6
1
8
10
L
Danzaburou
langamagi19
Danzaburou
1
5
1
0.3
L
Bellona
pilokis346
Bellona
0
8
2
0.13
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,704
Damage
26,737
58,517
Taken
94,636
26,532
Mitigated
47,408
28,769
Healing
14,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,242
512
78
2,996
18,445
9,734
1,565
12,964
5,481
49,758
0
L
3,988
57
680
1,125
24,216
13,812
524
15,544
8,632
29,414
0
W
Chang'e
560
29
0
0
765
110
0
116
649
1,591
0
W
40,805
17,753
0
14,928
23,540
9,146
8,860
8,251
15,289
129,437
0
W
11,700
521
2,541
4,452
12,674
4,713
1,293
1,311
11,363
59,175
0
L
Fenrir
RaiSabre
Fenrir
6,460
2,269
0
4,348
17,783
7,231
0
7,631
10,152
0
45,883
W
Sun Wukong
Swagaturtle
Sun Wukong
11,335
2,411
0
4,770
13,630
9,831
3,042
3,674
9,798
0
67,572
L
Danzaburou
langamagi19
Danzaburou
6,074
1,919
0
4,960
17,742
6,298
34
9,062
8,554
0
45,517
L
Bellona
pilokis346
Bellona
3,973
1,859
0
788
16,450
10,333
1,529
7,698
8,752
0
32,868
W
4,304
1,388
0
2,078
7,908
2,732
4,556
1,224
6,684
0
29,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,525
Gold Earned
43,251
453
Minions Killed
309
0
Camps Cleared
0
1,588,153
Distance Traveled
1,483,968
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,027
430
79
4
0
266,753
0
L
Ares
8,068
384
30
1
0
316,111
2
W
Chang'e
7,329
349
5
0
0
53,739
0
W
Sol
15,812
753
186
9
0
354,870
2
W
Ra
10,747
512
86
4
0
394,705
0
L
Fenrir
9,927
473
65
3
0
322,641
1
W
Sun Wukong
12,408
591
116
6
0
436,300
0
L
Danzaburou
8,276
394
78
4
0
276,701
0
L
Bellona
7,953
379
57
3
0
301,762
0
W
Neith
10,229
487
60
3
0
348,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role