Player Matchup

Gilgamesh
Gilgamesh
ArktisWolf
Gilgamesh
Level 129
God Stats
7W - 9L
1,529 SR
Queue Stats
200W - 178L
1,521 Elo+
Party 1
Bacchus
Bacchus
Qwiky
Bacchus
Level 156
God Stats
2W - 1L
1,566 SR
Queue Stats
80W - 44L
1,699 Elo+
Party 1
Danzaburou
Danzaburou
TheSasquatch159
Danzaburou
Level 68
God Stats
21W - 23L
1,584 SR
Queue Stats
119W - 110L
1,404 Elo+
Party 1
Team Averages
Level 118
1,560 SR
1,542 Elo+

VS

Team Averages
Level 49
1,583 SR
1,595 Elo+
Chronos
Chronos
SMzp
Chronos
Level 84
God Stats
1W - 1L
1,773 SR
Queue Stats
294W - 156L
1,627 Elo+
Party 2
Loki
Loki
ShockCollarKid
Loki
Level 26
God Stats
1W - 5L
1,455 SR
Queue Stats
199W - 157L
1,589 Elo+
Solo
Danzaburou
Danzaburou
zovov
Danzaburou
Level 38
God Stats
45W - 35L
1,521 SR
Queue Stats
243W - 144L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ArktisWolf
Gilgamesh
16
3 / 4 / 7
12,211
611
9,004
14,724
8,672
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bacchus
Qwiky
Bacchus
16
2 / 0 / 9
13,546
677
13,446
16,758
22,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
TheSasquatch159
Danzaburou
18
7 / 2 / 4
13,888
694
7,955
8,785
3,771
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
SMzp
Chronos
16
2 / 3 / 2
11,929
596
12,080
15,173
5,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 4 / 2
12,159
608
6,289
8,844
3,459
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
zovov
Danzaburou
15
1 / 5 / 3
11,742
587
4,747
10,919
4,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
12
Kills
6
6
Deaths
12
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ArktisWolf
Gilgamesh
3
4
7
1.63
W
Bacchus
Qwiky
Bacchus
2
0
9
6.5
L
Chronos
SMzp
Chronos
2
3
2
1
L
3
4
2
1
W
Danzaburou
TheSasquatch159
Danzaburou
7
2
4
4.5
L
Danzaburou
zovov
Danzaburou
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,405
Damage
23,116
40,267
Taken
34,936
35,171
Mitigated
13,160
7,511
Healing
4,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ArktisWolf
Gilgamesh
9,004
2,181
0
309
14,724
8,672
537
4,648
9,784
0
55,698
W
Bacchus
Qwiky
Bacchus
13,446
904
0
5,615
16,758
22,728
238
4,839
11,718
50,855
0
L
Chronos
SMzp
Chronos
12,080
4,699
0
3,181
15,173
5,542
71
6,437
8,643
73,034
0
L
6,289
1,059
0
506
8,844
3,459
0
2,302
6,480
0
51,680
W
Danzaburou
TheSasquatch159
Danzaburou
7,955
3,342
558
1,029
8,785
3,771
2,262
2,137
6,566
0
89,453
L
Danzaburou
zovov
Danzaburou
4,747
1,375
0
926
10,919
4,159
0
4,597
6,280
0
34,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,645
Gold Earned
35,830
277
Minions Killed
256
0
Camps Cleared
0
1,206,267
Distance Traveled
1,115,281
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,211
611
81
4
0
409,126
3
W
Bacchus
13,546
677
55
3
0
415,130
5
L
Chronos
11,929
596
136
7
0
341,663
1
L
Loki
12,159
608
67
3
0
415,516
2
W
Danzaburou
13,888
694
141
7
0
382,011
4
L
Danzaburou
11,742
587
53
3
0
358,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role