Player Matchup

Sol
Sol
Masters
 
Sol
Masters
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kali
Kali
Masters
 
Kali
Masters
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Rama
Rama
Masters
Gio Cassimani
Rama
Masters
Level 108
God Stats
47W - 52L
1,685 SR
Queue Stats
1,005W - 974L
2,556 MMR
Solo
Sun Wukong
Sun Wukong
Diamond II
MaxSuperNova7
Sun Wukong
Diamond II
Level 141
God Stats
102W - 68L
1,726 SR
Queue Stats
429W - 394L
2,323 MMR
Solo
Sobek
Sobek
Diamond IV
MusseII
Sobek
Diamond IV
Level 157
God Stats
20W - 12L
1,737 SR
Queue Stats
600W - 587L
2,226 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 139
1,630 SR
2,021 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 128
1,671 SR
2,409 MMR
Artio
Artio
Diamond IV
Amari kaMani
Artio
Diamond IV
Level 101
God Stats
10W - 7L
1,640 SR
Queue Stats
568W - 543L
2,168 MMR
Solo
Chaac
Chaac
Diamond II
KingxAntoine
Chaac
Diamond II
Level 119
God Stats
40W - 25L
1,786 SR
Queue Stats
631W - 629L
2,320 MMR
Solo
Ao Kuang
Ao Kuang
Diamond I
NÖTE
Ao Kuang
Diamond I
Level 101
God Stats
6W - 2L
1,889 SR
Queue Stats
138W - 77L
2,496 MMR
Party 2
Hera
Hera
Masters
Petries
Hera
Masters
Level 160
God Stats
29W - 21L
1,709 SR
Queue Stats
502W - 473L
2,736 MMR
Party 2
Jing Wei
Jing Wei
Diamond II
Tauxsik
Jing Wei
Diamond II
Level 160
God Stats
1W - 0L
1,333 SR
Queue Stats
869W - 855L
2,322 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 2 / 1
5,987
499
4,589
5,242
1,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kali
 
Kali
10
1 / 2 / 0
5,780
482
1,708
7,188
2,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 3 / 0
6,235
520
4,946
7,962
2,304
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
MaxSuperNova7
Sun Wukong
12
1 / 3 / 0
6,874
573
4,427
9,666
4,474
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sobek
MusseII
Sobek
9
0 / 2 / 1
5,297
441
2,279
6,733
2,644
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
AthenaGilgameshLokiTiamatSet

VS

Bans
AnhurAresGebJanusHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 4
6,688
557
2,978
9,598
4,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
4 / 0 / 0
7,688
641
8,964
9,012
6,516
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
NÖTE
Ao Kuang
12
5 / 0 / 1
7,579
632
4,487
8,004
2,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hera
Petries
Hera
11
0 / 0 / 4
6,704
559
2,735
2,956
810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jing Wei
Tauxsik
Jing Wei
11
1 / 1 / 2
6,787
566
4,066
6,700
1,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
3
Kills
12
12
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
2
1
0.25
L
Kali
 
Kali
1
2
0
0.5
W
2
2
4
2
L
1
3
0
0.33
W
4
0
0
4
L
Sun Wukong
MaxSuperNova7
Sun Wukong
1
3
0
0.33
L
Sobek
MusseII
Sobek
0
2
1
0.25
W
Ao Kuang
NÖTE
Ao Kuang
5
0
1
5.5
W
Hera
Petries
Hera
0
0
4
2
W
Jing Wei
Tauxsik
Jing Wei
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,949
Damage
23,230
36,791
Taken
36,270
14,029
Mitigated
16,442
12,633
Healing
16,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,589
713
0
1,942
5,242
1,655
0
2,606
2,480
39,582
0
L
Kali
 
Kali
1,708
645
0
1,756
7,188
2,952
0
2,191
4,957
0
35,670
W
2,978
480
385
4,838
9,598
4,890
0
2,428
7,170
15,157
0
L
4,946
3,971
0
2,711
7,962
2,304
0
2,587
5,295
0
36,964
W
8,964
1,456
0
5,428
9,012
6,516
0
884
8,128
0
49,790
L
Sun Wukong
MaxSuperNova7
Sun Wukong
4,427
808
0
3,849
9,666
4,474
0
309
9,357
0
45,188
L
Sobek
MusseII
Sobek
2,279
178
0
2,375
6,733
2,644
0
2,223
4,502
11,572
0
W
Ao Kuang
NÖTE
Ao Kuang
4,487
618
0
3,514
8,004
2,498
0
2,142
5,862
46,283
0
W
Hera
Petries
Hera
2,735
376
0
780
2,956
810
303
1,188
1,768
40,934
0
W
Jing Wei
Tauxsik
Jing Wei
4,066
3,289
0
1,911
6,700
1,728
985
226
6,474
0
39,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,173
Gold Earned
35,446
370
Minions Killed
374
0
Camps Cleared
0
1,096,418
Distance Traveled
1,220,231
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,987
499
94
8
0
216,705
4
L
Kali
5,780
482
72
6
0
241,967
2
W
Artio
6,688
557
19
2
0
244,554
9
L
Rama
6,235
520
81
7
0
176,216
6
W
Chaac
7,688
641
103
9
0
240,036
1
L
Sun Wukong
6,874
573
106
9
0
239,856
3
L
Sobek
5,297
441
17
1
0
221,674
2
W
Ao Kuang
7,579
632
89
7
0
269,477
0
W
Hera
6,704
559
97
8
0
251,384
3
W
Jing Wei
6,787
566
66
6
0
214,780
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role