Player Matchup

Baron Samedi
Baron Samedi
Jaspercarstairs
Baron Samedi
Level 68
God Stats
2W - 4L
1,332 SR
Queue Stats
208W - 400L
1,189 Elo+
Party 1
Odin
Odin
ManuC123
Odin
Level 67
God Stats
5W - 12L
1,299 SR
Queue Stats
194W - 360L
1,218 Elo+
Party 1
Da Ji
Da Ji
TwoTailedMammoth
Da Ji
Level 40
God Stats
1W - 1L
1,715 SR
Queue Stats
25W - 13L
1,502 Elo+
Party 1
Team Averages
Level 58
1,449 SR
1,303 Elo+

VS

Team Averages
Level 64
1,509 SR
1,449 Elo+
Vulcan
Vulcan
CommingforkillU
Vulcan
Level 87
God Stats
4W - 6L
1,365 SR
Queue Stats
48W - 64L
1,385 Elo+
Solo
Ganesha
Ganesha
DarthRemington
Ganesha
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Izanami
Izanami
TWOcansofGrizly
Izanami
Level 99
God Stats
19W - 14L
1,663 SR
Queue Stats
46W - 35L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Jaspercarstairs
Baron Samedi
13
5 / 1 / 15
9,930
764
7,008
6,001
2,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Odin
14
2 / 4 / 22
10,742
826
3,385
11,918
8,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
20 / 6 / 4
12,226
940
21,986
11,202
4,659
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 10 / 2
8,177
629
6,412
13,072
3,442
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 10 / 4
7,936
610
848
13,263
4,809
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
4 / 7 / 2
9,561
735
5,543
11,087
3,097
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
15
27
Kills
7
11
Deaths
27
41
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
10
2
0.3
L
1
10
4
0.3
W
Baron Samedi
Jaspercarstairs
Baron Samedi
5
1
15
12.5
W
Odin
2
4
22
3.25
L
4
7
2
0.71
W
20
6
4
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,379
Damage
12,803
29,121
Taken
37,422
15,610
Mitigated
11,348
7,359
Healing
3,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,412
4,329
0
1,096
13,072
3,442
0
2,887
9,901
19,377
0
L
848
65
0
0
13,263
4,809
0
2,732
10,302
4,931
0
W
Baron Samedi
Jaspercarstairs
Baron Samedi
7,008
663
803
1,969
6,001
2,228
822
3,142
2,859
27,413
0
W
Odin
3,385
813
231
2,719
11,918
8,723
376
2,099
9,819
0
29,710
L
5,543
4,519
111
1,873
11,087
3,097
0
830
10,135
0
39,977
W
21,986
8,060
0
1,637
11,202
4,659
1,705
2,081
9,121
0
45,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,898
Gold Earned
25,674
132
Minions Killed
117
0
Camps Cleared
0
682,017
Distance Traveled
490,833
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,177
629
42
3
0
190,302
1
L
Ganesha
7,936
610
2
0
0
141,042
0
W
Baron Samedi
9,930
764
43
3
0
203,468
0
W
Odin
10,742
826
35
3
0
252,973
4
L
Izanami
9,561
735
73
6
0
159,489
1
W
Da Ji
12,226
940
54
4
0
225,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role