Player Matchup

Raijin
Raijin
Diamond I
FightMeIRLXD
Raijin
Diamond I
Level 52
God Stats
11W - 3L
1,717 SR
Queue Stats
88W - 65L
2,375 MMR
Solo
Geb
Geb
Diamond III
GoldenBanBoy
Geb
Diamond III
Level 69
God Stats
3W - 3L
1,177 SR
Queue Stats
84W - 78L
2,263 MMR
Solo
Anhur
Anhur
Masters
IBathoryy
Anhur
Masters
Level 159
God Stats
4W - 4L
1,500 SR
Queue Stats
110W - 108L
2,307 MMR
Solo
King Arthur
King Arthur
Diamond III
The OnGy 17
King Arthur
Diamond III
Level 105
God Stats
80W - 75L
1,707 SR
Queue Stats
571W - 567L
2,297 MMR
Solo
Fenrir
Fenrir
Diamond II
TribeofMoro
Fenrir
Diamond II
Level 147
God Stats
28W - 21L
1,806 SR
Queue Stats
208W - 181L
2,301 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 106
1,581 SR
2,309 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 152
1,648 SR
2,308 MMR
Apollo
Apollo
Diamond II
AvgDukes
Apollo
Diamond II
Level 143
God Stats
34W - 34L
1,716 SR
Queue Stats
546W - 510L
2,385 MMR
Solo
Chang'e
Chang'e
Masters
DestroyahGG
Chang'e
Masters
Level 160
God Stats
40W - 40L
1,678 SR
Queue Stats
392W - 329L
2,421 MMR
Solo
Pele
Pele
Diamond II
Gooiyo
Pele
Diamond II
Level 160
God Stats
11W - 8L
1,757 SR
Queue Stats
181W - 187L
2,312 MMR
Party 1
Bacchus
Bacchus
Diamond IV
IV-Play-Rookiee
Bacchus
Diamond IV
Level 137
God Stats
4W - 6L
1,526 SR
Queue Stats
287W - 269L
2,238 MMR
Solo
Terra
Terra
Diamond IV
Noxdeanoctis
Terra
Diamond IV
Level 160
God Stats
2W - 3L
1,564 SR
Queue Stats
159W - 156L
2,184 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
19
7 / 3 / 8
12,263
584
16,684
12,004
5,023
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 0 / 17
10,821
515
5,877
16,385
15,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anhur
IBathoryy
Anhur
20
9 / 2 / 3
13,494
643
11,857
13,957
5,648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
The OnGy 17
King Arthur
18
2 / 3 / 7
11,912
567
18,239
25,977
20,611
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
19
5 / 2 / 9
12,183
580
7,353
16,283
8,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
GilgameshAthenaSetJanusSobek

VS

Bans
TiamatBastetGuan YuScyllaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AvgDukes
Apollo
20
2 / 2 / 1
12,210
581
4,012
11,959
3,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
DestroyahGG
Chang'e
16
1 / 6 / 0
9,988
476
10,926
15,347
5,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
Gooiyo
Pele
16
5 / 6 / 3
10,193
485
11,982
17,909
7,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
1 / 5 / 5
9,966
475
5,740
18,821
13,210
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
0 / 4 / 4
10,255
488
10,997
17,507
15,282
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
22
23
Kills
9
10
Deaths
23
44
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Apollo
AvgDukes
Apollo
2
2
1
1.25
L
Chang'e
DestroyahGG
Chang'e
1
6
0
0.17
W
Raijin
7
3
8
3.67
W
0
0
17
8.5
L
Pele
Gooiyo
Pele
5
6
3
1.08
W
Anhur
IBathoryy
Anhur
9
2
3
5.25
L
1
5
5
0.7
L
0
4
4
0.5
W
King Arthur
The OnGy 17
King Arthur
2
3
7
1.83
W
Fenrir
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,010
Damage
43,657
84,606
Taken
81,543
55,185
Mitigated
44,845
32,925
Healing
21,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
AvgDukes
Apollo
4,012
2,268
0
4,398
11,959
3,583
3,114
1,334
10,625
0
98,591
L
Chang'e
DestroyahGG
Chang'e
10,926
664
1,272
4,750
15,347
5,053
0
6,798
8,549
76,543
0
W
Raijin
16,684
1,492
0
2,570
12,004
5,023
1,029
4,942
6,667
106,589
0
W
5,877
954
0
4,064
16,385
15,562
419
5,212
10,963
28,894
0
L
Pele
Gooiyo
Pele
11,982
2,662
0
1,466
17,909
7,717
0
3,140
14,769
0
69,598
W
Anhur
IBathoryy
Anhur
11,857
7,867
0
6,923
13,957
5,648
5,096
4,130
9,721
0
106,908
L
5,740
631
0
2,312
18,821
13,210
0
8,777
10,044
20,156
0
L
10,997
1,192
1,522
5,966
17,507
15,282
0
2,512
14,995
65,827
0
W
King Arthur
The OnGy 17
King Arthur
18,239
2,567
0
10,792
25,977
20,611
252
9,517
16,203
0
87,407
W
Fenrir
7,353
1,648
0
8,576
16,283
8,341
860
3,281
12,852
0
80,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,673
Gold Earned
52,612
662
Minions Killed
628
0
Camps Cleared
0
2,018,632
Distance Traveled
1,909,901
27
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
12,210
581
177
8
0
376,172
5
L
Chang'e
9,988
476
164
8
0
372,498
5
W
Raijin
12,263
584
188
9
0
385,676
5
W
Geb
10,821
515
34
2
0
430,443
0
L
Pele
10,193
485
114
5
0
386,357
1
W
Anhur
13,494
643
174
8
0
362,976
7
L
Bacchus
9,966
475
25
1
0
387,226
11
L
Terra
10,255
488
148
7
0
387,648
2
W
King Arthur
11,912
567
142
7
0
383,268
8
W
Fenrir
12,183
580
124
6
0
456,269
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role