Player Matchup

Fenrir
Fenrir
Ig Broke boy
Fenrir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 31L
1,174 Elo+
Party 2
Nu Wa
Nu Wa
SweetColt687409
Nu Wa
Level 29
God Stats
0W - 5L
1,124 SR
Queue Stats
30W - 42L
1,268 Elo+
Party 2
Merlin
Merlin
don-bean-jr
Merlin
Level 26
God Stats
0W - 2L
1,435 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Team Averages
Level 22
1,353 SR
1,314 Elo+

VS

Team Averages
Level 42
1,551 SR
1,292 Elo+
Hades
Hades
Ghostedinfinity
Hades
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 26L
1,419 Elo+
Party 1
Achilles
Achilles
LancerRLY
Achilles
Level 27
God Stats
2W - 2L
1,653 SR
Queue Stats
4W - 4L
1,313 Elo+
Party 1
Gilgamesh
Gilgamesh
NRG_Gammer
Gilgamesh
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 20L
1,142 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
8 / 10 / 6
14,760
642
14,936
29,092
17,503
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
9 / 13 / 7
15,956
694
27,115
24,181
8,939
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Merlin
18
3 / 10 / 10
14,125
614
13,642
23,287
12,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
19 / 6 / 10
18,031
784
40,551
33,628
18,800
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
LancerRLY
Achilles
20
12 / 4 / 13
16,873
734
19,707
27,609
31,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gilgamesh
NRG_Gammer
Gilgamesh
10
2 / 11 / 9
12,433
541
1,466
15,767
4,468

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
65
20
Kills
33
33
Deaths
21
23
Assists
32
Player
Kills
Deaths
Assists
KDA
W
19
6
10
4
L
Fenrir
8
10
6
1.1
W
Achilles
LancerRLY
Achilles
12
4
13
4.63
W
Gilgamesh
NRG_Gammer
Gilgamesh
2
11
9
0.59
L
9
13
7
0.96
L
Merlin
3
10
10
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,693
Damage
61,724
76,560
Taken
77,004
38,677
Mitigated
54,536
12,656
Healing
32,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
40,551
1,809
240
22,650
33,628
18,800
1,877
17,605
16,023
139,175
0
L
Fenrir
14,936
3,636
0
1,122
29,092
17,503
323
10,648
17,721
0
42,348
W
Achilles
LancerRLY
Achilles
19,707
4,626
0
9,267
27,609
31,268
855
14,846
12,763
0
57,686
W
Gilgamesh
NRG_Gammer
Gilgamesh
1,466
72
0
0
15,767
4,468
366
9,071
6,696
0
7,237
L
27,115
11,337
1,005
5,758
24,181
8,939
604
15,950
7,931
56,280
0
L
Merlin
13,642
1,662
1,182
3,589
23,287
12,235
200
14,005
9,012
65,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,841
Gold Earned
47,337
185
Minions Killed
229
0
Camps Cleared
0
878,061
Distance Traveled
959,115
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
18,031
784
165
7
0
338,963
0
L
Fenrir
14,760
642
65
3
0
343,664
0
W
Achilles
16,873
734
57
2
0
393,730
0
W
Gilgamesh
12,433
541
7
0
0
226,422
0
L
Nu Wa
15,956
694
45
2
0
263,403
0
L
Merlin
14,125
614
75
3
0
270,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role