Player Matchup

Fenrir
Fenrir
Favoringkaiky
Fenrir
Level 56
God Stats
5W - 4L
1,825 SR
Queue Stats
168W - 172L
1,373 Elo+
Solo
Nu Wa
Nu Wa
Mauropro365
Nu Wa
Level 66
God Stats
8W - 8L
1,500 SR
Queue Stats
414W - 481L
1,439 Elo+
Party 2
Chiron
Chiron
ShoryHadouken
Chiron
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
71W - 78L
1,543 Elo+
Party 3
Ra
Ra
Sr Malvinas
Ra
Level 81
God Stats
7W - 9L
1,571 SR
Queue Stats
195W - 222L
1,461 Elo+
Party 2
Sobek
Sobek
YParkz
Sobek
Level 133
God Stats
1W - 4L
1,500 SR
Queue Stats
83W - 87L
1,485 Elo+
Party 3
Team Averages
Level 93
1,579 SR
1,460 Elo+

VS

Team Averages
Level 124
1,440 SR
1,517 Elo+
Apollo
Apollo
Deziinn
Apollo
Level 138
God Stats
9W - 4L
1,608 SR
Queue Stats
101W - 87L
1,529 Elo+
Party 1
Chang'e
Chang'e
MarijuannaBong
Chang'e
Level 156
God Stats
5W - 4L
1,485 SR
Queue Stats
261W - 267L
1,508 Elo+
Party 1
Agni
Agni
brunoide009
Agni
Level 105
God Stats
7W - 2L
1,254 SR
Queue Stats
45W - 41L
1,388 Elo+
Party 1
Yemoja
Yemoja
krision1045
Yemoja
Level 68
God Stats
17W - 16L
1,312 SR
Queue Stats
191W - 153L
1,624 Elo+
Solo
Gilgamesh
Gilgamesh
lonox
Gilgamesh
Level 151
God Stats
7W - 4L
1,542 SR
Queue Stats
69W - 56L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 6 / 3
9,009
601
8,833
13,726
6,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 8 / 4
7,060
471
5,744
10,614
3,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 1 / 1
7,760
517
5,174
8,357
2,414
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
0 / 5 / 3
8,320
555
4,484
9,689
6,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sobek
YParkz
Sobek
10
0 / 3 / 4
6,415
428
2,748
15,107
11,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Deziinn
Apollo
15
5 / 1 / 2
8,778
585
12,217
10,511
3,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 2 / 1
8,581
572
6,800
8,505
2,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
5 / 5 / 4
8,586
572
9,483
8,379
2,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
11
1 / 5 / 6
7,350
490
4,510
9,722
5,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
lonox
Gilgamesh
16
8 / 0 / 7
9,926
662
10,571
9,802
4,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
43
13
Kills
23
23
Deaths
13
15
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Apollo
Deziinn
Apollo
5
1
2
6
L
8
6
3
1.58
W
4
2
1
2.25
L
1
8
4
0.38
L
4
1
1
4.5
L
0
5
3
0.3
L
Sobek
YParkz
Sobek
0
3
4
0.67
W
5
5
4
1.4
W
Yemoja
1
5
6
0.8
W
Gilgamesh
lonox
Gilgamesh
8
0
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,983
Damage
43,581
57,493
Taken
46,919
29,656
Mitigated
19,343
12,796
Healing
16,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Deziinn
Apollo
12,217
7,969
0
4,097
10,511
3,755
1,522
3,082
7,429
0
64,839
L
8,833
823
0
644
13,726
6,109
0
3,745
9,853
0
49,629
W
6,800
397
222
4,038
8,505
2,879
0
2,651
5,854
54,163
0
L
5,744
953
0
1,800
10,614
3,281
165
5,810
4,380
35,929
0
L
5,174
1,918
238
3,005
8,357
2,414
0
662
7,695
0
45,848
L
4,484
471
777
2,198
9,689
6,651
0
6,326
3,321
59,568
0
L
Sobek
YParkz
Sobek
2,748
412
0
4,134
15,107
11,201
0
3,528
11,451
15,050
0
W
9,483
375
268
1,975
8,379
2,259
153
2,743
5,636
47,920
0
W
Yemoja
4,510
632
1,085
888
9,722
5,566
458
2,774
6,948
24,110
0
W
Gilgamesh
lonox
Gilgamesh
10,571
3,898
0
4,417
9,802
4,884
192
1,726
8,076
0
68,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,564
Gold Earned
43,221
394
Minions Killed
453
0
Camps Cleared
0
1,351,988
Distance Traveled
1,398,113
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,778
585
112
7
0
268,193
3
L
Fenrir
9,009
601
89
6
0
310,589
2
W
Chang'e
8,581
572
98
7
0
219,414
4
L
Nu Wa
7,060
471
63
4
0
243,439
2
L
Chiron
7,760
517
88
6
0
274,634
4
L
Ra
8,320
555
130
9
0
264,533
8
L
Sobek
6,415
428
24
2
0
258,793
3
W
Agni
8,586
572
87
6
0
300,249
5
W
Yemoja
7,350
490
45
3
0
258,281
4
W
Gilgamesh
9,926
662
111
7
0
351,976
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role