Player Matchup

Janus
Janus
Platinum II
Gableuh
Janus
Platinum II
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Bronze III
Kleiη
Khepri
Bronze III
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Xbalanque
Xbalanque
Gold IV
MGaete
Xbalanque
Gold IV
Level 49
God Stats
6W - 4L
1,749 SR
Queue Stats
55W - 50L
1,560 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
ana21
Sun Wukong
Silver I
Level 159
God Stats
0W - 1L
1,944 SR
Queue Stats
3W - 3L
1,597 MMR
Party 2
Arachne
Arachne
Gold III
rafael4375
Arachne
Gold III
Level 157
God Stats
14W - 14L
1,612 SR
Queue Stats
164W - 175L
1,532 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 123
1,661 SR
1,538 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 143
1,528 SR
1,588 MMR
Chaac
Chaac
Gold I
Khεpri
Chaac
Gold I
Level 155
God Stats
8W - 11L
1,118 SR
Queue Stats
573W - 608L
1,673 MMR
Solo
Sobek
Sobek
Gold II
SebaCABJ
Sobek
Gold II
Level 122
God Stats
1W - 1L
1,284 SR
Queue Stats
29W - 35L
1,573 MMR
Solo
Chang'e
Chang'e
Silver II
TheMatgregor
Chang'e
Silver II
Level 137
God Stats
59W - 54L
1,503 SR
Queue Stats
288W - 289L
1,071 MMR
Solo
Rama
Rama
Gold III
iGaboGabo
Rama
Gold III
Level 145
God Stats
16W - 10L
1,835 SR
Queue Stats
92W - 73L
1,767 MMR
Party 1
Da Ji
Da Ji
Gold I
Äronston
Da Ji
Gold I
Level 155
God Stats
4W - 1L
1,903 SR
Queue Stats
31W - 30L
1,856 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Gableuh
Janus
19
3 / 2 / 1
11,925
477
15,730
13,248
5,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Khepri
Kleiη
Khepri
13
0 / 1 / 4
9,371
375
6,986
19,123
17,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Xbalanque
MGaete
Xbalanque
19
0 / 6 / 1
11,521
461
16,445
19,338
8,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Sun Wukong
ana21
Sun Wukong
18
1 / 5 / 2
11,117
445
11,059
20,320
15,141
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
rafael4375
Arachne
18
3 / 4 / 2
11,050
442
10,652
21,001
11,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
TiamatAthenaTsukuyomiYemojaKing Arthur

VS

Bans
GilgameshGaneshaGebYmirScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Khεpri
Chaac
20
7 / 1 / 5
14,993
600
20,500
32,419
38,905
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sobek
SebaCABJ
Sobek
17
0 / 1 / 7
13,207
528
4,962
24,908
31,746
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
TheMatgregor
Chang'e
20
3 / 1 / 8
14,627
585
14,413
16,598
8,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Rama
20
5 / 1 / 4
15,063
603
12,636
20,025
8,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Da Ji
Äronston
Da Ji
19
3 / 3 / 10
13,492
540
19,905
20,379
19,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
52
7
Kills
18
18
Deaths
7
10
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Janus
Gableuh
Janus
3
2
1
1.75
W
Chaac
Khεpri
Chaac
7
1
5
9.5
L
Khepri
Kleiη
Khepri
0
1
4
2
L
Xbalanque
MGaete
Xbalanque
0
6
1
0.08
W
Sobek
SebaCABJ
Sobek
0
1
7
3.5
W
Chang'e
TheMatgregor
Chang'e
3
1
8
7
L
Sun Wukong
ana21
Sun Wukong
1
5
2
0.4
W
Rama
5
1
4
7
L
Arachne
rafael4375
Arachne
3
4
2
1
W
Da Ji
Äronston
Da Ji
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,872
Damage
72,416
93,030
Taken
114,329
58,595
Mitigated
106,292
25,027
Healing
65,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Gableuh
Janus
15,730
1,175
253
4,413
13,248
5,570
0
2,424
10,824
105,641
0
W
Chaac
Khεpri
Chaac
20,500
5,207
0
17,475
32,419
38,905
1,496
7,836
24,382
0
111,972
L
Khepri
Kleiη
Khepri
6,986
688
0
2,105
19,123
17,693
0
4,723
14,400
21,146
0
L
Xbalanque
MGaete
Xbalanque
16,445
7,480
0
3,957
19,338
8,534
0
1,548
17,790
0
116,098
W
Sobek
SebaCABJ
Sobek
4,962
224
0
6,548
24,908
31,746
224
5,479
19,239
36,393
0
W
Chang'e
TheMatgregor
Chang'e
14,413
1,017
10,586
12,026
16,598
8,266
2,170
4,330
12,086
122,937
0
L
Sun Wukong
ana21
Sun Wukong
11,059
1,340
0
6,867
20,320
15,141
0
5,447
14,873
0
75,581
W
Rama
12,636
8,463
0
12,569
20,025
8,100
9,280
2,827
17,136
0
132,356
L
Arachne
rafael4375
Arachne
10,652
6,570
0
7,432
21,001
11,657
0
5,233
15,768
0
78,264
W
Da Ji
Äronston
Da Ji
19,905
5,798
0
6,061
20,379
19,275
2,186
3,943
16,302
0
101,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,984
Gold Earned
71,382
677
Minions Killed
815
0
Camps Cleared
0
2,410,950
Distance Traveled
2,439,446
30
Wards Purchased
45
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,925
477
196
8
0
476,732
8
W
Chaac
14,993
600
197
8
0
494,219
6
L
Khepri
9,371
375
17
1
0
534,424
5
L
Xbalanque
11,521
461
182
7
0
393,501
5
W
Sobek
13,207
528
65
3
0
516,869
12
W
Chang'e
14,627
585
207
8
0
487,594
9
L
Sun Wukong
11,117
445
155
6
0
472,350
5
W
Rama
15,063
603
205
8
0
412,709
6
L
Arachne
11,050
442
127
5
0
533,943
7
W
Da Ji
13,492
540
141
6
0
528,055
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role