Player Matchup

Anhur
Anhur
Gold V
Evo-lutionGSR
Anhur
Gold V
Level 156
God Stats
3W - 2L
1,638 SR
Queue Stats
30W - 22L
1,597 MMR
Party 2
Janus
Janus
Platinum V
GabyCarp92
Janus
Platinum V
Level 160
God Stats
3W - 0L
1,609 SR
Queue Stats
36W - 25L
1,644 MMR
Party 2
Chaac
Chaac
Gold III
GankMid-
Chaac
Gold III
Level 46
God Stats
1W - 0L
1,440 SR
Queue Stats
8W - 2L
1,748 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 121
1,562 SR
1,663 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 109
1,622 SR
1,533 MMR
Kuzenbo
Kuzenbo
Bronze III
KMK Chaos7235
Kuzenbo
Bronze III
Level 69
God Stats
8W - 6L
1,531 SR
Queue Stats
10W - 13L
1,600 MMR
Party 1
Ah Puch
Ah Puch
Bronze III
MonsterMonkey69
Ah Puch
Bronze III
Level 108
God Stats
0W - 1L
1,679 SR
Queue Stats
19W - 17L
1,545 MMR
Party 1
Neith
Neith
Silver IV
Ostrichcized
Neith
Silver IV
Level 149
God Stats
3W - 5L
1,656 SR
Queue Stats
23W - 35L
1,453 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 12
9,614
740
4,406
11,644
3,554
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
15
11 / 3 / 8
11,622
894
12,072
10,730
3,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
GankMid-
Chaac
15
10 / 0 / 11
11,169
859
13,990
13,886
11,145
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
DiscordiaGilgameshNoxAphroditeThoth

VS

Bans
AresFenrirDanzaburouJing WeiMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
11
1 / 10 / 4
9,092
699
5,986
17,479
13,149
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
2 / 6 / 2
9,535
733
7,610
9,249
2,857
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 7 / 3
9,817
755
8,762
9,503
3,348
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
16
23
Kills
7
7
Deaths
23
31
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
4
12
2
W
Janus
11
3
8
5
W
Chaac
GankMid-
Chaac
10
0
11
15.5
L
Kuzenbo
1
10
4
0.3
L
2
6
2
0.5
L
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,468
Damage
22,358
36,260
Taken
36,231
18,531
Mitigated
19,354
12,642
Healing
2,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,406
2,321
0
3,155
11,644
3,554
1,146
3,961
7,683
0
46,828
W
Janus
12,072
529
37
3,453
10,730
3,832
441
6,241
4,489
50,457
0
W
Chaac
GankMid-
Chaac
13,990
2,565
0
5,997
13,886
11,145
851
3,551
10,335
0
45,510
L
Kuzenbo
5,986
2,308
294
808
17,479
13,149
0
4,951
12,248
13,399
0
L
7,610
51
0
734
9,249
2,857
0
2,770
6,147
49,347
0
L
8,762
3,187
0
447
9,503
3,348
0
3,829
5,528
0
30,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,405
Gold Earned
28,444
198
Minions Killed
133
0
Camps Cleared
0
783,485
Distance Traveled
645,650
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,614
740
69
5
0
231,345
2
W
Janus
11,622
894
70
5
0
265,521
2
W
Chaac
11,169
859
59
5
0
286,619
0
L
Kuzenbo
9,092
699
11
1
0
227,144
4
L
Ah Puch
9,535
733
77
6
0
223,106
4
L
Neith
9,817
755
45
3
0
195,400
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role