Player Matchup

Yemoja
Yemoja
Chrysbel
Yemoja
Level 29
God Stats
13W - 29L
1,405 SR
Queue Stats
21W - 40L
1,320 Elo+
Party 1
Thanatos
Thanatos
KibaGates
Thanatos
Level 67
God Stats
7W - 5L
1,605 SR
Queue Stats
178W - 206L
1,409 Elo+
Party 1
Jing Wei
Jing Wei
MissPinky
Jing Wei
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
PipCaius
King Arthur
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 195L
1,441 Elo+
Party 1
Tiamat
Tiamat
Spaydimon
Tiamat
Level 18
God Stats
3W - 2L
1,715 SR
Queue Stats
44W - 50L
1,427 Elo+
Party 1
Team Averages
Level 49
1,545 SR
1,420 Elo+

VS

Team Averages
Level 56
1,589 SR
1,516 Elo+
Izanami
Izanami
Daenllan
Izanami
Level 43
God Stats
17W - 33L
1,522 SR
Queue Stats
158W - 173L
1,442 Elo+
Party 2
Ganesha
Ganesha
DarkDestiny49
Ganesha
Level 17
God Stats
11W - 10L
1,485 SR
Queue Stats
18W - 20L
1,445 Elo+
Party 3
Mercury
Mercury
HSLOKI
Mercury
Level 64
God Stats
25W - 16L
1,653 SR
Queue Stats
140W - 161L
1,552 Elo+
Party 3
Loki
Loki
Lemon Verde
Loki
Level 92
God Stats
10W - 12L
1,698 SR
Queue Stats
640W - 538L
1,590 Elo+
Party 2
Tiamat
Tiamat
Moxedsapphire
Tiamat
Level 65
God Stats
17W - 16L
1,585 SR
Queue Stats
142W - 157L
1,552 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Chrysbel
Yemoja
8
1 / 3 / 0
5,083
508
2,258
5,511
2,001
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Thanatos
KibaGates
Thanatos
6
0 / 2 / 0
4,633
463
1,224
5,325
1,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
MissPinky
Jing Wei
7
0 / 2 / 0
4,497
450
1,514
4,679
889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
PipCaius
King Arthur
9
0 / 0 / 0
5,275
528
3,929
6,993
3,006
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
Spaydimon
Tiamat
9
0 / 2 / 0
5,150
515
2,538
5,546
2,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Daenllan
Izanami
11
4 / 0 / 0
6,516
652
4,914
5,276
1,413
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ganesha
9
0 / 1 / 5
5,694
569
1,226
4,975
3,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
HSLOKI
Mercury
11
4 / 0 / 2
6,634
663
2,181
5,327
1,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 0 / 0
6,291
629
4,431
7,402
4,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
1 / 0 / 3
6,551
655
2,459
2,419
935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
19
1
Kills
9
9
Deaths
1
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Chrysbel
Yemoja
1
3
0
0.33
W
Izanami
Daenllan
Izanami
4
0
0
4
W
Ganesha
0
1
5
2.5
W
Mercury
HSLOKI
Mercury
4
0
2
5
L
Thanatos
KibaGates
Thanatos
0
2
0
0
W
0
0
0
0
L
Jing Wei
MissPinky
Jing Wei
0
2
0
0
W
1
0
3
2.5
L
King Arthur
PipCaius
King Arthur
0
0
0
0
L
Tiamat
Spaydimon
Tiamat
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,463
Damage
15,211
28,054
Taken
25,399
9,488
Mitigated
11,426
9,565
Healing
13,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Chrysbel
Yemoja
2,258
502
394
673
5,511
2,001
0
1,223
4,244
18,403
0
W
Izanami
Daenllan
Izanami
4,914
3,632
0
2,298
5,276
1,413
3,321
1,856
3,348
0
41,896
W
Ganesha
1,226
67
0
2,350
4,975
3,003
607
1,128
3,807
6,362
0
W
Mercury
HSLOKI
Mercury
2,181
1,290
0
3,060
5,327
1,595
0
739
4,524
0
34,458
L
Thanatos
KibaGates
Thanatos
1,224
251
0
3,934
5,325
1,285
0
744
4,513
0
16,962
W
4,431
479
0
4,590
7,402
4,480
0
0
7,402
0
31,970
L
Jing Wei
MissPinky
Jing Wei
1,514
1,053
0
302
4,679
889
0
452
4,067
0
13,863
W
2,459
189
0
1,506
2,419
935
0
696
1,522
37,162
0
L
King Arthur
PipCaius
King Arthur
3,929
628
0
2,695
6,993
3,006
0
0
6,405
0
24,140
L
Tiamat
Spaydimon
Tiamat
2,538
212
0
1,567
5,546
2,307
0
1,068
4,372
23,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,638
Gold Earned
31,686
226
Minions Killed
318
0
Camps Cleared
0
914,233
Distance Traveled
1,026,696
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,083
508
26
3
0
173,277
4
W
Izanami
6,516
652
89
9
0
168,308
2
W
Ganesha
5,694
569
3
0
0
210,220
0
W
Mercury
6,634
663
76
8
0
243,938
1
L
Thanatos
4,633
463
48
5
0
170,125
1
W
Loki
6,291
629
69
7
0
200,188
1
L
Jing Wei
4,497
450
31
3
0
196,170
3
W
Tiamat
6,551
655
81
8
0
204,042
5
L
King Arthur
5,275
528
51
5
0
177,327
1
L
Tiamat
5,150
515
70
7
0
197,334
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role