Player Matchup

Horus
Horus
KarnYagami
Horus
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
203W - 250L
1,364 Elo+
Party 2
Nemesis
Nemesis
KlutchKash_YT
Nemesis
Level 29
God Stats
32W - 25L
1,582 SR
Queue Stats
236W - 281L
1,426 Elo+
Party 2
Thoth
Thoth
Raven_Tale
Thoth
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
229W - 294L
1,393 Elo+
Party 2
Pele
Pele
l1UPl Daany07
Pele
Level 21
God Stats
7W - 13L
1,431 SR
Queue Stats
32W - 46L
1,282 Elo+
Party 1
Medusa
Medusa
l1UPl Strong
Medusa
Level 38
God Stats
4W - 6L
1,549 SR
Queue Stats
49W - 67L
1,325 Elo+
Party 1
Team Averages
Level 29
1,513 SR
1,358 Elo+

VS

Team Averages
Level 32
1,463 SR
1,308 Elo+
Merlin
Merlin
ChampagnePolice
Merlin
Level 27
God Stats
9W - 10L
1,504 SR
Queue Stats
54W - 70L
1,360 Elo+
Solo
Medusa
Medusa
Cheesepeepz
Medusa
Level 21
God Stats
49W - 43L
1,551 SR
Queue Stats
273W - 355L
1,276 Elo+
Party 3
Gilgamesh
Gilgamesh
Jorem31
Gilgamesh
Level 72
God Stats
7W - 15L
1,408 SR
Queue Stats
148W - 183L
1,308 Elo+
Party 3
Ymir
Ymir
King0fSouls98
Ymir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,273 Elo+
Solo
Loki
Loki
Tujefa856
Loki
Level 13
God Stats
4W - 4L
1,352 SR
Queue Stats
17W - 21L
1,321 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
15
2 / 7 / 13
10,044
402
11,536
22,381
19,125
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Nemesis
17
12 / 9 / 7
12,368
495
19,453
22,165
13,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thoth
18
5 / 12 / 7
11,830
473
14,371
17,958
6,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 10 / 2
9,588
384
6,199
18,535
6,577
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Medusa
17
6 / 7 / 7
11,249
450
15,432
19,250
8,025
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 6 / 10
13,255
530
16,236
14,487
5,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
16
2 / 6 / 12
10,630
425
8,820
10,385
3,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Gilgamesh
Jorem31
Gilgamesh
17
2 / 7 / 16
11,993
480
9,576
17,113
14,754
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

19
8 / 3 / 20
13,298
532
16,396
24,089
26,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Loki
20
23 / 5 / 5
14,968
599
25,004
19,644
7,721
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
108
27
Kills
45
45
Deaths
27
36
Assists
63
Player
Kills
Deaths
Assists
KDA
W
10
6
10
2.5
W
Medusa
2
6
12
1.33
W
Gilgamesh
Jorem31
Gilgamesh
2
7
16
1.43
L
Horus
2
7
13
1.21
W
8
3
20
6
L
Nemesis
12
9
7
1.72
L
Thoth
5
12
7
0.71
W
Loki
23
5
5
5.1
L
2
10
2
0.3
L
Medusa
6
7
7
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,991
Damage
76,032
100,289
Taken
85,718
53,566
Mitigated
58,330
17,514
Healing
17,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,236
1,772
0
2,516
14,487
5,293
1,537
2,857
11,316
62,958
0
W
Medusa
8,820
4,461
0
332
10,385
3,754
3,694
598
9,763
0
48,380
W
Gilgamesh
Jorem31
Gilgamesh
9,576
1,996
0
1,656
17,113
14,754
1,382
1,321
15,732
0
47,676
L
Horus
11,536
6,139
1,089
4,514
22,381
19,125
552
7,997
13,926
0
33,567
W
16,396
1,771
1,260
7,785
24,089
26,808
977
4,775
19,093
58,290
0
L
Nemesis
19,453
10,465
0
2,958
22,165
13,587
0
5,643
16,266
0
66,161
L
Thoth
14,371
1,065
0
2,262
17,958
6,252
443
7,234
10,087
71,435
0
W
Loki
25,004
7,914
0
4,407
19,644
7,721
650
4,109
15,269
0
97,732
L
6,199
923
183
3,522
18,535
6,577
318
4,570
13,841
174
53,101
L
Medusa
15,432
5,892
525
2,461
19,250
8,025
0
5,847
13,057
0
66,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,079
Gold Earned
64,144
416
Minions Killed
493
0
Camps Cleared
0
2,003,329
Distance Traveled
2,140,041
1
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,255
530
113
5
0
408,347
8
W
Medusa
10,630
425
86
3
0
387,115
0
W
Gilgamesh
11,993
480
80
3
0
438,879
6
L
Horus
10,044
402
36
1
0
414,982
0
W
Ymir
13,298
532
79
3
0
420,695
9
L
Nemesis
12,368
495
81
3
0
443,185
0
L
Thoth
11,830
473
130
5
0
361,588
0
W
Loki
14,968
599
135
5
0
485,005
0
L
Pele
9,588
384
76
3
0
405,019
1
L
Medusa
11,249
450
93
4
0
378,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role