Player Matchup

Bastet
Bastet
BSINISTA916
Bastet
Level 84
God Stats
6W - 4L
1,487 SR
Queue Stats
444W - 443L
1,461 Elo+
Party 1
Mercury
Mercury
Duffman925
Mercury
Level 160
God Stats
2W - 4L
1,500 SR
Queue Stats
621W - 572L
1,525 Elo+
Party 1
Ymir
Ymir
Goddlem
Ymir
Level 132
God Stats
14W - 8L
1,672 SR
Queue Stats
546W - 454L
1,518 Elo+
Party 1
Horus
Horus
Johnny Hash Oil
Horus
Level 59
God Stats
2W - 1L
1,728 SR
Queue Stats
165W - 122L
1,485 Elo+
Party 1
Freya
Freya
ULuuZ
Freya
Level 145
God Stats
4W - 6L
1,545 SR
Queue Stats
509W - 442L
1,513 Elo+
Party 1
Team Averages
Level 116
1,587 SR
1,500 Elo+

VS

Team Averages
Level 116
1,515 SR
1,481 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
SupSyy
Poseidon
Level 83
God Stats
1W - 0L
1,430 SR
Queue Stats
20W - 15L
1,522 Elo+
Party 2
Ah Puch
Ah Puch
juanbarletta2017
Ah Puch
Level 115
God Stats
4W - 2L
1,587 SR
Queue Stats
78W - 75L
1,461 Elo+
Solo
Arachne
Arachne
psych0tropical
Arachne
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
xnephiIim-
Terra
Level 81
God Stats
1W - 1L
1,555 SR
Queue Stats
22W - 26L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
13
1 / 8 / 3
7,647
695
8,201
12,630
9,543
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
Duffman925
Mercury
15
2 / 3 / 2
8,638
785
6,012
15,054
7,398
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ymir
Goddlem
Ymir
15
0 / 5 / 2
7,723
702
7,666
14,452
15,880
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 5 / 1
8,245
750
3,906
15,903
14,755
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Freya
ULuuZ
Freya
14
2 / 4 / 2
7,747
704
9,704
11,343
5,861
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
3 / 1 / 16
9,010
819
11,629
6,845
2,494
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Poseidon
SupSyy
Poseidon
16
6 / 2 / 16
9,762
887
17,779
8,439
3,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Magic Focus

Magic Focus

+20
Magical Power

18
9 / 1 / 14
10,908
992
20,094
5,898
2,799
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
3 / 2 / 8
8,806
801
7,602
12,097
5,569
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
16
4 / 2 / 16
9,275
843
6,743
19,534
12,753
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
95
6
Kills
25
25
Deaths
8
10
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
1
16
11
L
Bastet
1
8
3
0.31
L
Mercury
Duffman925
Mercury
2
3
2
1
L
Ymir
Goddlem
Ymir
0
5
2
0.2
L
1
5
1
0.3
W
Poseidon
SupSyy
Poseidon
6
2
16
7
L
Freya
ULuuZ
Freya
2
4
2
0.75
W
9
1
14
16
W
3
2
8
3.5
W
Terra
4
2
16
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,489
Damage
63,847
69,382
Taken
52,813
53,437
Mitigated
26,858
17,416
Healing
31,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
11,629
2,751
908
1,305
6,845
2,494
1,748
1,256
5,589
20,705
0
L
Bastet
8,201
1,143
770
777
12,630
9,543
0
9,299
3,331
0
18,123
L
Mercury
Duffman925
Mercury
6,012
842
1,239
3,805
15,054
7,398
0
13,114
1,940
0
16,483
L
Ymir
Goddlem
Ymir
7,666
62
1,250
1,544
14,452
15,880
0
11,518
2,934
22,929
0
L
3,906
1,707
1,007
2,626
15,903
14,755
0
13,588
2,315
0
7,238
W
Poseidon
SupSyy
Poseidon
17,779
2,273
2,021
1,941
8,439
3,243
1,826
2,178
6,261
29,364
0
L
Freya
ULuuZ
Freya
9,704
3,014
2,317
2,081
11,343
5,861
0
8,726
2,617
26,218
0
W
20,094
157
3,243
2,363
5,898
2,799
399
1,110
4,788
48,038
0
W
7,602
5,556
852
5,492
12,097
5,569
63
4,978
7,119
0
14,787
W
Terra
6,743
918
4,168
9,136
19,534
12,753
825
7,848
11,686
9,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,000
Gold Earned
47,761
121
Minions Killed
123
0
Camps Cleared
0
910,357
Distance Traveled
1,033,190
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,010
819
16
1
0
190,582
0
L
Bastet
7,647
695
17
2
0
176,108
0
L
Mercury
8,638
785
15
1
0
215,595
0
L
Ymir
7,723
702
34
3
0
176,707
3
L
Horus
8,245
750
11
1
0
161,654
0
W
Poseidon
9,762
887
24
2
0
223,421
1
L
Freya
7,747
704
44
4
0
180,293
1
W
Ah Puch
10,908
992
69
6
0
193,865
4
W
Arachne
8,806
801
9
1
0
224,892
0
W
Terra
9,275
843
5
0
0
200,430
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role