Player Matchup

Aphrodite
Aphrodite
BigDiddy1971
Aphrodite
Level 24
God Stats
15W - 11L
1,561 SR
Queue Stats
94W - 100L
1,458 Elo+
Party 2
Janus
Janus
Kirigod98
Janus
Level 128
God Stats
1W - 2L
1,483 SR
Queue Stats
55W - 46L
1,604 Elo+
Party 3
Medusa
Medusa
MORlNEHTAR
Medusa
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,395 Elo+
Party 3
Freya
Freya
SpatialLlama513
Freya
Level 44
God Stats
41W - 34L
1,756 SR
Queue Stats
644W - 613L
1,485 Elo+
Solo
Gilgamesh
Gilgamesh
temp-170204
Gilgamesh
Level 39
God Stats
21W - 15L
1,683 SR
Queue Stats
279W - 308L
1,464 Elo+
Party 2
Team Averages
Level 52
1,597 SR
1,481 Elo+

VS

Team Averages
Level 73
1,534 SR
1,508 Elo+
Hel
Hel
BodyBagzBrando
Hel
Level 101
God Stats
0W - 2L
1,299 SR
Queue Stats
582W - 575L
1,499 Elo+
Party 1
Zhong Kui
Zhong Kui
Brochacho402
Zhong Kui
Level 89
God Stats
5W - 2L
1,764 SR
Queue Stats
124W - 137L
1,564 Elo+
Party 1
Ullr
Ullr
SumFeelsRite34
Ullr
Level 42
God Stats
2W - 6L
1,360 SR
Queue Stats
320W - 320L
1,498 Elo+
Solo
Guan Yu
Guan Yu
The_Alpha_Simp
Guan Yu
Level 87
God Stats
5W - 3L
1,757 SR
Queue Stats
115W - 126L
1,503 Elo+
Party 1
Yemoja
Yemoja
iHaveNATtype3
Yemoja
Level 45
God Stats
7W - 10L
1,488 SR
Queue Stats
85W - 95L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BigDiddy1971
Aphrodite
13
2 / 2 / 9
8,279
517
5,565
11,130
4,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Janus
Kirigod98
Janus
17
10 / 2 / 10
10,775
673
12,829
8,998
3,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
MORlNEHTAR
Medusa
14
6 / 3 / 6
8,564
535
11,095
10,197
3,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

17
1 / 4 / 0
9,385
587
3,541
10,035
3,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
temp-170204
Gilgamesh
16
5 / 1 / 6
9,506
594
7,369
8,380
3,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 0
8,417
526
4,983
10,523
3,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
Brochacho402
Zhong Kui
15
4 / 3 / 3
9,374
586
9,091
11,252
9,718
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 7 / 1
6,668
417
3,902
11,786
3,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
5 / 5 / 0
9,031
564
7,368
13,593
8,245
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 5 / 2
6,726
420
4,745
10,579
6,428
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
18
24
Kills
12
12
Deaths
25
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
BigDiddy1971
Aphrodite
2
2
9
3.25
L
2
5
0
0.4
L
Zhong Kui
Brochacho402
Zhong Kui
4
3
3
1.83
W
Janus
Kirigod98
Janus
10
2
10
7.5
W
Medusa
MORlNEHTAR
Medusa
6
3
6
3
W
1
4
0
0.25
L
1
7
1
0.21
L
5
5
0
1
L
0
5
2
0.2
W
Gilgamesh
temp-170204
Gilgamesh
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,399
Damage
30,089
48,740
Taken
57,733
18,966
Mitigated
31,435
21,632
Healing
20,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
BigDiddy1971
Aphrodite
5,565
998
3,633
6,078
11,130
4,772
711
4,249
6,795
27,127
0
L
4,983
843
3,444
4,504
10,523
3,479
1,274
6,197
4,063
47,859
0
L
Zhong Kui
Brochacho402
Zhong Kui
9,091
384
0
6,211
11,252
9,718
437
3,428
7,784
53,091
0
W
Janus
Kirigod98
Janus
12,829
1,712
0
2,962
8,998
3,259
147
3,469
5,381
74,870
0
W
Medusa
MORlNEHTAR
Medusa
11,095
4,835
0
1,710
10,197
3,437
2,361
3,019
7,106
0
49,333
W
3,541
1,243
0
4,513
10,035
3,936
236
4,686
5,349
60,921
4,394
L
3,902
1,937
0
2,164
11,786
3,565
0
2,333
9,389
0
26,147
L
7,368
1,826
332
1,728
13,593
8,245
0
4,822
8,583
0
51,292
L
4,745
840
809
856
10,579
6,428
0
4,269
6,290
23,862
0
W
Gilgamesh
temp-170204
Gilgamesh
7,369
2,295
0
2,736
8,380
3,562
0
3,010
5,290
0
58,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,509
Gold Earned
40,216
491
Minions Killed
401
0
Camps Cleared
0
1,518,192
Distance Traveled
1,344,362
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
8,279
517
37
2
0
300,414
0
L
Hel
8,417
526
108
7
0
282,945
3
L
Zhong Kui
9,374
586
117
7
0
273,737
3
W
Janus
10,775
673
137
9
0
335,573
4
W
Medusa
8,564
535
85
5
0
284,288
0
W
Freya
9,385
587
131
8
0
241,119
1
L
Ullr
6,668
417
41
3
0
239,577
4
L
Guan Yu
9,031
564
97
6
0
309,026
1
L
Yemoja
6,726
420
38
2
0
239,077
1
W
Gilgamesh
9,506
594
101
6
0
356,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role