Player Matchup

Fenrir
Fenrir
Hersheys1963
Fenrir
Level 18
God Stats
13W - 13L
1,421 SR
Queue Stats
140W - 111L
1,508 Elo+
Party 2
Osiris
Osiris
Life4LoCoS
Osiris
Level 104
God Stats
1W - 0L
1,313 SR
Queue Stats
22W - 12L
1,735 Elo+
Party 2
Sol
Sol
PsychoKillahz
Sol
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
157W - 113L
1,597 Elo+
Party 1
Nemesis
Nemesis
TheJuice5
Nemesis
Level 26
God Stats
5W - 0L
1,859 SR
Queue Stats
61W - 34L
1,693 Elo+
Party 1
Hel
Hel
Uluau
Hel
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 67
1,519 SR
1,607 Elo+

VS

Team Averages
Level 68
1,558 SR
1,566 Elo+
Ymir
Ymir
CowTipper28
Ymir
Level 61
God Stats
8W - 5L
1,587 SR
Queue Stats
107W - 82L
1,567 Elo+
Party 3
Sol
Sol
KabarJaw
Sol
Level 66
God Stats
68W - 44L
1,680 SR
Queue Stats
74W - 51L
1,647 Elo+
Party 3
Danzaburou
Danzaburou
LVComicSociety
Danzaburou
Level 48
God Stats
208W - 208L
1,419 SR
Queue Stats
1,439W - 1,665L
1,427 Elo+
Solo
Persephone
Persephone
PianoForte
Persephone
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 113L
1,624 Elo+
Party 3
Bellona
Bellona
freecarl1
Bellona
Level 41
God Stats
68W - 58L
1,607 SR
Queue Stats
278W - 253L
1,567 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
1 / 2 / 9
9,174
917
5,346
10,758
4,469
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Osiris
Life4LoCoS
Osiris
17
6 / 4 / 11
11,936
1,194
12,120
16,321
13,693
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
5 / 3 / 8
10,893
1,089
16,067
13,502
5,203
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Nemesis
TheJuice5
Nemesis
16
1 / 2 / 8
9,680
968
5,445
14,044
6,629
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hel
Uluau
Hel
17
5 / 1 / 9
10,648
1,065
13,766
8,268
3,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

232

VS

Team 2 Tickets

211

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 9
9,556
956
8,488
16,093
16,218
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
5 / 4 / 6
10,634
1,063
16,312
9,125
3,432
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
LVComicSociety
Danzaburou
15
0 / 6 / 8
9,104
910
5,947
10,326
4,051
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Persephone
PianoForte
Persephone
16
2 / 3 / 7
10,302
1,030
13,420
11,333
4,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
freecarl1
Bellona
16
4 / 0 / 6
10,367
1,037
12,770
10,593
6,694
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
48
18
Kills
12
12
Deaths
18
45
Assists
36
Player
Kills
Deaths
Assists
KDA
L
1
5
9
1.1
W
Fenrir
1
2
9
2.75
L
5
4
6
2
L
Danzaburou
LVComicSociety
Danzaburou
0
6
8
0.67
W
Osiris
Life4LoCoS
Osiris
6
4
11
2.88
L
Persephone
PianoForte
Persephone
2
3
7
1.83
W
5
3
8
3
W
Nemesis
TheJuice5
Nemesis
1
2
8
2.5
W
Hel
Uluau
Hel
5
1
9
9.5
L
Bellona
freecarl1
Bellona
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,744
Damage
56,937
62,893
Taken
57,470
33,423
Mitigated
35,012
15,547
Healing
5,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,488
943
0
0
16,093
16,218
0
9,127
6,654
22,456
0
W
Fenrir
5,346
1,260
0
464
10,758
4,469
0
5,617
5,087
0
9,079
L
16,312
4,938
0
1,300
9,125
3,432
0
5,656
3,343
31,762
0
L
Danzaburou
LVComicSociety
Danzaburou
5,947
2,751
0
610
10,326
4,051
0
3,829
5,837
0
22,073
W
Osiris
Life4LoCoS
Osiris
12,120
4,666
0
0
16,321
13,693
0
8,641
7,382
0
23,028
L
Persephone
PianoForte
Persephone
13,420
1,683
106
2,644
11,333
4,617
0
4,802
6,396
38,375
0
W
16,067
3,505
0
2,410
13,502
5,203
0
10,044
3,420
46,668
0
W
Nemesis
TheJuice5
Nemesis
5,445
2,578
0
622
14,044
6,629
0
7,886
6,026
0
20,093
W
Hel
Uluau
Hel
13,766
814
8,290
3,761
8,268
3,429
0
5,384
2,758
39,282
0
L
Bellona
freecarl1
Bellona
12,770
2,041
0
618
10,593
6,694
0
5,629
4,832
0
23,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,331
Gold Earned
49,963
192
Minions Killed
184
10
Camps Cleared
5
998,699
Distance Traveled
936,024
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,556
956
30
3
0
194,116
1
W
Fenrir
9,174
917
9
1
1
192,104
0
L
Sol
10,634
1,063
36
4
2
176,134
3
L
Danzaburou
9,104
910
34
3
0
151,364
1
W
Osiris
11,936
1,194
13
1
3
189,131
0
L
Persephone
10,302
1,030
65
7
2
200,318
0
W
Sol
10,893
1,089
71
7
2
182,359
0
W
Nemesis
9,680
968
32
3
3
208,564
1
W
Hel
10,648
1,065
67
7
1
226,541
1
L
Bellona
10,367
1,037
19
2
1
214,092
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role