Player Matchup

Ymir
Ymir
BasedDepartment
Ymir
Level 27
God Stats
14W - 7L
1,710 SR
Queue Stats
23W - 14L
1,605 Elo+
Party 2
Heimdallr
Heimdallr
Jaayaj
Heimdallr
Level 27
God Stats
114W - 82L
1,631 SR
Queue Stats
390W - 287L
1,590 Elo+
Party 2
Gilgamesh
Gilgamesh
MetroBeefin
Gilgamesh
Level 107
God Stats
7W - 2L
1,941 SR
Queue Stats
747W - 582L
1,669 Elo+
Party 2
Osiris
Osiris
Shenryy
Osiris
Level 107
God Stats
7W - 15L
1,412 SR
Queue Stats
605W - 493L
1,641 Elo+
Party 2
Baron Samedi
Baron Samedi
ZOMZIES
Baron Samedi
Level 69
God Stats
10W - 4L
1,440 SR
Queue Stats
332W - 256L
1,603 Elo+
Party 2
Team Averages
Level 67
1,627 SR
1,621 Elo+

VS

Team Averages
Level 99
1,573 SR
1,548 Elo+
Fenrir
Fenrir
GYuvani
Fenrir
Level 146
God Stats
51W - 39L
1,772 SR
Queue Stats
350W - 331L
1,537 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Omar23122
Cu Chulainn
Level 28
God Stats
1W - 4L
1,697 SR
Queue Stats
40W - 42L
1,622 Elo+
Party 1
Jormungandr
Jormungandr
ViTooVil
Jormungandr
Level 153
God Stats
40W - 26L
1,547 SR
Queue Stats
135W - 142L
1,545 Elo+
Party 1
Merlin
Merlin
kman548
Merlin
Level 42
God Stats
2W - 4L
1,364 SR
Queue Stats
182W - 195L
1,483 Elo+
Solo
Rama
Rama
peco_2000
Rama
Level 127
God Stats
1W - 4L
1,488 SR
Queue Stats
157W - 158L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 8
10,694
465
2,816
12,668
13,421
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
Jaayaj
Heimdallr
18
1 / 4 / 1
11,539
502
5,816
12,054
5,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
MetroBeefin
Gilgamesh
19
7 / 1 / 13
13,057
568
14,709
16,423
11,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Osiris
Shenryy
Osiris
20
8 / 3 / 7
14,831
645
16,317
23,532
25,007
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
ZOMZIES
Baron Samedi
20
9 / 2 / 7
13,056
568
17,615
12,360
6,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GYuvani
Fenrir
16
1 / 8 / 2
10,230
445
5,214
18,831
8,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
Omar23122
Cu Chulainn
15
2 / 7 / 1
10,480
456
10,084
19,121
14,326
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
ViTooVil
Jormungandr
15
1 / 4 / 5
9,481
412
10,622
15,799
14,035
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
kman548
Merlin
16
3 / 7 / 1
10,484
456
12,513
12,670
4,433
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rama
20
3 / 0 / 2
13,251
576
6,301
11,007
4,302
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
21
26
Kills
10
10
Deaths
26
36
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
0
8
5
L
Fenrir
GYuvani
Fenrir
1
8
2
0.25
W
Heimdallr
Jaayaj
Heimdallr
1
4
1
0.38
W
Gilgamesh
MetroBeefin
Gilgamesh
7
1
13
13.5
L
Cu Chulainn
Omar23122
Cu Chulainn
2
7
1
0.36
W
Osiris
Shenryy
Osiris
8
3
7
3.83
L
Jormungandr
ViTooVil
Jormungandr
1
4
5
0.88
W
Baron Samedi
ZOMZIES
Baron Samedi
9
2
7
6.25
L
Merlin
kman548
Merlin
3
7
1
0.5
L
Rama
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,273
Damage
44,734
77,037
Taken
77,428
61,795
Mitigated
45,253
24,487
Healing
14,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,816
193
0
4,555
12,668
13,421
306
4,816
7,680
46,619
0
L
Fenrir
GYuvani
Fenrir
5,214
1,175
0
5,421
18,831
8,157
0
2,915
15,781
0
62,885
W
Heimdallr
Jaayaj
Heimdallr
5,816
2,391
0
4,015
12,054
5,358
1,970
2,521
9,488
0
78,086
W
Gilgamesh
MetroBeefin
Gilgamesh
14,709
5,089
0
3,680
16,423
11,725
0
7,793
8,388
0
98,267
L
Cu Chulainn
Omar23122
Cu Chulainn
10,084
1,754
0
955
19,121
14,326
900
5,502
13,363
5,914
42,642
W
Osiris
Shenryy
Osiris
16,317
5,248
0
5,277
23,532
25,007
2,994
4,326
19,157
11,838
88,621
L
Jormungandr
ViTooVil
Jormungandr
10,622
1,346
0
942
15,799
14,035
56
6,049
9,516
40,112
0
W
Baron Samedi
ZOMZIES
Baron Samedi
17,615
1,378
2,320
4,640
12,360
6,284
1,100
5,091
7,020
85,402
0
L
Merlin
kman548
Merlin
12,513
741
0
387
12,670
4,433
0
4,328
8,142
63,859
0
L
Rama
6,301
4,477
0
6,776
11,007
4,302
646
2,696
8,241
0
116,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,177
Gold Earned
53,926
699
Minions Killed
603
0
Camps Cleared
0
2,308,150
Distance Traveled
2,024,472
35
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,694
465
80
3
0
457,112
4
L
Fenrir
10,230
445
119
5
0
442,415
2
W
Heimdallr
11,539
502
157
7
0
445,225
14
W
Gilgamesh
13,057
568
143
6
0
543,652
7
L
Cu Chulainn
10,480
456
83
4
0
359,960
2
W
Osiris
14,831
645
181
8
0
440,529
4
L
Jormungandr
9,481
412
66
3
0
410,234
2
W
Baron Samedi
13,056
568
138
6
0
421,632
6
L
Merlin
10,484
456
117
5
0
385,430
4
L
Rama
13,251
576
218
9
0
426,433
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role