Player Matchup

Scylla
Scylla
Afaric
Scylla
Level 110
God Stats
11W - 9L
1,548 SR
Queue Stats
104W - 111L
1,489 Elo+
Party 1
Tsukuyomi
Tsukuyomi
DachuToy
Tsukuyomi
Level 99
God Stats
12W - 9L
1,653 SR
Queue Stats
99W - 111L
1,488 Elo+
Party 1
Gilgamesh
Gilgamesh
Knuckles1483
Gilgamesh
Level 46
God Stats
4W - 8L
1,345 SR
Queue Stats
18W - 23L
1,404 Elo+
Party 1
Medusa
Medusa
TheDemonHunterz
Medusa
Level 28
God Stats
0W - 2L
1,703 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Artio
Artio
Yelcan
Artio
Level 86
God Stats
2W - 1L
1,467 SR
Queue Stats
33W - 37L
1,411 Elo+
Solo
Team Averages
Level 74
1,543 SR
1,458 Elo+

VS

Team Averages
Level 77
1,524 SR
1,515 Elo+
Sobek
Sobek
CienRune4940
Sobek
Level 123
God Stats
1W - 0L
1,594 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 2
King Arthur
King Arthur
CutGod
King Arthur
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 16L
1,534 Elo+
Party 3
Agni
Agni
KILTIME420
Agni
Level 109
God Stats
2W - 0L
1,509 SR
Queue Stats
20W - 4L
1,794 Elo+
Party 2
Baron Samedi
Baron Samedi
ZodiacLeo311
Baron Samedi
Level 45
God Stats
1W - 1L
1,458 SR
Queue Stats
13W - 12L
1,247 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
tehmichie
Ah Muzen Cab
Level 40
God Stats
1W - 0L
1,556 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Afaric
Scylla
19
5 / 3 / 3
11,520
768
13,848
11,850
5,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
DachuToy
Tsukuyomi
16
4 / 8 / 5
11,028
735
12,185
15,381
6,560
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilgamesh
Knuckles1483
Gilgamesh
16
2 / 6 / 5
10,925
728
8,076
20,855
15,017
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
3 / 7 / 2
10,044
670
14,757
13,593
6,300
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artio
Yelcan
Artio
16
2 / 4 / 9
11,009
734
12,541
28,080
25,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 18
11,124
742
14,359
21,092
23,425
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

King Arthur
CutGod
King Arthur
20
17 / 1 / 4
14,653
977
22,126
22,613
27,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

18
6 / 3 / 8
12,295
820
20,565
13,939
5,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
ZodiacLeo311
Baron Samedi
18
3 / 5 / 11
11,410
761
11,026
13,452
6,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
tehmichie
Ah Muzen Cab
17
1 / 3 / 10
10,502
700
12,624
14,736
6,109
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
79
16
Kills
28
28
Deaths
16
24
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Scylla
Afaric
Scylla
5
3
3
2.17
W
1
4
18
2.5
W
King Arthur
CutGod
King Arthur
17
1
4
19
L
Tsukuyomi
DachuToy
Tsukuyomi
4
8
5
0.81
W
6
3
8
3.33
L
Gilgamesh
Knuckles1483
Gilgamesh
2
6
5
0.75
L
3
7
2
0.57
L
Artio
Yelcan
Artio
2
4
9
1.63
W
Baron Samedi
ZodiacLeo311
Baron Samedi
3
5
11
1.7
W
Ah Muzen Cab
tehmichie
Ah Muzen Cab
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,407
Damage
80,700
89,759
Taken
85,832
59,034
Mitigated
69,553
18,325
Healing
26,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Afaric
Scylla
13,848
902
0
1,128
11,850
5,185
0
4,865
6,607
51,063
0
W
14,359
818
810
3,385
21,092
23,425
557
7,283
13,539
25,813
0
W
King Arthur
CutGod
King Arthur
22,126
1,614
0
6,143
22,613
27,752
0
5,938
16,549
0
45,796
L
Tsukuyomi
DachuToy
Tsukuyomi
12,185
1,899
0
322
15,381
6,560
0
8,281
6,445
0
28,258
W
20,565
612
412
5,125
13,939
5,596
372
3,981
9,840
48,516
0
L
Gilgamesh
Knuckles1483
Gilgamesh
8,076
1,476
378
4,405
20,855
15,017
1
11,118
9,101
0
16,762
L
14,757
7,902
0
333
13,593
6,300
0
5,591
7,406
0
50,295
L
Artio
Yelcan
Artio
12,541
753
2,028
9,731
28,080
25,972
0
14,382
12,552
20,432
0
W
Baron Samedi
ZodiacLeo311
Baron Samedi
11,026
865
3,361
3,167
13,452
6,671
1,732
4,106
9,224
34,632
0
W
Ah Muzen Cab
tehmichie
Ah Muzen Cab
12,624
7,340
0
4,191
14,736
6,109
4,757
4,273
10,291
0
41,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,526
Gold Earned
59,984
284
Minions Killed
302
6
Camps Cleared
5
1,316,390
Distance Traveled
1,462,172
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,520
768
111
7
1
270,412
3
W
Sobek
11,124
742
23
2
0
299,510
3
W
King Arthur
14,653
977
55
4
3
314,315
1
L
Tsukuyomi
11,028
735
33
2
4
207,899
0
W
Agni
12,295
820
79
5
0
282,126
2
L
Gilgamesh
10,925
728
28
2
0
291,924
0
L
Medusa
10,044
670
91
6
1
242,410
1
L
Artio
11,009
734
21
1
0
303,745
0
W
Baron Samedi
11,410
761
68
5
1
272,778
2
W
Ah Muzen Cab
10,502
700
77
5
1
293,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role