Player Matchup

Bakasura
Bakasura
E-FACTOR_YT
Bakasura
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,451 Elo+
Party 2
Merlin
Merlin
PuRpLeCrAcK1386
Merlin
Level 135
God Stats
67W - 84L
1,421 SR
Queue Stats
704W - 908L
1,392 Elo+
Solo
Ganesha
Ganesha
Rtiky
Ganesha
Level 66
God Stats
0W - 3L
1,681 SR
Queue Stats
220W - 249L
1,545 Elo+
Party 2
Team Averages
Level 90
1,534 SR
1,463 Elo+

VS

Team Averages
Level 57
1,451 SR
1,396 Elo+
Bacchus
Bacchus
DarkenBerry
Bacchus
Level 79
God Stats
5W - 0L
1,729 SR
Queue Stats
165W - 153L
1,460 Elo+
Party 1
Bastet
Bastet
TheLordsSnipSnap
Bastet
Level 68
God Stats
1W - 3L
1,388 SR
Queue Stats
404W - 276L
1,581 Elo+
Party 1
Kukulkan
Kukulkan
tarazuri
Kukulkan
Level 25
God Stats
10W - 19L
1,236 SR
Queue Stats
45W - 89L
1,146 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
E-FACTOR_YT
Bakasura
13
2 / 8 / 3
10,644
591
10,356
17,052
7,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

13
3 / 12 / 3
11,247
625
9,136
15,809
4,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ganesha
Rtiky
Ganesha
14
1 / 2 / 3
10,491
583
6,179
14,565
14,563
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DarkenBerry
Bacchus
17
7 / 4 / 12
12,835
713
7,598
16,804
19,903
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
12 / 2 / 10
13,508
750
26,807
15,945
6,637
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
tarazuri
Kukulkan
16
3 / 0 / 8
11,725
651
5,373
3,927
1,220
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
52
6
Kills
22
22
Deaths
6
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Bacchus
DarkenBerry
Bacchus
7
4
12
3.25
L
Bakasura
E-FACTOR_YT
Bakasura
2
8
3
0.44
L
3
12
3
0.38
L
Ganesha
Rtiky
Ganesha
1
2
3
1.25
W
12
2
10
8.5
W
Kukulkan
tarazuri
Kukulkan
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,671
Damage
39,778
47,426
Taken
36,676
26,149
Mitigated
27,760
6,526
Healing
5,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
DarkenBerry
Bacchus
7,598
996
267
1,462
16,804
19,903
377
5,217
10,199
25,820
0
L
Bakasura
E-FACTOR_YT
Bakasura
10,356
6,538
0
1,573
17,052
7,121
0
5,241
11,811
0
38,782
L
9,136
237
630
1,107
15,809
4,465
0
3,963
11,846
47,474
0
L
Ganesha
Rtiky
Ganesha
6,179
956
60
3,156
14,565
14,563
0
3,868
10,697
28,588
0
W
26,807
9,348
0
2,327
15,945
6,637
959
6,811
8,658
0
73,654
W
Kukulkan
tarazuri
Kukulkan
5,373
609
0
1,010
3,927
1,220
223
3,446
481
63,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,382
Gold Earned
38,068
202
Minions Killed
211
0
Camps Cleared
0
808,615
Distance Traveled
946,954
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,835
713
28
2
0
292,946
1
L
Bakasura
10,644
591
104
6
0
318,857
4
L
Merlin
11,247
625
77
4
0
194,334
2
L
Ganesha
10,491
583
21
1
0
295,424
3
W
Bastet
13,508
750
56
3
0
375,407
2
W
Kukulkan
11,725
651
127
7
0
278,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role