Player Matchup

Zeus
Zeus
Freaky_GeneralCZ
Zeus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,679 Elo+
Party 1
Sun Wukong
Sun Wukong
I Alex I JDS I
Sun Wukong
Level 28
God Stats
18W - 15L
1,616 SR
Queue Stats
46W - 39L
1,520 Elo+
Party 2
Bellona
Bellona
OlsnMoody
Bellona
Level 1
God Stats
1W - 1L
1,745 SR
Queue Stats
2W - 2L
1,679 Elo+
Party 1
Scylla
Scylla
Redbul978
Scylla
Level 24
God Stats
2W - 3L
1,622 SR
Queue Stats
6W - 5L
1,490 Elo+
Party 2
Thor
Thor
Zmrdobijec
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,679 Elo+
Party 1
Team Averages
Level 12
1,597 SR
1,609 Elo+

VS

Team Averages
Level 11
1,500 SR
1,440 Elo+
Neith
Neith
IsmaelLuzuriaga
Neith
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
112W - 97L
1,462 Elo+
Solo
Kumbhakarna
Kumbhakarna
MikaL0v3
Kumbhakarna
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 80L
1,450 Elo+
Solo
Zeus
Zeus
OI ITS EDP
Zeus
Level 18
God Stats
4W - 0L
1,500 SR
Queue Stats
322W - 210L
1,525 Elo+
Solo
Cthulhu
Cthulhu
b3TT3RR34d
Cthulhu
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 4L
1,340 Elo+
Solo
Hun Batz
Hun Batz
pepu_tomas
Hun Batz
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 35L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 9 / 0
4,914
307
2,180
7,251
1,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
I Alex I JDS I
Sun Wukong
12
4 / 9 / 4
8,220
514
8,396
17,550
9,879
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bellona
OlsnMoody
Bellona
2
0 / 7 / 0
4,562
285
634
6,053
1,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Scylla
Redbul978
Scylla
11
3 / 11 / 4
7,394
462
8,263
18,014
5,212
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

5
1 / 9 / 1
5,336
334
1,340
9,870
2,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 8
8,245
515
2,915
6,818
2,247
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
MikaL0v3
Kumbhakarna
12
4 / 1 / 10
9,235
577
6,015
12,503
10,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
28 / 3 / 3
11,839
740
32,831
13,793
4,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
b3TT3RR34d
Cthulhu
14
2 / 3 / 5
8,862
554
4,229
9,336
7,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
pepu_tomas
Hun Batz
17
5 / 1 / 6
10,327
645
5,009
10,605
4,209
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
76
8
Kills
44
45
Deaths
11
9
Assists
32
Player
Kills
Deaths
Assists
KDA
L
0
9
0
0
L
Sun Wukong
I Alex I JDS I
Sun Wukong
4
9
4
0.67
W
5
3
8
3
W
Kumbhakarna
MikaL0v3
Kumbhakarna
4
1
10
9
W
28
3
3
9.83
L
Bellona
OlsnMoody
Bellona
0
7
0
0
L
Scylla
Redbul978
Scylla
3
11
4
0.45
L
1
9
1
0.17
W
Cthulhu
b3TT3RR34d
Cthulhu
2
3
5
1.5
W
Hun Batz
pepu_tomas
Hun Batz
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,813
Damage
50,999
58,738
Taken
53,055
20,198
Mitigated
29,502
2,826
Healing
15,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,180
807
0
80
7,251
1,566
0
5,508
1,617
7,297
0
L
Sun Wukong
I Alex I JDS I
Sun Wukong
8,396
1,244
0
620
17,550
9,879
0
10,946
6,144
0
33,134
W
2,915
1,299
0
544
6,818
2,247
3,641
2,094
4,608
0
26,267
W
Kumbhakarna
MikaL0v3
Kumbhakarna
6,015
287
538
4,409
12,503
10,544
990
2,434
9,297
22,900
0
W
32,831
3,925
0
5,625
13,793
4,854
2,465
3,001
10,754
86,690
0
L
Bellona
OlsnMoody
Bellona
634
286
0
30
6,053
1,529
0
5,012
895
0
2,265
L
Scylla
Redbul978
Scylla
8,263
802
444
1,199
18,014
5,212
0
13,170
4,474
23,410
0
L
1,340
694
0
453
9,870
2,012
0
7,163
2,533
0
6,725
W
Cthulhu
b3TT3RR34d
Cthulhu
4,229
332
0
767
9,336
7,648
1,511
2,031
7,305
30,857
0
W
Hun Batz
pepu_tomas
Hun Batz
5,009
1,324
318
3,624
10,605
4,209
2,360
511
10,068
0
67,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,426
Gold Earned
48,508
117
Minions Killed
404
0
Camps Cleared
0
785,765
Distance Traveled
1,433,234
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
4,914
307
7
0
0
111,632
1
L
Sun Wukong
8,220
514
54
3
0
226,631
2
W
Neith
8,245
515
43
3
0
288,527
0
W
Kumbhakarna
9,235
577
32
2
0
285,033
0
W
Zeus
11,839
740
122
8
0
258,995
2
L
Bellona
4,562
285
5
0
0
84,673
0
L
Scylla
7,394
462
36
2
0
234,508
1
L
Thor
5,336
334
15
1
0
128,321
2
W
Cthulhu
8,862
554
62
4
0
280,767
0
W
Hun Batz
10,327
645
145
9
0
319,912
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role