Player Matchup

Hel
Hel
ChKnFingersz
Hel
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
280W - 157L
1,698 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SaderV3
Ah Muzen Cab
Level 139
God Stats
3W - 3L
1,825 SR
Queue Stats
128W - 70L
1,736 Elo+
Party 1
Horus
Horus
supbroimawesome
Horus
Level 152
God Stats
1W - 1L
1,488 SR
Queue Stats
649W - 229L
1,771 Elo+
Party 1
Team Averages
Level 138
1,604 SR
1,735 Elo+

VS

Team Averages
Level 147
1,921 SR
1,809 Elo+
Anhur
Anhur
ArriieI
Anhur
Level 158
God Stats
1W - 0L
1,652 SR
Queue Stats
22W - 25L
1,670 Elo+
Party 2
Tiamat
Tiamat
Helerine
Tiamat
Level 160
God Stats
7W - 0L
2,169 SR
Queue Stats
221W - 31L
2,010 Elo+
Party 2
Gilgamesh
Gilgamesh
ĉoughfin
Gilgamesh
Level 123
God Stats
3W - 0L
1,941 SR
Queue Stats
28W - 15L
1,746 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 6 / 3
10,125
633
7,383
13,076
4,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
SaderV3
Ah Muzen Cab
14
2 / 6 / 3
10,303
644
14,529
14,933
5,316
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 6 / 5
9,644
603
12,385
18,861
16,922
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
ArriieI
Anhur
15
8 / 3 / 8
11,977
749
12,064
10,311
4,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Helerine
Tiamat
16
7 / 2 / 8
11,675
730
16,359
15,565
12,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gilgamesh
ĉoughfin
Gilgamesh
15
3 / 2 / 13
12,097
756
12,410
19,371
16,925
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
47
7
Kills
18
18
Deaths
7
11
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Anhur
ArriieI
Anhur
8
3
8
4
L
4
6
3
0.92
W
Tiamat
Helerine
Tiamat
7
2
8
5.5
L
Ah Muzen Cab
SaderV3
Ah Muzen Cab
2
6
3
0.58
L
1
6
5
0.58
W
Gilgamesh
ĉoughfin
Gilgamesh
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,297
Damage
40,833
46,870
Taken
45,247
26,662
Mitigated
33,089
14,922
Healing
11,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
ArriieI
Anhur
12,064
6,684
0
1,268
10,311
4,059
1,497
1,847
8,262
0
51,354
L
7,383
286
3,868
4,174
13,076
4,424
0
5,534
7,542
22,765
0
W
Tiamat
Helerine
Tiamat
16,359
1,190
0
6,209
15,565
12,105
32
1,840
13,612
62,969
0
L
Ah Muzen Cab
SaderV3
Ah Muzen Cab
14,529
4,779
0
2,652
14,933
5,316
0
4,474
10,459
0
75,249
L
12,385
6,387
710
3,518
18,861
16,922
0
6,390
12,471
0
24,075
W
Gilgamesh
ĉoughfin
Gilgamesh
12,410
2,814
0
3,953
19,371
16,925
549
3,198
15,842
0
36,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,072
Gold Earned
35,749
209
Minions Killed
212
0
Camps Cleared
0
805,481
Distance Traveled
930,189
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,977
749
83
5
0
255,941
0
L
Hel
10,125
633
41
3
0
250,330
0
W
Tiamat
11,675
730
87
5
0
321,528
0
L
Ah Muzen Cab
10,303
644
147
9
0
251,929
5
L
Horus
9,644
603
21
1
0
303,222
4
W
Gilgamesh
12,097
756
42
3
0
352,720
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role