Player Matchup

Kukulkan
Kukulkan
HandyDragoon797
Kukulkan
Level 28
God Stats
60W - 47L
1,482 SR
Queue Stats
370W - 465L
1,353 Elo+
Party 3
Medusa
Medusa
RelativeTrain49
Medusa
Level 84
God Stats
3W - 6L
1,588 SR
Queue Stats
339W - 394L
1,459 Elo+
Party 3
Bellona
Bellona
YungYsnSnipe
Bellona
Level 42
God Stats
6W - 6L
1,352 SR
Queue Stats
186W - 205L
1,376 Elo+
Party 2
Ymir
Ymir
battletowar
Ymir
Level 92
God Stats
2W - 0L
1,712 SR
Queue Stats
258W - 256L
1,486 Elo+
Party 2
Arachne
Arachne
guerrerociber79
Arachne
Level 106
God Stats
18W - 11L
1,770 SR
Queue Stats
157W - 159L
1,484 Elo+
Party 3
Team Averages
Level 70
1,581 SR
1,432 Elo+

VS

Team Averages
Level 88
1,697 SR
1,521 Elo+
Gilgamesh
Gilgamesh
ALEEASX
Gilgamesh
Level 143
God Stats
3W - 6L
1,614 SR
Queue Stats
7W - 19L
1,389 Elo+
Party 1
Thanatos
Thanatos
Casey Manlyman
Thanatos
Level 92
God Stats
9W - 13L
1,574 SR
Queue Stats
65W - 85L
1,401 Elo+
Solo
Neith
Neith
PAUZM
Neith
Level 17
God Stats
0W - 1L
1,717 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
gonzalez122330
Cabrakan
Level 159
God Stats
2W - 3L
1,848 SR
Queue Stats
129W - 115L
1,542 Elo+
Party 1
Sol
Sol
macumbadance
Sol
Level 28
God Stats
0W - 2L
1,732 SR
Queue Stats
3W - 2L
1,773 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
13
3 / 2 / 4
8,062
537
6,508
6,077
1,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

12
2 / 4 / 5
7,193
480
6,690
9,360
3,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
YungYsnSnipe
Bellona
13
4 / 3 / 3
7,975
532
6,366
10,181
6,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 5 / 7
7,345
490
5,761
11,806
7,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
11 / 2 / 4
9,344
623
10,566
10,059
4,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ALEEASX
Gilgamesh
10
1 / 5 / 2
6,590
439
7,456
14,300
7,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Thanatos
13
9 / 6 / 2
8,015
534
7,454
14,235
6,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
PAUZM
Neith
1
0 / 0 / 0
2,760
184
0
0
0
Cabrakan
12
5 / 4 / 6
7,994
533
11,370
10,344
7,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 6 / 1
6,040
403
2,611
7,359
1,993
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
26
21
Kills
15
16
Deaths
21
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
ALEEASX
Gilgamesh
1
5
2
0.4
L
Thanatos
9
6
2
1.67
W
Kukulkan
3
2
4
2.5
L
Neith
PAUZM
Neith
0
0
0
0
W
2
4
5
1.13
W
Bellona
YungYsnSnipe
Bellona
4
3
3
1.83
W
1
5
7
0.9
L
Cabrakan
5
4
6
2
W
11
2
4
6.5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,891
Damage
28,891
47,483
Taken
46,238
23,695
Mitigated
23,902
13,578
Healing
15,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
ALEEASX
Gilgamesh
7,456
2,426
0
2,846
14,300
7,942
0
3,527
10,739
0
32,208
L
Thanatos
7,454
2,187
0
7,868
14,235
6,503
0
3,868
10,205
0
40,656
W
Kukulkan
6,508
912
0
1,747
6,077
1,977
921
1,218
4,859
41,828
0
L
Neith
PAUZM
Neith
0
0
0
0
0
0
0
0
0
0
0
W
6,690
2,968
0
3,129
9,360
3,004
166
4,364
4,689
0
43,374
W
Bellona
YungYsnSnipe
Bellona
6,366
2,323
0
3,139
10,181
6,991
854
665
9,478
0
32,858
W
5,761
508
0
1,560
11,806
7,525
149
2,190
9,441
31,456
0
L
Cabrakan
11,370
1,496
0
3,300
10,344
7,464
0
1,156
9,141
27,246
0
W
10,566
7,552
0
4,003
10,059
4,198
117
4,709
5,035
0
49,201
L
2,611
591
0
1,921
7,359
1,993
0
3,167
3,884
22,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,919
Gold Earned
31,399
361
Minions Killed
211
0
Camps Cleared
0
1,388,569
Distance Traveled
1,020,390
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,590
439
56
4
0
253,083
0
L
Thanatos
8,015
534
75
5
0
268,585
0
W
Kukulkan
8,062
537
98
7
0
227,762
5
L
Neith
2,760
184
0
0
0
0
0
W
Medusa
7,193
480
59
4
0
259,814
3
W
Bellona
7,975
532
70
5
0
281,810
0
W
Ymir
7,345
490
46
3
0
263,241
0
L
Cabrakan
7,994
533
34
2
0
256,743
1
W
Arachne
9,344
623
88
6
0
355,942
1
L
Sol
6,040
403
46
3
0
241,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role