Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Irish Vanity
Sylvanus
Level 63
God Stats
1W - 1L
1,770 SR
Queue Stats
50W - 46L
1,611 Elo+
Party 1
Athena
Athena
Travieee
Athena
Level 124
God Stats
2W - 1L
1,762 SR
Queue Stats
138W - 136L
1,606 Elo+
Party 1
Team Averages
Level 97
1,677 SR
1,572 Elo+

VS

Team Averages
Level 125
1,667 SR
1,581 Elo+
Vamana
Vamana
TAkkTikkA
Vamana
Level 147
God Stats
1W - 1L
1,828 SR
Queue Stats
69W - 75L
1,607 Elo+
Solo
Danzaburou
Danzaburou
iChurai
Danzaburou
Level 119
God Stats
25W - 32L
1,551 SR
Queue Stats
223W - 206L
1,602 Elo+
Solo
Hel
Hel
swampdog LDK
Hel
Level 108
God Stats
8W - 5L
1,623 SR
Queue Stats
216W - 218L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
1 / 4 / 0
7,634
636
6,255
12,164
5,512
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
Irish Vanity
Sylvanus
10
0 / 1 / 1
7,127
594
5,122
12,719
12,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Athena
Travieee
Athena
11
0 / 1 / 1
8,154
680
5,588
10,676
10,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
TAkkTikkA
Vamana
11
1 / 1 / 4
8,751
729
6,295
10,694
6,785
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
iChurai
Danzaburou
13
5 / 0 / 1
9,701
808
15,893
11,909
5,650
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 0 / 6
8,971
748
6,736
3,532
2,030
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
1
Kills
6
6
Deaths
1
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
4
0
0.25
L
Sylvanus
Irish Vanity
Sylvanus
0
1
1
0.5
W
Vamana
TAkkTikkA
Vamana
1
1
4
3
L
Athena
Travieee
Athena
0
1
1
0.5
W
Danzaburou
iChurai
Danzaburou
5
0
1
5.5
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,965
Damage
28,924
35,559
Taken
26,135
27,778
Mitigated
14,465
15,330
Healing
16,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
6,255
2,347
0
3,037
12,164
5,512
0
1,617
10,547
0
43,487
L
Sylvanus
Irish Vanity
Sylvanus
5,122
1,993
4,330
6,598
12,719
12,108
0
3,354
9,365
17,008
3,023
W
Vamana
TAkkTikkA
Vamana
6,295
1,963
0
1,370
10,694
6,785
687
3,382
7,312
0
26,105
L
Athena
Travieee
Athena
5,588
1,317
0
1,365
10,676
10,158
0
1,846
8,830
27,258
0
W
Danzaburou
iChurai
Danzaburou
15,893
7,104
0
1,349
11,909
5,650
1,514
6,018
5,891
0
51,897
W
6,736
328
10,943
2,524
3,532
2,030
546
964
2,568
30,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,915
Gold Earned
27,423
144
Minions Killed
166
0
Camps Cleared
0
628,148
Distance Traveled
766,505
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,634
636
87
7
0
208,233
2
L
Sylvanus
7,127
594
22
2
0
193,955
1
W
Vamana
8,751
729
22
2
0
275,441
6
L
Athena
8,154
680
35
3
0
225,960
3
W
Danzaburou
9,701
808
88
7
0
244,344
1
W
Hel
8,971
748
56
5
0
246,720
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role