Player Matchup

Pele
Pele
AntiDeuterium
Pele
Level 19
God Stats
4W - 2L
1,481 SR
Queue Stats
16W - 18L
1,390 Elo+
Party 2
Hera
Hera
CallMeWayside
Hera
Level 16
God Stats
1W - 0L
1,267 SR
Queue Stats
8W - 9L
1,591 Elo+
Party 2
Cernunnos
Cernunnos
HotandHorny
Cernunnos
Level 7
God Stats
1W - 1L
1,463 SR
Queue Stats
35W - 42L
1,265 Elo+
Party 2
Athena
Athena
blitzthehero
Athena
Level 15
God Stats
4W - 1L
1,827 SR
Queue Stats
4W - 3L
1,462 Elo+
Party 2
Gilgamesh
Gilgamesh
savesagepg
Gilgamesh
Level 13
God Stats
1W - 2L
1,225 SR
Queue Stats
37W - 42L
1,462 Elo+
Party 2
Team Averages
Level 14
1,453 SR
1,434 Elo+

VS

Team Averages
Level 45
1,545 SR
1,369 Elo+
Ymir
Ymir
AChillEastBot
Ymir
Level 23
God Stats
17W - 18L
1,431 SR
Queue Stats
277W - 277L
1,437 Elo+
Solo
Anhur
Anhur
Chobble
Anhur
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 132L
1,371 Elo+
Solo
Camazotz
Camazotz
Shunsui U
Camazotz
Level 147
God Stats
0W - 1L
1,720 SR
Queue Stats
80W - 95L
1,424 Elo+
Party 1
Cerberus
Cerberus
ToumaKMochiYT
Cerberus
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,180 Elo+
Party 1
Bellona
Bellona
Zeruck666
Bellona
Level 28
God Stats
13W - 16L
1,574 SR
Queue Stats
109W - 132L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 2 / 7
8,603
574
6,112
7,723
2,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
6 / 2 / 7
8,214
548
9,183
7,037
2,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
HotandHorny
Cernunnos
14
6 / 2 / 6
8,637
576
6,976
6,695
2,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Athena
12
5 / 2 / 9
8,445
563
6,178
12,270
6,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
savesagepg
Gilgamesh
14
2 / 5 / 3
8,381
559
6,337
10,596
5,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 6 / 3
8,280
552
9,892
13,478
7,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
Chobble
Anhur
11
0 / 4 / 0
6,741
449
1,317
7,961
2,246
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Camazotz
Shunsui U
Camazotz
14
2 / 0 / 0
8,103
540
1,488
10,754
3,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
ToumaKMochiYT
Cerberus
8
1 / 8 / 0
5,657
377
2,244
8,189
3,858
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
Zeruck666
Bellona
10
2 / 10 / 0
6,675
445
5,926
13,880
8,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
15
28
Kills
12
13
Deaths
28
32
Assists
3
Player
Kills
Deaths
Assists
KDA
L
7
6
3
1.42
W
9
2
7
6.25
W
6
2
7
4.75
L
Anhur
Chobble
Anhur
0
4
0
0
W
Cernunnos
HotandHorny
Cernunnos
6
2
6
4.5
L
Camazotz
Shunsui U
Camazotz
2
0
0
2
L
Cerberus
ToumaKMochiYT
Cerberus
1
8
0
0.13
L
Bellona
Zeruck666
Bellona
2
10
0
0.2
W
Athena
5
2
9
4.75
W
Gilgamesh
savesagepg
Gilgamesh
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,786
Damage
20,867
44,321
Taken
54,262
19,766
Mitigated
25,482
8,233
Healing
11,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,892
2,858
0
2,132
13,478
7,082
544
3,891
9,452
35,335
1,148
W
6,112
2,496
0
1,882
7,723
2,386
1,723
2,087
5,636
0
25,415
W
9,183
2,346
301
1,341
7,037
2,159
117
2,083
4,954
35,271
0
L
Anhur
Chobble
Anhur
1,317
376
0
250
7,961
2,246
0
1,379
6,540
0
31,033
W
Cernunnos
HotandHorny
Cernunnos
6,976
3,267
0
914
6,695
2,947
1,234
1,128
5,567
0
39,996
L
Camazotz
Shunsui U
Camazotz
1,488
184
0
6,215
10,754
3,713
492
2,238
8,434
0
44,689
L
Cerberus
ToumaKMochiYT
Cerberus
2,244
750
0
949
8,189
3,858
240
2,102
6,009
14,532
0
L
Bellona
Zeruck666
Bellona
5,926
2,950
0
1,724
13,880
8,583
0
5,162
8,466
0
29,756
W
Athena
6,178
2,419
0
3,304
12,270
6,332
834
3,710
8,560
30,341
0
W
Gilgamesh
savesagepg
Gilgamesh
6,337
2,496
0
491
10,596
5,942
1,240
2,891
7,705
0
44,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,280
Gold Earned
35,456
323
Minions Killed
307
0
Camps Cleared
0
1,436,937
Distance Traveled
1,248,009
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,280
552
74
5
0
237,452
0
W
Pele
8,603
574
44
3
0
297,075
1
W
Hera
8,214
548
63
4
0
290,817
1
L
Anhur
6,741
449
58
4
0
232,052
5
W
Cernunnos
8,637
576
79
5
0
289,243
0
L
Camazotz
8,103
540
94
6
0
277,293
4
L
Cerberus
5,657
377
34
2
0
244,735
0
L
Bellona
6,675
445
47
3
0
256,477
1
W
Athena
8,445
563
56
4
0
299,682
2
W
Gilgamesh
8,381
559
81
5
0
260,120
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role