Player Matchup

Bellona
Bellona
BrotherCaptain
Bellona
Level 122
God Stats
7W - 6L
1,447 SR
Queue Stats
73W - 75L
1,474 Elo+
Party 2
Da Ji
Da Ji
Fetty Shark
Da Ji
Level 28
God Stats
13W - 11L
1,526 SR
Queue Stats
40W - 58L
1,380 Elo+
Party 2
Cthulhu
Cthulhu
Mrgriseball
Cthulhu
Level 29
God Stats
17W - 14L
1,504 SR
Queue Stats
52W - 73L
1,401 Elo+
Party 2
Kukulkan
Kukulkan
WeAllSmell
Kukulkan
Level 6
God Stats
3W - 1L
1,507 SR
Queue Stats
6W - 4L
1,592 Elo+
Party 2
Chang'e
Chang'e
You All Smell
Chang'e
Level 89
God Stats
2W - 1L
1,507 SR
Queue Stats
146W - 168L
1,446 Elo+
Party 2
Team Averages
Level 55
1,498 SR
1,459 Elo+

VS

Team Averages
Level 67
1,407 SR
1,550 Elo+
Sol
Sol
 
Sol
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
FearlessFreckles
Horus
Level 145
God Stats
4W - 7L
1,387 SR
Queue Stats
386W - 366L
1,569 Elo+
Party 1
Ra
Ra
FreeTheBrand
Ra
Level 18
God Stats
5W - 10L
1,343 SR
Queue Stats
14W - 13L
1,563 Elo+
Party 1
Fafnir
Fafnir
SlippingSanity
Fafnir
Level 105
God Stats
0W - 2L
1,181 SR
Queue Stats
131W - 114L
1,542 Elo+
Party 1
Kukulkan
Kukulkan
omegagreywolf
Kukulkan
Level 30
God Stats
100W - 83L
1,626 SR
Queue Stats
125W - 107L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 0 / 4
11,553
1,155
13,465
14,009
11,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 1 / 10
9,412
941
10,133
7,466
3,995
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Mrgriseball
Cthulhu
15
0 / 0 / 10
8,809
881
6,012
13,090
15,837
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
WeAllSmell
Kukulkan
17
0 / 0 / 15
9,877
988
14,081
6,726
3,029
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chang'e
15
2 / 1 / 12
9,231
923
10,668
8,113
3,572
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

292

VS

Team 2 Tickets

175

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
1 / 2 / 1
8,570
857
12,391
12,052
5,323
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
0 / 5 / 1
9,332
933
6,317
14,309
12,145
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
0 / 3 / 2
8,424
842
8,985
8,509
4,069
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 5 / 2
9,686
969
7,324
15,995
20,110
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kukulkan
omegagreywolf
Kukulkan
15
1 / 2 / 1
9,036
904
9,585
6,818
3,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
9
17
Kills
2
2
Deaths
17
51
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
2
1
0.75
W
11
0
4
13
L
0
5
1
0.1
W
4
1
10
9
L
0
3
2
0.33
W
Cthulhu
Mrgriseball
Cthulhu
0
0
10
5
L
0
5
2
0.2
W
Kukulkan
WeAllSmell
Kukulkan
0
0
15
7.5
W
Chang'e
2
1
12
8
L
Kukulkan
omegagreywolf
Kukulkan
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,359
Damage
44,602
49,404
Taken
57,683
38,392
Mitigated
44,909
12,459
Healing
12,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
12,391
5,462
0
3,774
12,052
5,323
0
6,193
5,859
29,736
0
W
13,465
5,442
0
1,248
14,009
11,959
0
10,409
3,600
0
25,425
L
6,317
2,706
1,902
2,097
14,309
12,145
0
5,311
8,998
0
10,616
W
10,133
3,548
243
243
7,466
3,995
0
5,590
1,876
0
14,676
L
8,985
380
1,696
1,707
8,509
4,069
0
4,961
3,548
18,370
0
W
Cthulhu
Mrgriseball
Cthulhu
6,012
786
1,119
537
13,090
15,837
0
10,922
2,168
20,401
0
L
7,324
2,903
0
723
15,995
20,110
0
9,504
6,491
16,354
0
W
Kukulkan
WeAllSmell
Kukulkan
14,081
1,118
0
33
6,726
3,029
0
4,797
1,929
47,817
0
W
Chang'e
10,668
1,408
5,520
3,516
8,113
3,572
0
6,567
1,546
20,643
0
L
Kukulkan
omegagreywolf
Kukulkan
9,585
789
0
274
6,818
3,262
0
4,792
2,026
42,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,882
Gold Earned
45,048
184
Minions Killed
179
3
Camps Cleared
3
961,216
Distance Traveled
925,338
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,570
857
45
5
0
155,471
0
W
Bellona
11,553
1,155
28
3
0
213,657
0
L
Horus
9,332
933
6
1
0
203,312
0
W
Da Ji
9,412
941
14
1
0
193,082
0
L
Ra
8,424
842
38
4
2
201,012
0
W
Cthulhu
8,809
881
27
3
0
166,488
0
L
Fafnir
9,686
969
12
1
1
182,470
1
W
Kukulkan
9,877
988
93
9
0
192,748
1
W
Chang'e
9,231
923
22
2
3
195,241
0
L
Kukulkan
9,036
904
78
8
0
183,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role