Player Matchup

Rama
Rama
BlurreDVisioN05
Rama
Level 106
God Stats
2W - 4L
1,719 SR
Queue Stats
20W - 28L
1,459 Elo+
Party 1
Merlin
Merlin
Tearingstudent8
Merlin
Level 6
God Stats
4W - 11L
1,525 SR
Queue Stats
5W - 12L
1,536 Elo+
Party 1
Set
Set
Trely22
Set
Level 15
God Stats
2W - 4L
1,498 SR
Queue Stats
3W - 5L
1,573 Elo+
Party 1
Nike
Nike
alloutgunner10
Nike
Level 7
God Stats
3W - 4L
1,700 SR
Queue Stats
5W - 6L
1,464 Elo+
Party 1
Ymir
Ymir
alloutgunner69
Ymir
Level 13
God Stats
5W - 4L
1,487 SR
Queue Stats
5W - 7L
1,573 Elo+
Party 1
Team Averages
Level 29
1,586 SR
1,521 Elo+

VS

Team Averages
Level 19
1,532 SR
1,510 Elo+
Ra
Ra
 
Ra
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
Bingbongvibes
Sobek
Level 13
God Stats
5W - 3L
1,624 SR
Queue Stats
8W - 11L
1,519 Elo+
Party 2
Bellona
Bellona
TooManySniperss
Bellona
Level 18
God Stats
6W - 3L
1,545 SR
Queue Stats
32W - 30L
1,380 Elo+
Solo
Chiron
Chiron
Why so Hate7064
Chiron
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
74W - 37L
1,671 Elo+
Solo
Set
Set
lelanding
Set
Level 27
God Stats
8W - 12L
1,490 SR
Queue Stats
186W - 189L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 1
9,015
410
10,788
18,529
6,138
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 9 / 2
9,937
452
8,068
15,645
5,666
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Set
15
1 / 6 / 1
9,487
431
4,822
11,655
4,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 8 / 3
7,816
355
4,976
19,065
9,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 8 / 4
7,782
354
5,715
19,321
15,651
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
4 / 3 / 7
10,282
467
8,098
12,920
5,799
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 0 / 13
11,371
517
5,043
14,508
14,285
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
11 / 1 / 13
12,928
588
17,179
20,363
21,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
9 / 1 / 7
13,310
605
20,245
15,836
6,781
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
8 / 2 / 12
11,885
540
13,175
14,145
6,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
86
7
Kills
34
34
Deaths
7
11
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
3
7
2.5
W
2
0
13
8.5
L
2
3
1
0.83
L
3
9
2
0.44
W
11
1
13
17.5
L
Set
1
6
1
0.25
W
9
1
7
12.5
L
0
8
3
0.19
L
1
8
4
0.38
W
8
2
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,369
Damage
63,740
84,215
Taken
77,772
41,443
Mitigated
54,660
14,910
Healing
27,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
8,098
1,394
2,275
4,242
12,920
5,799
1,080
4,027
8,833
53,995
0
W
5,043
197
0
3,139
14,508
14,285
225
3,709
10,709
25,757
0
L
10,788
9,021
366
7,520
18,529
6,138
0
2,097
16,347
0
64,497
L
8,068
713
0
1,353
15,645
5,666
644
2,725
12,800
53,532
0
W
17,179
6,882
0
4,841
20,363
21,084
2,693
1,665
18,278
733
84,123
L
Set
4,822
1,083
0
1,930
11,655
4,628
0
657
10,818
0
51,962
W
20,245
9,032
1,725
8,025
15,836
6,781
4,436
2,232
13,514
0
129,745
L
4,976
1,260
0
3,291
19,065
9,360
64
2,808
15,789
0
28,304
L
5,715
803
0
450
19,321
15,651
0
5,179
14,112
23,555
0
W
13,175
4,087
0
2,918
14,145
6,711
514
2,150
11,995
0
70,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,037
Gold Earned
59,776
376
Minions Killed
583
0
Camps Cleared
0
1,963,537
Distance Traveled
2,150,607
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,282
467
73
3
0
406,528
0
W
Sobek
11,371
517
45
2
0
455,584
5
L
Rama
9,015
410
99
5
0
395,662
5
L
Merlin
9,937
452
77
4
0
334,926
0
W
Bellona
12,928
588
158
7
0
436,397
6
L
Set
9,487
431
120
5
0
420,807
1
W
Chiron
13,310
605
188
9
0
383,640
3
L
Nike
7,816
355
47
2
0
418,439
0
L
Ymir
7,782
354
33
2
0
393,703
0
W
Set
11,885
540
119
5
0
468,458
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role