Player Matchup

Set
Set
 
Set
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hou Yi
Hou Yi
Drax02
Hou Yi
Level 140
God Stats
2W - 2L
1,518 SR
Queue Stats
308W - 318L
1,454 Elo+
Party 3
Ra
Ra
StaticGull577
Ra
Level 68
God Stats
0W - 5L
1,113 SR
Queue Stats
36W - 54L
1,241 Elo+
Party 2
Jormungandr
Jormungandr
baconq013
Jormungandr
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 28L
1,399 Elo+
Party 2
Guan Yu
Guan Yu
wilful-outfield4
Guan Yu
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 60
1,426 SR
1,419 Elo+

VS

Team Averages
Level 45
1,495 SR
1,393 Elo+
Bellona
Bellona
Eyaslunaa
Bellona
Level 25
God Stats
6W - 8L
1,411 SR
Queue Stats
21W - 25L
1,337 Elo+
Party 1
Sol
Sol
GetWrecked27
Sol
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
LBxSavage2135
Hou Yi
Level 44
God Stats
6W - 9L
1,657 SR
Queue Stats
82W - 92L
1,343 Elo+
Solo
Ymir
Ymir
YanSiebald
Ymir
Level 46
God Stats
28W - 33L
1,484 SR
Queue Stats
117W - 147L
1,398 Elo+
Solo
Fenrir
Fenrir
richielmag13
Fenrir
Level 48
God Stats
11W - 15L
1,425 SR
Queue Stats
113W - 167L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
10
1 / 2 / 0
6,301
450
1,450
7,212
2,861
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
Drax02
Hou Yi
8
0 / 3 / 1
5,441
389
5,262
9,194
2,161
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
1 / 0 / 0
6,995
500
2,309
4,552
1,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
baconq013
Jormungandr
9
0 / 4 / 1
5,326
380
2,225
9,614
5,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

9
1 / 8 / 0
5,639
403
3,675
10,296
7,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Eyaslunaa
Bellona
13
4 / 1 / 3
7,511
537
5,977
7,749
4,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
2 / 0 / 2
7,449
532
5,376
4,378
1,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 0 / 4
6,985
499
7,768
7,093
2,259
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
4 / 2 / 5
7,455
533
5,901
9,382
5,768
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
11
2 / 1 / 4
6,659
476
2,339
8,317
2,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
34
3
Kills
16
17
Deaths
4
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
1
2
0
0.5
L
Hou Yi
Drax02
Hou Yi
0
3
1
0.17
W
Bellona
Eyaslunaa
Bellona
4
1
3
5.5
W
2
0
2
3
W
4
0
4
6
L
1
0
0
1
W
4
2
5
3.25
L
Jormungandr
baconq013
Jormungandr
0
4
1
0.13
W
Fenrir
2
1
4
4
L
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,921
Damage
27,361
40,868
Taken
36,919
19,435
Mitigated
16,545
6,499
Healing
13,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
1,450
979
0
745
7,212
2,861
0
929
6,283
0
32,857
L
Hou Yi
Drax02
Hou Yi
5,262
2,648
0
1,305
9,194
2,161
114
1,623
7,571
0
21,627
W
Bellona
Eyaslunaa
Bellona
5,977
2,027
0
3,928
7,749
4,703
1,706
590
6,801
0
34,576
W
5,376
887
0
839
4,378
1,237
1,046
806
3,422
47,859
0
W
7,768
4,680
0
4,315
7,093
2,259
0
319
6,714
0
33,361
L
2,309
307
266
1,913
4,552
1,547
834
2,566
1,986
45,168
0
W
5,901
1,156
0
1,386
9,382
5,768
0
1,305
7,537
22,557
0
L
Jormungandr
baconq013
Jormungandr
2,225
479
201
830
9,614
5,243
0
3,639
5,975
18,790
0
W
Fenrir
2,339
290
0
3,016
8,317
2,578
0
803
7,446
0
36,275
L
3,675
785
180
1,059
10,296
7,623
106
2,520
7,776
0
16,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,702
Gold Earned
36,059
259
Minions Killed
314
0
Camps Cleared
0
1,242,784
Distance Traveled
1,282,170
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,301
450
68
5
0
259,144
1
L
Hou Yi
5,441
389
30
2
0
242,679
3
W
Bellona
7,511
537
67
5
0
281,917
1
W
Sol
7,449
532
98
7
0
240,350
3
W
Hou Yi
6,985
499
47
3
0
239,788
1
L
Ra
6,995
500
96
7
0
241,290
4
W
Ymir
7,455
533
36
3
0
239,069
3
L
Jormungandr
5,326
380
31
2
0
253,878
1
W
Fenrir
6,659
476
66
5
0
281,046
0
L
Guan Yu
5,639
403
34
2
0
245,793
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role