Player Matchup

Sol
Sol
 
Sol
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
ComicAthlete402
Anubis
Level 16
God Stats
0W - 2L
1,286 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Fortis M Sapio
Kukulkan
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Artemis
Artemis
stoppedbee12
Artemis
Level 14
God Stats
0W - 2L
1,317 SR
Queue Stats
16W - 22L
1,416 Elo+
Party 3
Team Averages
Level 18
1,421 SR
1,483 Elo+

VS

Team Averages
Level 25
1,479 SR
1,497 Elo+
Sol
Sol
Cinder XII
Sol
Level 28
God Stats
28W - 12L
1,465 SR
Queue Stats
82W - 78L
1,378 Elo+
Solo
Ymir
Ymir
El Macho III
Ymir
Level 58
God Stats
32W - 25L
1,559 SR
Queue Stats
194W - 192L
1,470 Elo+
Party 1
Raijin
Raijin
Jimjim3412
Raijin
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,767 Elo+
Party 1
Heimdallr
Heimdallr
Tajal97
Heimdallr
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 19L
1,382 Elo+
Party 4
Loki
Loki
greatjesus69
Loki
Level 18
God Stats
6W - 9L
1,370 SR
Queue Stats
33W - 34L
1,490 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 5 / 5
6,257
447
6,228
9,145
2,730
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Cthulhu
 
Cthulhu
8
1 / 3 / 1
5,974
427
3,273
11,244
5,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes

Shoes

+6%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
1 / 12 / 0
5,418
387
4,206
9,967
3,873
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
9
4 / 7 / 0
6,818
487
6,377
8,615
2,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
stoppedbee12
Artemis
9
2 / 4 / 1
5,812
415
6,730
6,278
1,839
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 5
8,115
580
10,034
9,856
3,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
8 / 1 / 8
8,349
596
8,073
13,091
8,725
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Raijin
Jimjim3412
Raijin
15
13 / 2 / 5
9,240
660
10,324
10,555
3,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
Tajal97
Heimdallr
10
0 / 3 / 7
6,339
453
2,969
6,542
2,271
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mace

Mace

+10
Physical Power

13
5 / 0 / 7
7,933
567
5,631
7,395
2,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
63
8
Kills
31
31
Deaths
8
7
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
5
5
0.5
L
Cthulhu
 
Cthulhu
1
3
1
0.5
W
5
2
5
3.75
L
1
12
0
0.08
W
8
1
8
12
L
Kukulkan
4
7
0
0.57
W
Raijin
Jimjim3412
Raijin
13
2
5
7.75
W
Heimdallr
Tajal97
Heimdallr
0
3
7
1.17
W
5
0
7
8.5
L
Artemis
stoppedbee12
Artemis
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,814
Damage
37,031
45,249
Taken
47,439
16,809
Mitigated
20,243
4,531
Healing
12,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,228
2,484
0
1,829
9,145
2,730
0
6,793
2,352
21,541
0
L
Cthulhu
 
Cthulhu
3,273
679
0
2,361
11,244
5,561
79
5,248
5,996
13,008
0
W
10,034
3,191
486
5,547
9,856
3,524
3,888
4,899
4,837
52,250
0
L
4,206
496
0
341
9,967
3,873
209
6,660
3,307
15,659
0
W
8,073
1,882
0
0
13,091
8,725
0
6,223
6,677
25,648
0
L
Kukulkan
6,377
1,782
0
0
8,615
2,806
26
6,832
1,783
15,055
0
W
Raijin
Jimjim3412
Raijin
10,324
1,063
0
2,758
10,555
3,521
0
5,161
5,142
59,602
0
W
Heimdallr
Tajal97
Heimdallr
2,969
1,525
0
1,342
6,542
2,271
1,560
1,767
4,775
0
23,464
W
5,631
1,336
0
2,806
7,395
2,202
1,362
1,465
5,924
0
36,775
L
Artemis
stoppedbee12
Artemis
6,730
3,610
0
0
6,278
1,839
1,183
2,898
3,380
0
21,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,279
Gold Earned
39,976
143
Minions Killed
341
0
Camps Cleared
0
1,028,690
Distance Traveled
1,179,881
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,257
447
33
2
0
198,413
0
L
Cthulhu
5,974
427
23
2
0
226,985
0
W
Sol
8,115
580
93
7
0
182,190
5
L
Anubis
5,418
387
23
2
0
186,865
0
W
Ymir
8,349
596
30
2
0
247,846
1
L
Kukulkan
6,818
487
28
2
0
212,015
0
W
Raijin
9,240
660
99
7
0
238,387
0
W
Heimdallr
6,339
453
46
3
0
220,997
0
W
Loki
7,933
567
73
5
0
290,461
0
L
Artemis
5,812
415
36
3
0
204,412
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role