Player Matchup

Gilgamesh
Gilgamesh
Gold II
AP3XJOKER
Gilgamesh
Gold II
Level 67
God Stats
33W - 12L
1,774 SR
Queue Stats
113W - 90L
1,754 MMR
Party 1
Cabrakan
Cabrakan
Gold III
Da_Boi_McLovin
Cabrakan
Gold III
Level 97
God Stats
45W - 21L
1,642 SR
Queue Stats
114W - 95L
1,709 MMR
Party 1
Raijin
Raijin
Silver I
violet_finch5
Raijin
Silver I
Level 104
God Stats
3W - 3L
1,500 SR
Queue Stats
121W - 121L
1,584 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 89
1,639 SR
1,682 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 68
1,396 SR
1,589 MMR
Hades
Hades
Bronze III
GodlyGaiBoi
Hades
Bronze III
Level 32
God Stats
0W - 2L
1,477 SR
Queue Stats
0W - 2L
1,400 MMR
Solo
Ganesha
Ganesha
Silver II
LindleHeavyhand
Ganesha
Silver II
Level 109
God Stats
4W - 5L
1,522 SR
Queue Stats
269W - 352L
1,586 MMR
Solo
Medusa
Medusa
Platinum V
NateDaGreat0311
Medusa
Platinum V
Level 63
God Stats
0W - 3L
1,188 SR
Queue Stats
100W - 112L
1,781 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AP3XJOKER
Gilgamesh
12
4 / 1 / 5
10,213
786
6,238
11,042
8,668
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cabrakan
13
3 / 1 / 8
9,444
726
6,263
8,709
9,197
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
4 / 1 / 7
9,589
738
9,522
7,262
2,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
CthulhuTiamatZeusChaacAphrodite

VS

Bans
AthenaScyllaAnubisChang'eHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 3
8,015
617
4,949
9,287
3,724
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 3
8,542
657
3,088
9,637
8,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
3 / 3 / 0
9,699
746
9,931
7,268
2,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
11
Kills
3
3
Deaths
11
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AP3XJOKER
Gilgamesh
4
1
5
6.5
W
Cabrakan
3
1
8
7
L
0
6
3
0.25
L
0
2
3
0.75
L
3
3
0
1
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,023
Damage
17,968
27,013
Taken
26,192
20,672
Mitigated
14,635
3,944
Healing
6,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AP3XJOKER
Gilgamesh
6,238
2,371
0
390
11,042
8,668
759
3,185
7,857
0
32,919
W
Cabrakan
6,263
784
0
808
8,709
9,197
732
2,786
5,923
31,131
0
L
4,949
744
278
1,587
9,287
3,724
282
4,490
4,645
24,893
0
L
3,088
109
0
2,695
9,637
8,366
0
5,420
3,897
12,994
0
L
9,931
4,856
0
1,500
7,268
2,545
0
5,187
1,827
0
50,967
W
9,522
644
0
2,746
7,262
2,807
771
2,140
5,122
43,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,246
Gold Earned
26,256
162
Minions Killed
144
0
Camps Cleared
0
760,470
Distance Traveled
651,326
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,213
786
55
4
0
277,749
2
W
Cabrakan
9,444
726
42
3
0
271,168
5
L
Hades
8,015
617
62
5
0
201,345
0
L
Ganesha
8,542
657
2
0
0
216,130
0
L
Medusa
9,699
746
80
6
0
233,851
4
W
Raijin
9,589
738
65
5
0
211,553
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role