Player Matchup

Ra
Ra
CornhubCreamium
Ra
Level 29
God Stats
8W - 2L
1,822 SR
Queue Stats
108W - 83L
1,565 Elo+
Solo
Ymir
Ymir
DoubleDeeDixon
Ymir
Level 24
God Stats
31W - 28L
1,623 SR
Queue Stats
58W - 51L
1,610 Elo+
Solo
Ne Zha
Ne Zha
PaidLaidGatorade
Ne Zha
Level 14
God Stats
2W - 2L
1,785 SR
Queue Stats
116W - 133L
1,515 Elo+
Party 2
Anhur
Anhur
below41
Anhur
Level 27
God Stats
12W - 10L
1,467 SR
Queue Stats
411W - 401L
1,426 Elo+
Solo
Chaac
Chaac
shortlol
Chaac
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,464 Elo+
Party 2
Team Averages
Level 22
1,640 SR
1,516 Elo+

VS

Team Averages
Level 25
1,517 SR
1,551 Elo+
Ymir
Ymir
Diablah
Ymir
Level 29
God Stats
8W - 7L
1,694 SR
Queue Stats
21W - 21L
1,683 Elo+
Party 1
Nemesis
Nemesis
Eliancitoo
Nemesis
Level 16
God Stats
14W - 4L
1,735 SR
Queue Stats
140W - 113L
1,459 Elo+
Solo
Thanatos
Thanatos
HeyitsGrim
Thanatos
Level 29
God Stats
1W - 5L
1,111 SR
Queue Stats
78W - 85L
1,529 Elo+
Solo
Heimdallr
Heimdallr
JcTheTiger
Heimdallr
Level 22
God Stats
1W - 1L
1,260 SR
Queue Stats
58W - 61L
1,456 Elo+
Solo
Kukulkan
Kukulkan
WOAHPOTATO
Kukulkan
Level 29
God Stats
2W - 1L
1,784 SR
Queue Stats
34W - 27L
1,627 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 12 / 8
13,831
461
19,572
20,943
8,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
5 / 11 / 7
13,189
440
15,431
31,549
33,973
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
2 / 9 / 4
12,496
417
3,600
27,915
11,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
below41
Anhur
20
5 / 9 / 3
14,854
495
19,330
26,204
10,914
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
shortlol
Chaac
20
6 / 7 / 3
15,073
502
20,993
41,086
56,793
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Diablah
Ymir
20
3 / 5 / 24
15,692
523
8,656
26,307
33,793
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nemesis
Eliancitoo
Nemesis
20
9 / 2 / 11
18,108
604
28,305
26,875
26,660
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
HeyitsGrim
Thanatos
20
18 / 3 / 12
18,358
612
22,985
26,315
13,097
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heimdallr
JcTheTiger
Heimdallr
20
2 / 5 / 15
15,627
521
14,460
21,228
9,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kukulkan
WOAHPOTATO
Kukulkan
20
16 / 5 / 11
17,647
588
43,820
21,014
10,344
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
121
20
Kills
48
48
Deaths
20
25
Assists
73
Player
Kills
Deaths
Assists
KDA
L
2
12
8
0.5
W
Ymir
Diablah
Ymir
3
5
24
3
L
5
11
7
0.77
W
Nemesis
Eliancitoo
Nemesis
9
2
11
7.25
W
Thanatos
HeyitsGrim
Thanatos
18
3
12
8
W
Heimdallr
JcTheTiger
Heimdallr
2
5
15
1.9
L
2
9
4
0.44
W
Kukulkan
WOAHPOTATO
Kukulkan
16
5
11
4.3
L
Anhur
below41
Anhur
5
9
3
0.72
L
Chaac
shortlol
Chaac
6
7
3
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,926
Damage
118,226
147,697
Taken
121,739
121,664
Mitigated
93,629
39,850
Healing
54,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,572
737
1,675
2,966
20,943
8,714
0
11,325
9,558
94,622
0
W
Ymir
Diablah
Ymir
8,656
1,213
0
6,304
26,307
33,793
1,157
12,587
13,340
40,926
0
L
15,431
1,030
0
2,935
31,549
33,973
0
16,893
14,566
57,736
0
W
Nemesis
Eliancitoo
Nemesis
28,305
11,951
0
10,651
26,875
26,660
3,044
4,168
22,581
0
125,298
W
Thanatos
HeyitsGrim
Thanatos
22,985
6,148
0
23,937
26,315
13,097
1,175
5,383
20,770
0
137,359
W
Heimdallr
JcTheTiger
Heimdallr
14,460
8,140
0
8,699
21,228
9,735
3,752
5,049
16,017
0
109,438
L
3,600
1,010
0
8,888
27,915
11,270
0
7,985
19,824
0
86,260
W
Kukulkan
WOAHPOTATO
Kukulkan
43,820
3,976
0
4,978
21,014
10,344
3,339
9,801
10,858
167,352
0
L
Anhur
below41
Anhur
19,330
15,415
0
5,680
26,204
10,914
804
7,983
17,918
0
80,718
L
Chaac
shortlol
Chaac
20,993
3,282
0
17,706
41,086
56,793
0
8,448
31,226
850
91,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,443
Gold Earned
85,432
655
Minions Killed
761
0
Camps Cleared
0
2,522,839
Distance Traveled
2,758,379
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
13,831
461
160
5
0
534,089
8
W
Ymir
15,692
523
69
2
0
531,084
2
L
Ymir
13,189
440
69
2
0
485,411
4
W
Nemesis
18,108
604
196
7
0
586,600
3
W
Thanatos
18,358
612
156
5
0
623,267
8
W
Heimdallr
15,627
521
150
5
0
485,569
4
L
Ne Zha
12,496
417
133
4
0
473,357
1
W
Kukulkan
17,647
588
190
6
0
531,859
2
L
Anhur
14,854
495
137
5
0
459,415
0
L
Chaac
15,073
502
156
5
0
570,567
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role