Player Matchup

Artemis
Artemis
FUPAmangg
Artemis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,566 Elo+
Solo
Chang'e
Chang'e
IrjshHitman
Chang'e
Level 130
God Stats
7W - 5L
1,670 SR
Queue Stats
340W - 246L
1,629 Elo+
Party 1
Bakasura
Bakasura
KetaminKimmy
Bakasura
Level 5
God Stats
10W - 3L
1,749 SR
Queue Stats
109W - 69L
1,673 Elo+
Party 1
Yemoja
Yemoja
PatchWorkPuppet
Yemoja
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 50L
1,622 Elo+
Solo
Set
Set
RANCIO_EL_LEE_XD
Set
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 38L
1,544 Elo+
Solo
Team Averages
Level 33
1,584 SR
1,607 Elo+

VS

Team Averages
Level 16
1,584 SR
1,641 Elo+
Bakasura
Bakasura
DAMISIMI
Bakasura
Level 16
God Stats
0W - 1L
1,426 SR
Queue Stats
1W - 2L
1,476 Elo+
Solo
Jormungandr
Jormungandr
GrizzDaGreat885
Jormungandr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,837 Elo+
Solo
Zeus
Zeus
Kev Blizzy
Zeus
Level 28
God Stats
18W - 14L
1,669 SR
Queue Stats
268W - 233L
1,601 Elo+
Solo
Heimdallr
Heimdallr
Resurexion
Heimdallr
Level 24
God Stats
4W - 1L
1,825 SR
Queue Stats
89W - 102L
1,583 Elo+
Solo
Danzaburou
Danzaburou
oo Deon oo
Danzaburou
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 25L
1,707 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
FUPAmangg
Artemis
20
9 / 5 / 11
15,849
610
15,379
16,815
8,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
IrjshHitman
Chang'e
20
11 / 0 / 6
16,282
626
16,142
16,735
8,713
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
KetaminKimmy
Bakasura
20
11 / 2 / 6
17,992
692
17,602
22,026
13,703
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

18
7 / 0 / 18
14,003
539
10,827
24,499
28,985
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
3 / 3 / 8
13,596
523
6,211
18,326
10,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DAMISIMI
Bakasura
15
1 / 7 / 1
9,740
375
5,022
21,411
14,014
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jormungandr
GrizzDaGreat885
Jormungandr
9
1 / 5 / 1
8,163
314
4,035
9,469
3,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
5 / 6 / 1
12,728
490
23,861
14,449
5,012
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Resurexion
Heimdallr
18
2 / 8 / 1
11,898
458
8,554
22,262
9,507
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
oo Deon oo
Danzaburou
12
0 / 15 / 3
8,744
336
5,289
17,460
5,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
16
41
Kills
9
10
Deaths
41
49
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bakasura
DAMISIMI
Bakasura
1
7
1
0.21
W
Artemis
FUPAmangg
Artemis
9
5
11
2.9
L
Jormungandr
GrizzDaGreat885
Jormungandr
1
5
1
0.3
W
Chang'e
IrjshHitman
Chang'e
11
0
6
14
W
Bakasura
KetaminKimmy
Bakasura
11
2
6
7
L
5
6
1
0.92
W
7
0
18
16
W
3
3
8
2.33
L
Heimdallr
Resurexion
Heimdallr
2
8
1
0.31
L
Danzaburou
oo Deon oo
Danzaburou
0
15
3
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,161
Damage
46,761
98,401
Taken
85,051
69,830
Mitigated
37,972
45,781
Healing
11,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
DAMISIMI
Bakasura
5,022
3,118
0
1,092
21,411
14,014
210
5,988
14,596
0
44,955
W
Artemis
FUPAmangg
Artemis
15,379
9,046
0
5,861
16,815
8,410
6,001
9,283
7,492
0
95,604
L
Jormungandr
GrizzDaGreat885
Jormungandr
4,035
1,363
0
2,054
9,469
3,582
0
4,518
4,841
18,659
0
W
Chang'e
IrjshHitman
Chang'e
16,142
1,543
6,176
10,485
16,735
8,713
4,471
6,163
10,522
141,705
0
W
Bakasura
KetaminKimmy
Bakasura
17,602
12,905
0
6,548
22,026
13,703
5,972
4,241
17,597
0
147,799
L
23,861
774
0
4,509
14,449
5,012
0
6,603
7,342
107,597
0
W
10,827
3,447
5,101
8,492
24,499
28,985
2,188
8,731
15,743
45,129
0
W
6,211
2,718
0
3,118
18,326
10,019
1,445
3,384
14,506
0
74,596
L
Heimdallr
Resurexion
Heimdallr
8,554
3,191
87
2,350
22,262
9,507
998
2,231
17,917
0
84,632
L
Danzaburou
oo Deon oo
Danzaburou
5,289
1,248
0
1,354
17,460
5,857
0
7,629
9,621
0
35,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,722
Gold Earned
51,273
750
Minions Killed
529
0
Camps Cleared
0
2,576,267
Distance Traveled
1,792,515
18
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,740
375
90
3
0
488,949
0
W
Artemis
15,849
610
139
5
0
440,195
0
L
Jormungandr
8,163
314
29
1
0
175,539
0
W
Chang'e
16,282
626
214
8
0
535,991
6
W
Bakasura
17,992
692
238
9
0
611,425
7
L
Zeus
12,728
490
181
7
0
419,859
1
W
Yemoja
14,003
539
57
2
0
440,004
5
W
Set
13,596
523
102
4
0
548,652
0
L
Heimdallr
11,898
458
184
7
0
404,584
0
L
Danzaburou
8,744
336
45
2
0
303,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role