Player Matchup

Nemesis
Nemesis
Silver V
DeathIReaperX
Nemesis
Silver V
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 25L
1,147 MMR
Party 1
Discordia
Discordia
Gold IV
DotTheEye
Discordia
Gold IV
Level 146
God Stats
88W - 90L
1,526 SR
Queue Stats
347W - 435L
1,479 MMR
Solo
Horus
Horus
Silver IV
MCBanane
Horus
Silver IV
Level 52
God Stats
13W - 21L
1,561 SR
Queue Stats
84W - 91L
1,262 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 93
1,529 SR
1,296 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 131
1,500 SR
1,500 MMR
Chaac
Chaac
Bronze III
TotalGebbend
Chaac
Bronze III
Level 87
God Stats
17W - 7L
1,500 SR
Queue Stats
62W - 30L
1,500 MMR
Party 2
Yemoja
Yemoja
Bronze III
Totalgeezah
Yemoja
Bronze III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Scylla
Scylla
Bronze III
Totalmuppet
Scylla
Bronze III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
12
1 / 3 / 2
8,991
562
6,736
15,699
10,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
DotTheEye
Discordia
14
3 / 4 / 1
9,996
625
10,071
8,058
2,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
MCBanane
Horus
12
0 / 3 / 4
8,956
560
5,603
14,912
16,768
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
TiamatSobekGilgameshThothAphrodite

VS

Bans
AchillesDanzaburouCupidHou YiCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 3
11,390
712
13,786
14,225
11,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Yemoja
13
2 / 1 / 7
11,171
698
4,926
8,880
10,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
13
1 / 2 / 6
10,299
644
9,711
11,653
3,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
4
Kills
10
10
Deaths
4
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nemesis
1
3
2
0.67
L
Discordia
DotTheEye
Discordia
3
4
1
0.88
L
Horus
MCBanane
Horus
0
3
4
0.67
W
7
1
3
8.5
W
Yemoja
2
1
7
5.5
W
Scylla
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,410
Damage
28,423
38,669
Taken
34,758
29,661
Mitigated
25,745
5,654
Healing
17,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
6,736
971
0
3,526
15,699
10,054
265
5,320
9,777
0
22,105
L
Discordia
DotTheEye
Discordia
10,071
75
0
250
8,058
2,839
312
2,748
5,092
64,363
0
L
Horus
MCBanane
Horus
5,603
2,976
522
1,356
14,912
16,768
182
5,960
8,493
0
19,137
W
13,786
3,555
842
6,464
14,225
11,673
803
3,172
10,492
0
50,550
W
Yemoja
4,926
878
2,656
2,699
8,880
10,839
1,447
2,364
6,200
26,369
0
W
Scylla
9,711
1,471
0
4,588
11,653
3,233
1,038
3,813
7,220
60,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,943
Gold Earned
32,860
154
Minions Killed
169
0
Camps Cleared
0
883,040
Distance Traveled
891,180
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,991
562
27
2
0
317,093
3
L
Discordia
9,996
625
94
6
0
269,292
3
L
Horus
8,956
560
33
2
0
296,655
3
W
Chaac
11,390
712
56
4
0
319,668
2
W
Yemoja
11,171
698
19
1
0
293,175
7
W
Scylla
10,299
644
94
6
0
278,337
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role