Player Matchup

Izanami
Izanami
Almost-Elise
Izanami
Level 69
God Stats
21W - 9L
1,819 SR
Queue Stats
421W - 424L
1,508 Elo+
Party 1
Tiamat
Tiamat
Dream_Oneiros101
Tiamat
Level 25
God Stats
30W - 23L
1,490 SR
Queue Stats
79W - 86L
1,351 Elo+
Solo
Cthulhu
Cthulhu
Eyanson
Cthulhu
Level 23
God Stats
1W - 0L
1,729 SR
Queue Stats
2W - 2L
1,303 Elo+
Solo
Hades
Hades
ParaSamantics
Hades
Level 16
God Stats
4W - 4L
1,500 SR
Queue Stats
60W - 64L
1,390 Elo+
Party 1
Ymir
Ymir
Pumpkin_Moon-
Ymir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,450 Elo+
Party 1
Team Averages
Level 30
1,608 SR
1,400 Elo+

VS

Team Averages
Level 12
1,378 SR
1,200 Elo+
Cthulhu
Cthulhu
CODYtheBEAR1
Cthulhu
Level 2
God Stats
0W - 3L
1,162 SR
Queue Stats
3W - 6L
1,167 Elo+
Party 2
Vamana
Vamana
ElevatedPrestige
Vamana
Level 29
God Stats
174W - 160L
1,516 SR
Queue Stats
214W - 222L
1,388 Elo+
Solo
Jormungandr
Jormungandr
StraightFakts
Jormungandr
Level 11
God Stats
11W - 17L
1,500 SR
Queue Stats
496W - 553L
1,214 Elo+
Solo
Bakasura
Bakasura
XxJOEDIRTXx4159
Bakasura
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
920 Elo+
Party 2
Ne Zha
Ne Zha
cR Sage
Ne Zha
Level 17
God Stats
11W - 19L
1,213 SR
Queue Stats
339W - 344L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Almost-Elise
Izanami
16
13 / 0 / 8
11,127
618
17,097
11,806
4,469
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

15
2 / 1 / 3
9,578
532
3,437
7,587
3,815
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Eyanson
Cthulhu
15
8 / 2 / 5
10,083
560
6,069
8,814
3,744
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
5 / 7 / 9
9,089
505
5,411
9,649
3,312
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 4 / 5
9,391
522
6,765
14,922
7,376
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CODYtheBEAR1
Cthulhu
11
2 / 7 / 3
7,143
397
4,798
12,457
7,861
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

13
4 / 9 / 1
8,115
451
7,712
15,941
5,878
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Boots

Boots

+6%
Movement Speed

Jormungandr
StraightFakts
Jormungandr
12
1 / 2 / 0
7,562
420
2,894
11,973
6,802
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Breastplate

Breastplate

+20
Physical Protection

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bakasura
10
1 / 8 / 2
6,979
388
3,128
9,180
3,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ne Zha
cR Sage
Ne Zha
14
5 / 7 / 2
8,656
481
10,317
14,514
5,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
21
30
Kills
13
14
Deaths
33
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
Almost-Elise
Izanami
13
0
8
17
L
Cthulhu
CODYtheBEAR1
Cthulhu
2
7
3
0.5
W
2
1
3
3.5
L
4
9
1
0.5
W
Cthulhu
Eyanson
Cthulhu
8
2
5
5.25
W
5
7
9
1.36
W
2
4
5
1.13
L
Jormungandr
StraightFakts
Jormungandr
1
2
0
0.5
L
Bakasura
1
8
2
0.25
L
Ne Zha
cR Sage
Ne Zha
5
7
2
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,779
Damage
28,849
52,778
Taken
64,065
22,716
Mitigated
29,833
10,996
Healing
6,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Almost-Elise
Izanami
17,097
12,778
0
4,832
11,806
4,469
6,948
2,450
9,296
0
80,403
L
Cthulhu
CODYtheBEAR1
Cthulhu
4,798
1,016
0
0
12,457
7,861
88
4,752
7,566
24,121
0
W
3,437
511
0
3,106
7,587
3,815
2,121
1,054
6,533
54,489
0
L
7,712
3,347
0
1,276
15,941
5,878
220
5,717
10,224
360
40,375
W
Cthulhu
Eyanson
Cthulhu
6,069
524
248
0
8,814
3,744
1,246
1,464
7,310
40,390
0
W
5,411
845
188
1,263
9,649
3,312
2,730
2,063
7,387
19,169
0
W
6,765
1,512
0
1,359
14,922
7,376
294
768
14,154
30,892
0
L
Jormungandr
StraightFakts
Jormungandr
2,894
731
0
3,024
11,973
6,802
0
3,048
8,873
42,495
0
L
Bakasura
3,128
1,883
0
799
9,180
3,808
950
3,272
5,760
0
13,482
L
Ne Zha
cR Sage
Ne Zha
10,317
2,587
0
1,511
14,514
5,484
1,249
4,334
9,960
0
52,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,268
Gold Earned
38,455
401
Minions Killed
297
0
Camps Cleared
0
1,522,119
Distance Traveled
1,343,095
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,127
618
131
7
0
284,624
1
L
Cthulhu
7,143
397
33
2
0
236,806
0
W
Tiamat
9,578
532
116
6
0
305,263
0
L
Vamana
8,115
451
58
3
0
292,803
0
W
Cthulhu
10,083
560
69
4
0
399,494
0
W
Hades
9,089
505
41
2
0
265,153
1
W
Ymir
9,391
522
44
2
0
267,585
0
L
Jormungandr
7,562
420
78
4
0
255,056
3
L
Bakasura
6,979
388
50
3
0
287,887
4
L
Ne Zha
8,656
481
78
4
0
270,543
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role