Player Matchup

Cerberus
Cerberus
AJHouck
Cerberus
Level 24
God Stats
1W - 6L
1,198 SR
Queue Stats
101W - 95L
1,588 Elo+
Solo
Fenrir
Fenrir
CoomerWaifu69
Fenrir
Level 5
God Stats
1W - 3L
1,500 SR
Queue Stats
177W - 209L
1,869 Elo+
Solo
Loki
Loki
deserteraccount2
Loki
Level 18
God Stats
11W - 9L
1,634 SR
Queue Stats
33W - 28L
1,619 Elo+
Solo
Olorun
Olorun
heyyheyyheyy
Olorun
Level 11
God Stats
2W - 4L
1,699 SR
Queue Stats
146W - 131L
1,643 Elo+
Solo
Janus
Janus
officerat
Janus
Level 23
God Stats
4W - 3L
1,728 SR
Queue Stats
50W - 41L
1,682 Elo+
Solo
Team Averages
Level 16
1,552 SR
1,680 Elo+

VS

Team Averages
Level 17
1,609 SR
1,653 Elo+
Kukulkan
Kukulkan
FishbowledBrain
Kukulkan
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,601 Elo+
Solo
Fafnir
Fafnir
JustTerry
Fafnir
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
113W - 123L
1,527 Elo+
Solo
Ullr
Ullr
Priffindas
Ullr
Level 18
God Stats
60W - 30L
1,735 SR
Queue Stats
176W - 122L
1,703 Elo+
Solo
Set
Set
TowerBoy2
Set
Level 7
God Stats
5W - 7L
1,620 SR
Queue Stats
29W - 33L
1,806 Elo+
Solo
Ne Zha
Ne Zha
notfinenotokay
Ne Zha
Level 29
God Stats
9W - 5L
1,689 SR
Queue Stats
130W - 100L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AJHouck
Cerberus
13
4 / 4 / 6
8,877
555
5,235
13,238
10,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 9 / 5
6,932
433
7,424
14,659
5,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 8 / 1
8,764
548
5,578
13,741
4,125
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
12
5 / 6 / 4
8,005
500
9,421
11,141
3,574
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Janus
officerat
Janus
13
5 / 7 / 1
8,346
522
7,204
11,147
3,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
14
3 / 5 / 4
8,336
521
4,987
7,112
2,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
JustTerry
Fafnir
12
3 / 3 / 11
8,629
539
7,063
9,189
7,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
7 / 5 / 3
10,416
651
8,026
12,889
3,646
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
8 / 1 / 6
10,568
661
9,225
10,950
6,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
13 / 5 / 3
10,269
642
18,556
15,109
6,670
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
61
19
Kills
34
34
Deaths
19
17
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AJHouck
Cerberus
4
4
6
1.75
L
1
9
5
0.39
W
Kukulkan
3
5
4
1
W
Fafnir
JustTerry
Fafnir
3
3
11
2.83
W
7
5
3
1.7
W
8
1
6
11
L
4
8
1
0.56
L
Olorun
5
6
4
1.17
W
13
5
3
2.9
L
Janus
officerat
Janus
5
7
1
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,862
Damage
47,857
63,926
Taken
55,249
26,892
Mitigated
26,706
12,666
Healing
17,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AJHouck
Cerberus
5,235
470
0
2,117
13,238
10,027
202
3,340
9,860
29,281
0
L
7,424
1,289
0
3,238
14,659
5,844
0
3,419
11,060
0
31,792
W
Kukulkan
4,987
719
0
0
7,112
2,308
608
2,657
4,253
34,341
0
W
Fafnir
JustTerry
Fafnir
7,063
1,748
0
1,719
9,189
7,775
615
4,197
4,876
11,835
0
W
8,026
3,925
0
3,297
12,889
3,646
544
8,717
4,134
0
77,716
W
9,225
3,923
0
6,115
10,950
6,307
0
2,543
8,265
0
85,445
L
5,578
1,449
0
2,199
13,741
4,125
0
204
13,537
0
32,290
L
Olorun
9,421
3,267
385
4,116
11,141
3,574
514
569
10,566
43,609
0
W
18,556
6,905
0
6,005
15,109
6,670
1,457
3,134
11,861
0
60,703
L
Janus
officerat
Janus
7,204
485
0
611
11,147
3,322
0
4,134
6,853
40,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,924
Gold Earned
48,218
336
Minions Killed
440
0
Camps Cleared
0
1,425,060
Distance Traveled
1,580,892
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,877
555
52
3
0
327,371
3
L
Fenrir
6,932
433
63
4
0
290,380
6
W
Kukulkan
8,336
521
71
4
0
293,559
3
W
Fafnir
8,629
539
13
1
0
342,683
0
W
Ullr
10,416
651
131
8
0
301,646
4
W
Set
10,568
661
142
9
0
329,220
2
L
Loki
8,764
548
69
4
0
277,925
1
L
Olorun
8,005
500
65
4
0
235,644
3
W
Ne Zha
10,269
642
83
5
0
313,784
0
L
Janus
8,346
522
87
5
0
293,740
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role